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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
b027aa91f4b20c5062fbc781d0ff693bf294cbcc
/
src
/
SwiftShader.sln
b027aa9
Adding Texture3D support.
by Alexis Hetu
· 10 years ago
cbeb51f
Add libGL to the Visual Studio solution.
by Nicolas Capens
· 10 years ago
cc863da
Remove the Radiance compiler copy and use OpenGL's instead.
by Nicolas Capens
· 10 years ago
8848225
Added architecture details to DLL's descriptions
by Maxime Gregoire
· 10 years ago
a6778bb
Merge libEGL into libRAD.
by Nicolas Capens
· 10 years ago
f6ad4ef
Fix test sample launch environment.
by Nicolas Capens
· 10 years ago
b36a4c5
Adding separate paths for each different library build configurations
by Alexis Hetu
· 10 years ago
77e72af
Initialize RAD using EGL instead of GLUT.
by Nicolas Capens
· 10 years ago
9d4c9210
Rename libGLESv2 references to libRAD. Rename the es2 namespace to rad.
by Nicolas Capens
· 10 years ago
e832139
Rename the GLES2 folder to OpenGL.
by Nicolas Capens
· 10 years ago
f3d2efd
Match the exports ordinals to PowerVR.
by Nicolas Capens
· 10 years ago
6b8dc3e
Add the BasicTnL PowerVR sample.
by Nicolas Capens
· 10 years ago
3c62d64
Add the libGLES_CM project to the solution and fix up file references.
by Nicolas Capens
· 10 years ago
d8afb0f
Add the DisplacementMap PowerVR sample.
by Nicolas Capens
· 10 years ago
7b21f27
Add the ChameleonMan PowerVR sample.
by Nicolas Capens
· 10 years ago
6f1f156
Add the HelloAPI PowerVR sample.
by Nicolas Capens
· 10 years ago
499b440
Upgrade Windows projects to Visual Studio 2013.
by Nicolas Capens
· 10 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago