1. e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 7 years ago
  2. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  3. 5ba372f Fix depth clamping during 'very' early depth test. by Nicolas Capens · 7 years ago
  4. 33438a6 Refactor vector packing. by Nicolas Capens · 7 years ago
  5. aa8239a More data races fixed by Alexis Hetu · 7 years ago
  6. 02ad0aa Shader cleanup by Alexis Hetu · 8 years ago
  7. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 8 years ago
  8. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  9. ba53fbf Move parameter reading to routine constructor. by Nicolas Capens · 8 years ago
  10. 4f172c7 Derive Rasterizer from Function<>. by Nicolas Capens · 8 years ago
  11. 81f1830 Make Function arguments type-safe. by Nicolas Capens · 8 years ago
  12. 2ab859f Make Function variadic and take a function signature. by Nicolas Capens · 9 years ago
  13. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  14. f2a8c37 Splitting PixelRoutine into PixelProgram and PixelPipeline by Alexis Hetu · 9 years ago
  15. c50d35d Add support for quad primitives. by Nicolas Capens · 9 years ago
  16. 66be245 Work around a GCC miscompilation issue. by Nicolas Capens · 9 years ago
  17. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  18. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago
  19. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  20. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago