- b94db86 Explicitly filter assigments to sources variable by Sylvain Defresne · 4 years ago
- fe878de Expand is_linux to is_linux || is_chromeos. by Hidehiko Abe · 4 years ago
- 6c80505 Only use clang specific directives when clang is used by Alexis Hetu · 4 years, 1 month ago
- c4f3b71 Fix copying cubemap textures out of bounds by Alexis Hetu · 4 years, 1 month ago
- cd0af64 Remove dead ASTC code for GLES by Nicolas Capens · 4 years, 2 months ago
- 08a294d Convert GN libs lists to frameworks by Sylvain Defresne · 4 years, 3 months ago
- c4bbd37 Remove typeinfo from GLES exported symbols by Nicolas Capens · 4 years, 5 months ago
- 63aa954 CMake: use target_link_options by Antonio Maiorano · 4 years, 5 months ago
- 491555c CMake: Fix linux build with SWIFTSHADER_BUILD_PVR by Ben Clayton · 4 years, 5 months ago
- a71aff2 CMake: split out all src/OpenGL targets into their own CMakeLists by Antonio Maiorano · 4 years, 6 months ago
- 498499b Remove the custom Visual Studio solution and projects by Nicolas Capens · 4 years, 6 months ago
- d51c7fa Fix completeness test of OpenGL ES immutable textures by Nicolas Capens · 4 years, 6 months ago
- 214ec33 Fix Wrange-loop-analysis warnings in swiftshader. by Nico Weber · 4 years, 7 months ago
- 5c6a3c2 Remove the GL_NV_read_depth_stencil extension by Nicolas Capens · 4 years, 8 months ago
- a624d80 Disable the GL_NV_framebuffer_blit extension by Nicolas Capens · 4 years, 8 months ago
- 1d07fc4 Disable the GL_APPLE_texture_format_BGRA8888 extension by Nicolas Capens · 4 years, 8 months ago
- 520ed22 Fix how we calculate potential overflows with PBOs by Sean Risser · 5 years ago
- 5be0984 Fix integer overflow in image size calculation by Nicolas Capens · 5 years ago
- fc7c6bd Consider all faces in TextureCubeMap::hasNonBaseLevels() by Chris Forbes · 5 years ago
- aabce79 Fix edge cases of creating EGLImages from cubemap faces by Chris Forbes · 5 years ago
- 4bbb984 Fix eglCreateImageKHR error logic for level=0 by Chris Forbes · 5 years ago
- 3044c24 Use GL_RGB as implementation color read format for GL_RGB565 by Chris Forbes · 5 years ago
- 7a7f630 Fix integer overflows in ClipSrcRect by Sean Risser · 5 years ago
- 38a9b3c Fix OpenGL/EGL entry function calling convention by Nicolas Capens · 5 years ago
- 303ddb5 Make ClipDstRect/ClipSrcRect cease on non-finite by Sean Risser · 5 years ago
- 69f2535 Jettison android subzero support entirely by Chris Forbes · 5 years ago
- aa3f31f Avoid blitting malformed rectangles by Sean Risser · 5 years ago
- 4c2c8d1 Compile GLSL in a critical section by Nicolas Capens · 5 years ago
- 8cce70e Fail GLSL compilation if compiler initialization fails by Nicolas Capens · 5 years ago
- ec63fbe MacOS: Use exported_symbols_list to filter exported symbols for .gn build files by Alexis Hetu · 5 years ago
- ab67c12 Fix Visual Studio solution build by Nicolas Capens · 5 years ago
- fb9c05c Allow 3d texture layers for framebuffer blit by Lingfeng Yang · 5 years ago
- c8f25d9 Don't try to render out-of-bounds viewports by Sean Risser · 5 years ago
- d70129a Add swiftshader-named variants to library loading on Windows by Stuart Morgan · 5 years ago
- 5d73f03 Expose EXT_float_blend by shrekshao · 5 years ago
- df81c83 Prevent integer-overflow on scissor test by Sean Risser · 5 years ago
- 42d6461 Move libvk_swiftshader.lds from sources to inputs by Tom Anderson · 5 years ago
- 8565e77 CMake build: Only export explicit symbols on macOS by Ben Clayton · 5 years ago
- 8115f1e Fix 'control reaches end of non-void function' warnings treated as errors by Ben Clayton · 5 years ago
- 9b62752 Fix build failure by Saman Sami · 5 years ago
- 970e4f0 Fix crash when viewport Y position is negative by Antonio Maiorano · 5 years ago
- 7804e81 Remove more trailing semi-colons by Brian Osman · 5 years ago
- 2a58238 CMakeLists: Treat trailing semicolons as warnings / errors by Ben Clayton · 5 years ago
- d1fff58 Fix 2D texture image functions not returning GL_INVALID_ENUM with target == GL_TEXTURE_3D by Antonio Maiorano · 5 years ago
- d632e6d Android: Always use LLVM 7, delete build files for LLVM 3 by Ben Clayton · 5 years ago
- 3f0d3ef Enable multiprocess compilation for all Visual Studio projects by Nicolas Capens · 5 years ago
- 3635a12 Generic Transform Feedback buffer as global state by Sean Risser · 5 years ago
- 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 5 years ago
- 24cb99d Fix mipmap generation on undefined cube texture by Nicolas Capens · 6 years ago
- 6c9fb0e Fix REACTOR_USE_SUBZERO flag by Logan Chien · 6 years ago
- 5efe611 Assert there are no unmatched eglBindTexImage/eglReleaseTexImage by Alexis Hetu · 6 years ago
- f969488 Fix shader call stack size mismatch by Nicolas Capens · 6 years ago
- 9686153 Early exit in es2::Context::drawElements on count=0. by Cody Schuffelen · 6 years ago
- 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
- 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 6 years ago
- a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
- 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
- 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
- 8f20452 Added missing frameworks on MacOs for vertex routine fuzzer by Alexis Hetu · 6 years ago
- 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
- 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
- 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
- e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
- fde88d9 Default to LLVM 7.0 JIT in Android build. by Nicolas Capens · 6 years ago
- 4e34419 Fix validating glFramebuffer* attachment. by Nicolas Capens · 6 years ago
- 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 6 years ago
- e70c351 Linux build fix by Alexis Hetu · 6 years ago
- b83d491 Detach transform feedback when deleted. by Nicolas Capens · 6 years ago
- 9b76884 Add an argument check for compressed formats in glCompressedTexSubImage2D by Merck Hung · 6 years ago
- 5181427 Treat all non-zero GLboolean values as GL_TRUE. by Nicolas Capens · 6 years ago
- a2d15d1 Fix depth/stencil read format validation. by Nicolas Capens · 6 years ago
- 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
- a5dfd97 Remove stray printfs. by Nicolas Capens · 6 years ago
- 56eacf0 Silently ignore attempts to delete default VAO. by Nicolas Capens · 6 years ago
- 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 6 years ago
- 2ecc8b7 Add SWIFTSHADER prefix to Android.mk variables by Logan Chien · 6 years ago
- cf47cfd Guard against out of bounds accesses caused by a large base level by Alexis Hetu · 6 years ago
- 3655209 Fix texture completeness test when using sampler objects. by Nicolas Capens · 6 years ago
- 108f3e1 Fix GL resource access thread safety by Chris Forbes · 6 years ago
- ad5c295 Move ConvertReadFormatType to utilities. by Nicolas Capens · 6 years ago
- d1ed57e Implement GL_NV_read_depth_stencil. by Nicolas Capens · 6 years ago
- 0c6ac93 Refactor glReadPixels validation. by Nicolas Capens · 6 years ago
- 0ccc71d Implement GL_OES_fbo_render_mipmap. by Nicolas Capens · 6 years ago
- d5411c8 Allow SwiftShader to be moved to a non-default location by Greg Hartman · 6 years ago
- c28d28a Android: Introduce ANDROID_HOST_BUILD and rework logging. by Alistair Strachan · 6 years ago
- 378c434 Fix attribute layout location linking. by Nicolas Capens · 6 years ago
- dd662d2 SwiftShader on Fuchsia x64 by Alexis Hetu · 6 years ago
- 48908cb Add EGL 1.5 entry points. by Nicolas Capens · 7 years ago
- dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
- 7f1c3d0 Fix validation of uniform block size. by Nicolas Capens · 6 years ago
- 0d8993c Fix leaking uniforms. by Nicolas Capens · 6 years ago
- e1fa9ea Reject copying from GL_RGB10_A2 to unsized formats. by Nicolas Capens · 6 years ago
- c497261 Protect exported symbols from overrides. by Nicolas Capens · 6 years ago
- b7334da Remove invalid glGetIntegerv() enums. by Nicolas Capens · 6 years ago
- 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 6 years ago
- b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 6 years ago
- 65a3264 Support reading of half-float formats. by Nicolas Capens · 6 years ago
- 659d89e Support glCopyTexImage2D for float formats. by Nicolas Capens · 6 years ago
- 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 6 years ago
- a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 6 years ago