1. 90d251a OpenGL/compiler: Error if parameters spill max temp registers by Ben Clayton · 5 years ago
  2. d1a5a89 SetupRoutine: Do not use Bool as a function return type. by Ben Clayton · 5 years ago
  3. 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 5 years ago
  4. 7804e81 Remove more trailing semi-colons by Brian Osman · 5 years ago
  5. 1bc7ee9 Add Print helpers to reactor by Ben Clayton · 6 years ago
  6. 3f48ecb GLES: Fix OOB access of labelBlock. by Ben Clayton · 6 years ago
  7. 226e1c6 swiftshader: Remove semicolons. by Nico Weber · 6 years ago
  8. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  9. 0a60818 Remove sw::BoundedIndex by Ben Clayton · 6 years ago
  10. d951f19 GLES: Remove hardcoded shader limits by Ben Clayton · 6 years ago
  11. a63e5f9 GLES: Fix for crashes when sampling certain textures. by Ben Clayton · 6 years ago
  12. 0f34a98 Remove shader call stack bounding by Nicolas Capens · 6 years ago
  13. 878d4b0 Change routine names to be strings of char by Chris Forbes · 6 years ago
  14. 755d744 Fix compilation error on android build. by Cody Schuffelen · 6 years ago
  15. 48d47a4 Fixed all OOB accesses in VertexProgram and PixelProgram by Alexis Hetu · 6 years ago
  16. a972758 Work around Subzero constant folding limitation. by Nicolas Capens · 6 years ago
  17. 79d0e56 Fix textureSize for non-uniform samplers. by Nicolas Capens · 6 years ago
  18. 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
  19. 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
  20. 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
  21. 4846150 Rename Reactor namespace to rr. by Nicolas Capens · 6 years ago
  22. 838fe3d Remove quad-layout depth formats from sampler. by Nicolas Capens · 7 years ago
  23. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
  24. 4b74373 Implement dynamic indexing of temporaries. by Nicolas Capens · 6 years ago
  25. 5bff405 Implement gather/scatter operations for shader register files. by Nicolas Capens · 6 years ago
  26. 596f653 Fixed atan corner case by Alexis Hetu · 6 years ago
  27. 0641aeb Rectangle texture addressing fix by Alexis Hetu · 6 years ago
  28. 336cdd9 Don't flag temporary registers as used samplers. by Nicolas Capens · 6 years ago
  29. 329747c Added check for temporary register overflow by Alexis Hetu · 7 years ago
  30. c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
  31. 41bcdc7 Refactor exp2(). by Nicolas Capens · 7 years ago
  32. 5764235 Don't perform component swizzling on a null texture. by Nicolas Capens · 7 years ago
  33. 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
  34. c62fad3 Remove unnecessary pointer checks. by Nicolas Capens · 7 years ago
  35. 2d261a5 Fix exp2 for integer input. by Nicolas Capens · 7 years ago
  36. af13df4 Use exact-at-power-of-two reciprocal for texture projection. by Nicolas Capens · 7 years ago
  37. 6d12331 Fix break statement. by Nicolas Capens · 7 years ago
  38. d6bcc11 Fix restoring the break execution enable mask. by Nicolas Capens · 7 years ago
  39. 6953d4a Fix loops with dynamic iteration count. by Nicolas Capens · 7 years ago
  40. ac6d505 Fix switch statements in loops. by Nicolas Capens · 7 years ago
  41. da163ed Sampler allocation fix by Alexis Hetu · 7 years ago
  42. 7bc079c Fix clamping depth output to [0, 1] range. by Nicolas Capens · 7 years ago
  43. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 7 years ago
  44. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  45. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  46. b81efca Optimize mipmap base level. by Nicolas Capens · 7 years ago
  47. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 7 years ago
  48. 8f7739a Refactor Blitter state. by Nicolas Capens · 7 years ago
  49. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  50. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  51. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  52. e4bdbc3 Fix missing RG8 blending support. by Nicolas Capens · 7 years ago
