1. b027aa9 Adding Texture3D support. by Alexis Hetu · 10 years ago
  2. cbeb51f Add libGL to the Visual Studio solution. by Nicolas Capens · 10 years ago
  3. cc863da Remove the Radiance compiler copy and use OpenGL's instead. by Nicolas Capens · 10 years ago
  4. 8848225 Added architecture details to DLL's descriptions by Maxime Gregoire · 10 years ago
  5. a6778bb Merge libEGL into libRAD. by Nicolas Capens · 10 years ago
  6. f6ad4ef Fix test sample launch environment. by Nicolas Capens · 10 years ago
  7. b36a4c5 Adding separate paths for each different library build configurations by Alexis Hetu · 10 years ago
  8. 77e72af Initialize RAD using EGL instead of GLUT. by Nicolas Capens · 10 years ago
  9. 9d4c9210 Rename libGLESv2 references to libRAD. Rename the es2 namespace to rad. by Nicolas Capens · 10 years ago
  10. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago
  11. f3d2efd Match the exports ordinals to PowerVR. by Nicolas Capens · 10 years ago
  12. 6b8dc3e Add the BasicTnL PowerVR sample. by Nicolas Capens · 10 years ago
  13. 3c62d64 Add the libGLES_CM project to the solution and fix up file references. by Nicolas Capens · 10 years ago
  14. d8afb0f Add the DisplacementMap PowerVR sample. by Nicolas Capens · 10 years ago
  15. 7b21f27 Add the ChameleonMan PowerVR sample. by Nicolas Capens · 10 years ago
  16. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 10 years ago
  17. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 10 years ago
  18. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  19. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago