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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
a5f076327b99baa24bc33c122a4b0faa7b7ee0d9
/
src
/
OpenGL
/
libGLES_CM
38a9b3c
Fix OpenGL/EGL entry function calling convention
by Nicolas Capens
· 5 years ago
69f2535
Jettison android subzero support entirely
by Chris Forbes
· 5 years ago
ab67c12
Fix Visual Studio solution build
by Nicolas Capens
· 5 years ago
8565e77
CMake build: Only export explicit symbols on macOS
by Ben Clayton
· 5 years ago
2a58238
CMakeLists: Treat trailing semicolons as warnings / errors
by Ben Clayton
· 6 years ago
d632e6d
Android: Always use LLVM 7, delete build files for LLVM 3
by Ben Clayton
· 6 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 6 years ago
60a3d6f
Fix warnings raised during release builds
by Ben Clayton
· 6 years ago
6c9fb0e
Fix REACTOR_USE_SUBZERO flag
by Logan Chien
· 6 years ago
5efe611
Assert there are no unmatched eglBindTexImage/eglReleaseTexImage
by Alexis Hetu
· 6 years ago
93317ec
Silence warnings: Add override to overriden virtual functions
by Ben Clayton
· 6 years ago
f4b99b6
Silence warnings: Remove all unused local variables
by Ben Clayton
· 6 years ago
7cfb50c
Fix implicit fallthrough warnings treated as errors
by Nicolas Capens
· 6 years ago
0ab9f3b
Fixed link time warnings on MacOS
by Alexis Hetu
· 6 years ago
1147fc2
Prevent repeatedly trying to load a non-existent library
by Alexis Hetu
· 6 years ago
fde88d9
Default to LLVM 7.0 JIT in Android build.
by Nicolas Capens
· 6 years ago
805d761
Use a trampoline for all GL entry functions.
by Nicolas Capens
· 6 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
5181427
Treat all non-zero GLboolean values as GL_TRUE.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
2ecc8b7
Add SWIFTSHADER prefix to Android.mk variables
by Logan Chien
· 6 years ago
0ccc71d
Implement GL_OES_fbo_render_mipmap.
by Nicolas Capens
· 7 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 6 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 6 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 6 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 6 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 6 years ago
f398044
Don't acquire image for copying until needed.
by Nicolas Capens
· 6 years ago
8e6ed2e
Define GLAPI the same way as GL_APICALL.
by Nicolas Capens
· 6 years ago
99be318
Load sibling libraries from the same directory
by Alexis Hetu
· 7 years ago
f7a3ff0
Fix makefiles for Andoid K
by Greg Hartman
· 7 years ago
7e45f6d
Correct confusion between Android O and O MR1
by Greg Hartman
· 7 years ago
1eca243
Also look for sibling libraries in /system
by Greg Hartman
· 7 years ago
5cd502b
Expose surfaceless context extension strings
by Alexis Hetu
· 7 years ago
667ab10
Support more glCopyTexImage unsized formats.
by Nicolas Capens
· 7 years ago
894858a
Don't upload array texture images six times.
by Nicolas Capens
· 7 years ago
4be9171
Use -Werror in Android builds.
by Chih-Hung Hsieh
· 7 years ago
2ce08b1
Refactor texture binding.
by Nicolas Capens
· 7 years ago
8507f32
Make swiftshader build files produce libs in correct folders.
by Tomasz Wiszkowski
· 7 years ago
7e584e5
Fix renderbuffer binding for OpenGL ES 1.1.
by Nicolas Capens
· 7 years ago
3e5f6fd
Fix internal format handling for OpenGL ES 1.1.
by Nicolas Capens
· 7 years ago
e65f564
Replace GL_NONE with GL_NO_ERROR when used as error.
by Nicolas Capens
· 7 years ago
3b4a25c
Fix texture upload and internalformat handling.
by Nicolas Capens
· 7 years ago
680bcf5
Fix glCopyTexImage support for BGRA color buffers.
by Nicolas Capens
· 7 years ago
da5320a
Fix warnings treated as errors.
by Nicolas Capens
· 7 years ago
e5a5788
Fix Chromium build.
by Nicolas Capens
· 7 years ago
7ada9ec
Refactor pixel storage modes.
by Nicolas Capens
· 7 years ago
26a8675
Support compressed textures unconditionally.
by Nicolas Capens
· 7 years ago
53c601e
Make it possible to build SwiftShader for Fuchsia.
by Sergey Ulanov
· 7 years ago
f919b86
Implement EGL_KHR_get_all_proc_addresses.
by Krzysztof Kosiński
· 7 years ago
b3f54e8
Search the top level from the base level.
by Nicolas Capens
· 7 years ago
10c74a6
Allow out of bounds coordinates in glBlitFramebuffer
by Alexis Hetu
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
e75d334
Rename version scripts to linker scripts.
by Nicolas Capens
· 7 years ago
444b04a
Prevent division by 0
by Alexis Hetu
· 7 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 7 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 7 years ago
0c3c6f1
Check against sRGB formats for eglBindTexImage().
by Nicolas Capens
· 7 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 7 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 7 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 7 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 7 years ago
96699f1
Fix checking dimensions of surfaces.
by Nicolas Capens
· 7 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 7 years ago
74a4504
Refactor texture method overrides.
by Nicolas Capens
· 7 years ago
fccddfe
add support for gralloc1 mapper
by Jaesung Chung
· 7 years ago
31c07a3
Make the EGL surface class abstract.
by Nicolas Capens
· 7 years ago
f41f033
Avoid dummy key methods by using pure abstract classes.
by Nicolas Capens
· 7 years ago
bf7a814
Fix locking a destroyed mutex.
by Nicolas Capens
· 7 years ago
f6a377b
Implement eglQueryContext.
by Nicolas Capens
· 7 years ago
1ba2611
Build with Subzero for Android on ARM.
by Nicolas Capens
· 8 years ago
59dca94
Implement GL_CURRENT_COLOR/NORMAL/TEXTURE_COORDS for glGetFloatv().
by Nicolas Capens
· 8 years ago
dba3e30
Fix not returning GL_BGRA_EXT for incompatible format types.
by Nicolas Capens
· 8 years ago
10b57d4
Allows SwiftShader to identify the Android version
by Greg Hartman
· 8 years ago
cd4fe6a
Pull out SWIFTSHADER_OPTIM
by Greg Hartman
· 8 years ago
9939304
Remove obsolete vendor rules
by Greg Hartman
· 8 years ago
6817e15
Support TARGET_TRANSLATE_2ND_ARCH case
by Victor Khimenko
· 8 years ago
1675f9f
Fix resource include file path capitalization.
by Nicolas Capens
· 8 years ago
b7d5924
Update Subzero LLVM dependencies to 759dd39154f0bbf1adc87bf613c95f9564f64aa8
by Nicolas Capens
· 8 years ago
2f48bcb
Renamed libEGL/Surface.* to libEGL/EGLSurface.*
by Alexis Hetu
· 8 years ago
a2ee435
Removing Code::Blocks build files
by Alexis Hetu
· 8 years ago
93a6458
Enable multiprocessor compilation.
by Nicolas Capens
· 8 years ago
a52dfbd
Adding functionality to stencils
by Alexis Hetu
· 8 years ago
f466d72
Fix missing Register() entry function for OpenGL ES 1.1.
by Nicolas Capens
· 8 years ago
5763d17
Rename Nucleus.cpp to LLVMReactor.cpp.
by Nicolas Capens
· 8 years ago
daa5d91
Abstract the Routine class.
by Nicolas Capens
· 8 years ago
98a1666
Upgrade to Visual Studio 2015 project files
by Alexis Hetu
· 8 years ago
81519cf
Fixed alignment warnings
by Alexis Hetu
· 8 years ago
0caecb3
Fix null pointer access by older Chrome versions.
by Nicolas Capens
· 8 years ago
24f454e
Renaming functions named after operator names
by Alexis Hetu
· 8 years ago
9913558
Fix Visual Studio 2015 compilation issues.
by Nicolas Capens
· 8 years ago
2b6a8da
Treat unsized RGBA/RGB textures as renderable.
by Nicolas Capens
· 8 years ago
c634fb6
Fixed some virtual function related warnings
by Alexis Hetu
· 8 years ago
cc5c464
Silence unused private member warning
by Alexis Hetu
· 8 years ago
1fb3a75
Validate level index before validating level itself.
by Nicolas Capens
· 8 years ago
58df2f6
Store EGL images in a namespace.
by Nicolas Capens
· 8 years ago
e7e70d0
Add the EGL display as a context member.
by Nicolas Capens
· 8 years ago
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