  53. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  54. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  55. d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 7 years ago
  56. c4b1bfa Perform coordinate clamping on border addressing mode. by Nicolas Capens · 7 years ago
  57. f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 7 years ago
  58. 823c1c1 Compute cube LOD based on Manhattan distance. by Nicolas Capens · 7 years ago
  59. 161a76e Compute implicit derivatives relative to first quad pixel. by Nicolas Capens · 7 years ago
  60. e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 7 years ago
  61. ab2dd50 Depth related fixes by Alexis Hetu · 7 years ago
  62. 0530b45 Refactor lvalue() to return the root node. by Nicolas Capens · 7 years ago
  63. a4f0c89 Print uniform buffer registers as cb#[index]. by Nicolas Capens · 7 years ago
  64. 360a774 Eliminate integer destination modifier. by Nicolas Capens · 7 years ago
  65. 1728dde arcsin/arccos/arctan precision fix by Alexis Hetu · 7 years ago
  66. 929c6b0 High precision implementation for sin/cos/tan by Alexis Hetu · 7 years ago
  67. a0ef97a Precision fix for inversesqrt. by Alexis Hetu · 7 years ago
  68. 0b7003b Fixes for exp and log functions by Alexis Hetu · 7 years ago
  69. 8ef6d10 isnan and isinf implementation by Alexis Hetu · 7 years ago
  70. 2a3932c Work around Visual Studio bug causing access violation. by Nicolas Capens · 7 years ago
  71. 185c18b Implement shadow texture depth comparison. by Nicolas Capens · 7 years ago
  72. 77f0b68 Fix cube texture gradient calculation. by Nicolas Capens · 7 years ago
  73. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  74. 89a218b Refactor sampling functions to use a return value. by Nicolas Capens · 7 years ago
  75. de90344 Create SamplerCore on demand. by Nicolas Capens · 7 years ago
  76. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  77. 7a8ed2e Prevent initializing outline edges to out of bound values by Alexis Hetu · 7 years ago
  78. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  79. 7a473b7 Fix rendering to single-channel color buffers. by Nicolas Capens · 7 years ago
  80. 5ba372f Fix depth clamping during 'very' early depth test. by Nicolas Capens · 7 years ago
  81. 42e5303 Fix for 3D texture sampling by Alexis Hetu · 7 years ago
  82. 2895810 Fix for integer modulo operations by Alexis Hetu · 7 years ago
  83. 33438a6 Refactor vector packing. by Nicolas Capens · 7 years ago
  84. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 7 years ago
  85. 7d9bdcb Eliminate unnecessary inverse masks. by Nicolas Capens · 9 years ago
  86. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 7 years ago
  87. 5790c95 Refactor sampleTexel() to use a return value. by Nicolas Capens · 7 years ago
  88. 877ddfc gl_VertexID implementation by Alexis Hetu · 7 years ago
  89. 2d8c370 Support bitcasts between scalars and short vectors. by Nicolas Capens · 7 years ago
  90. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 7 years ago
  91. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 7 years ago
  92. facada5 FP32 linear filtering computation now available to most formats by Alexis Hetu · 7 years ago
  93. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 7 years ago
  94. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 7 years ago
  95. 6e74426 Improve mipmap LOD calculation precision. by Nicolas Capens · 7 years ago
  96. 010a464 Add texture filtering precision hint by Alexis Hetu · 7 years ago
  97. 5de90b2 Added support for most formats to FP sampleTexel by Alexis Hetu · 7 years ago
  98. ab849ae Remove redundant R5G6R5 conversions by Alexis Hetu · 7 years ago
  99. a781af7 Minor fix for log2 by Alexis Hetu · 7 years ago
  100. 9ada309 Fix floating-point sampling of YUV formats. by Nicolas Capens · 7 years ago