1. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  2. 7f72df9 Fix blitting of quad layout data. by Nicolas Capens · 7 years ago
  3. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  4. 8536a44 Default drawBuffer/readBuffer for non default Framebuffer by Alexis Hetu · 7 years ago
  5. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 7 years ago
  6. 125c7dc Fixed first-class arrays by Alexis Hetu · 7 years ago
  7. 4923ce9 New default vertex attribute size by Alexis Hetu · 7 years ago
  8. f15fd5a Validate unsized internal formats. by Nicolas Capens · 7 years ago
  9. 3be576c Refactor read buffer access. by Nicolas Capens · 7 years ago
  10. e4bdbc3 Fix missing RG8 blending support. by Nicolas Capens · 7 years ago
  11. 78eaf21 Mark libsubzero as vendor by Isaac Chen · 7 years ago
  12. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  13. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  14. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  15. 5a0e727 Restore support for BGRA formats. by Nicolas Capens · 7 years ago
  16. f11cd72 Fix initial rbo state. by Nicolas Capens · 7 years ago
  17. d95dbb8 Fix framebuffer attachment validation. by Nicolas Capens · 7 years ago
  18. 23f54d7 Fix attribute location binding by Alexis Hetu · 7 years ago
  19. c61f46b Untangle internal & implementation format. by Nicolas Capens · 7 years ago
  20. 0f4ac4c Fix using read color buffer for glReadPixels validation. by Nicolas Capens · 7 years ago
  21. d2faaa9 Fix internalformat handling. by Nicolas Capens · 7 years ago
  22. 05bcbe6 glGenerateMipmap validation by Alexis Hetu · 7 years ago
  23. 0587821 Update to number of allowed shader inputs/outputs for OpenGL ES 3 by Alexis Hetu · 9 years ago
  24. 2a84d80 Fix D3D8 compilation. by Nicolas Capens · 7 years ago
  25. 5815e12 Move draw call early-outs until after validation. by Nicolas Capens · 7 years ago
  26. 48280a4 Program related validation by Alexis Hetu · 7 years ago
  27. a0aa5fd Fix Ozone compilation. by Nicolas Capens · 7 years ago
  28. ff5e6f6 Allow Predator to find the right component by Alexis Hetu · 7 years ago
  29. d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 7 years ago
  30. c4b1bfa Perform coordinate clamping on border addressing mode. by Nicolas Capens · 7 years ago
  31. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  32. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  33. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  34. f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 7 years ago
  35. 9ae6cfd Fix remaining LLVM integer vector comparisons. by Nicolas Capens · 7 years ago
  36. 823c1c1 Compute cube LOD based on Manhattan distance. by Nicolas Capens · 7 years ago
  37. 161a76e Compute implicit derivatives relative to first quad pixel. by Nicolas Capens · 7 years ago
  38. 6372ace Drawing without current program is not an error. by Nicolas Capens · 7 years ago
  39. e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 7 years ago
  40. 5224368 Fix casting to signed unnormalized integers. by Nicolas Capens · 7 years ago
  41. eb026f1 Fix support for NPOT 3D and 2D array textures. by Nicolas Capens · 7 years ago
  42. d19db3d Disable C++ exceptions in the Windows gn build by Reid Kleckner · 7 years ago
  43. 536ffcc Removed error from extraneous matrix packing qualifier by Alexis Hetu · 7 years ago
  44. ea97da4 Added missing case to ConvertRenderbufferFormat by Alexis Hetu · 7 years ago
  45. 7e3ad16 Increased maximum token size by Alexis Hetu · 7 years ago
  46. 3eb573f Added validation to shader related functions by Alexis Hetu · 7 years ago
  47. a752b89 Fixed glFlushMappedBufferRange validation by Alexis Hetu · 7 years ago
  48. 1c93b6c Framebuffer related validity checks by Alexis Hetu · 7 years ago
  49. f89cd0b glGenerateMipmap validation by Alexis Hetu · 7 years ago
  50. bbb8fc1 glCompressedTexSub* validation fixes by Alexis Hetu · 7 years ago
  51. 848aa7f Pixel unpack buffer validation follow up by Alexis Hetu · 7 years ago
  52. b14752c Fixed signed/unsigned mismatch by Alexis Hetu · 7 years ago
  53. ab2dd50 Depth related fixes by Alexis Hetu · 7 years ago
  54. f97f6e0 Pixel unpack buffer validation by Alexis Hetu · 7 years ago
  55. d469de2 Reduce temporaries used during rvalue evaluation. by Nicolas Capens · 7 years ago
  56. 3ae571e Fix taking the index into account for write mask. by Nicolas Capens · 7 years ago
  57. 6986b28 Reduce lifetime of address temporary. by Nicolas Capens · 7 years ago
  58. 0530b45 Refactor lvalue() to return the root node. by Nicolas Capens · 7 years ago
  59. 84249fd Don't needlessly traverse the left hand side of assignments. by Nicolas Capens · 7 years ago
  60. 91b425b Disallow assigning to interface block fields. by Nicolas Capens · 7 years ago
  61. a4f0c89 Print uniform buffer registers as cb#[index]. by Nicolas Capens · 7 years ago
  62. 360a774 Eliminate integer destination modifier. by Nicolas Capens · 7 years ago
  63. c09073f Remove matrix field selectors. by Nicolas Capens · 7 years ago
  64. add96ad Fix glDeleteSync validation by Alexis Hetu · 7 years ago
  65. c1ef1ad glVertexAttribPointer validation by Alexis Hetu · 7 years ago
  66. 94ca5b6 Allow multiple query types simultaneously by Alexis Hetu · 7 years ago
  67. 6e86449 Buffer mapping state validation fixes by Alexis Hetu · 7 years ago
  68. 1728dde arcsin/arccos/arctan precision fix by Alexis Hetu · 7 years ago
  69. fba5b6d Hide ASTC support by Alexis Hetu · 7 years ago
  70. 1b4eb7f Prevent mapped buffers from getting mapped again by Alexis Hetu · 7 years ago
  71. 929c6b0 High precision implementation for sin/cos/tan by Alexis Hetu · 7 years ago
  72. 5bf9708 Fix for glBindTransformFeedback and glDeleteTransformFeedbacks by Alexis Hetu · 7 years ago
  73. a0ef97a Precision fix for inversesqrt. by Alexis Hetu · 7 years ago
  74. 0b7003b Fixes for exp and log functions by Alexis Hetu · 7 years ago
  75. 8ef6d10 isnan and isinf implementation by Alexis Hetu · 7 years ago
  76. d27cdd5 Don't use macro expressions in another macro by Cezary Kulakowski · 7 years ago
  77. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  78. d3206e6 Use the source stride for framebuffer blit. by Nicolas Capens · 9 years ago
  79. e5a9637 Refactor FrameBuffer state. by Nicolas Capens · 7 years ago
  80. 3911efd Default to libGLESv2 for EGL surface buffer creation. by Nicolas Capens · 7 years ago
  81. 2a3932c Work around Visual Studio bug causing access violation. by Nicolas Capens · 7 years ago
  82. 185c18b Implement shadow texture depth comparison. by Nicolas Capens · 7 years ago
  83. 77f0b68 Fix cube texture gradient calculation. by Nicolas Capens · 7 years ago
  84. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  85. 89a218b Refactor sampling functions to use a return value. by Nicolas Capens · 7 years ago
  86. de90344 Create SamplerCore on demand. by Nicolas Capens · 7 years ago
  87. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  88. 69bffb8 Fixed Vertex Array Objects by Alexis Hetu · 7 years ago
  89. 4935123 Struct varyings implementation by Alexis Hetu · 7 years ago
  90. 7a8ed2e Prevent initializing outline edges to out of bound values by Alexis Hetu · 7 years ago
  91. 3d7c786 translator: Add define to disable pool allocation. by Corentin Wallez · 7 years ago
  92. f9fd0d9 Fix Visual Studio warning treated as error. by Nicolas Capens · 7 years ago
  93. 3e2b109 Fix pedantic Linux warning treated as error. by Nicolas Capens · 7 years ago
  94. 13d1609 Enable executable code generation and linking. by Nicolas Capens · 7 years ago
  95. 194c8e0 Fix vertex stream count and normalized data layout. by Nicolas Capens · 7 years ago
  96. 665757d Support for gl_MaxDrawBuffers in OpenGL ES 3.0 by Alexis Hetu · 7 years ago
  97. e2febff Switching MacOS to use Subzero by Alexis Hetu · 7 years ago
  98. 1730b2d vertex_routine_fuzzer: Get source from `data` by Corentin Wallez · 7 years ago
  99. b6f0e40 Fill vertex routine state for fuzzer. by Nicolas Capens · 7 years ago
  100. 7308297 Fix last stream type enum. by Nicolas Capens · 7 years ago