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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
c61f46b8f057aec5bffb87d4619b2994c0105857
/
src
/
OpenGL
/
libGLESv2
c61f46b
Untangle internal & implementation format.
by Nicolas Capens
· 7 years ago
0f4ac4c
Fix using read color buffer for glReadPixels validation.
by Nicolas Capens
· 7 years ago
d2faaa9
Fix internalformat handling.
by Nicolas Capens
· 7 years ago
05bcbe6
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
5815e12
Move draw call early-outs until after validation.
by Nicolas Capens
· 7 years ago
48280a4
Program related validation
by Alexis Hetu
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
a76a1bf
Functionality to update borders of cube textures.
by Alexis Hetu
· 8 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
6372ace
Drawing without current program is not an error.
by Nicolas Capens
· 7 years ago
ea97da4
Added missing case to ConvertRenderbufferFormat
by Alexis Hetu
· 7 years ago
3eb573f
Added validation to shader related functions
by Alexis Hetu
· 7 years ago
a752b89
Fixed glFlushMappedBufferRange validation
by Alexis Hetu
· 7 years ago
1c93b6c
Framebuffer related validity checks
by Alexis Hetu
· 7 years ago
f89cd0b
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
bbb8fc1
glCompressedTexSub* validation fixes
by Alexis Hetu
· 7 years ago
848aa7f
Pixel unpack buffer validation follow up
by Alexis Hetu
· 7 years ago
b14752c
Fixed signed/unsigned mismatch
by Alexis Hetu
· 7 years ago
f97f6e0
Pixel unpack buffer validation
by Alexis Hetu
· 7 years ago
a4f0c89
Print uniform buffer registers as cb#[index].
by Nicolas Capens
· 7 years ago
add96ad
Fix glDeleteSync validation
by Alexis Hetu
· 7 years ago
c1ef1ad
glVertexAttribPointer validation
by Alexis Hetu
· 7 years ago
94ca5b6
Allow multiple query types simultaneously
by Alexis Hetu
· 7 years ago
6e86449
Buffer mapping state validation fixes
by Alexis Hetu
· 7 years ago
fba5b6d
Hide ASTC support
by Alexis Hetu
· 7 years ago
1b4eb7f
Prevent mapped buffers from getting mapped again
by Alexis Hetu
· 7 years ago
5bf9708
Fix for glBindTransformFeedback and glDeleteTransformFeedbacks
by Alexis Hetu
· 7 years ago
f878d50
Pass down the texture compare state.
by Nicolas Capens
· 7 years ago
69bffb8
Fixed Vertex Array Objects
by Alexis Hetu
· 7 years ago
f9fd0d9
Fix Visual Studio warning treated as error.
by Nicolas Capens
· 7 years ago
b039711
libGLESv2: compile entry points in the shared library.
by Corentin Wallez
· 7 years ago
708c24b
Use more explicit include paths.
by Nicolas Capens
· 7 years ago
74b91b5
Primitive restart implementation
by Alexis Hetu
· 7 years ago
57eb063
Add a stub "vertex routine" fuzzer
by Corentin Wallez
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
ec5da19
Do not assign a location to uniform block members
by Alexis Hetu
· 7 years ago
e75d334
Rename version scripts to linker scripts.
by Nicolas Capens
· 7 years ago
444b04a
Prevent division by 0
by Alexis Hetu
· 7 years ago
1de0eb7
Fix implementation format for default renderbuffer.
by Nicolas Capens
· 7 years ago
3cbeac5
Fix polygon offset depth clamp and units resolution.
by Nicolas Capens
· 7 years ago
2d3fcec
Clarify new dependencies since project Treble.
by Nicolas Capens
· 7 years ago
a114ed5
Build lib*_swiftshader with BOARD_VNDK_VERSION
by Jiyong Park
· 7 years ago
b3f5ed7
glGetFragDataLocation implementation
by Alexis Hetu
· 7 years ago
0e22d3a
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS
by Alexis Hetu
· 7 years ago
0c3c6f1
Check against sRGB formats for eglBindTexImage().
by Nicolas Capens
· 7 years ago
b59a58e
Fixed some function signatures
by Alexis Hetu
· 8 years ago
c33b473
Add libnativewindow dependency.
by Nicolas Capens
· 7 years ago
dc20933
Suppress attributes warnings.
by Nicolas Capens
· 7 years ago
84d0e22
Implement GL_OES_vertex_half_float.
by Nicolas Capens
· 7 years ago
c4159a1
GL_R11F_G11F_B10F is a color renderable format in OpenGL ES 3.0
by Alexis Hetu
· 7 years ago
9441b07
SwiftShader always builds its release version in Chromium
by Alexis Hetu
· 7 years ago
4d3efed
glGetString fix
by Alexis Hetu
· 7 years ago
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 7 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 7 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 7 years ago
14534b5
Export type-info symbols.
by Nicolas Capens
· 7 years ago
1fd3b28
Making Program use the currently active context device.
by Ben Vanik
· 7 years ago
deaf0bc
Unbinding uniform buffers on context shutdown. Fixes bug swiftshader:72.
by Ben Vanik
· 7 years ago
96699f1
Fix checking dimensions of surfaces.
by Nicolas Capens
· 7 years ago
9494572
Fix allowing to make null EGL surfaces current.
by Nicolas Capens
· 7 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 7 years ago
74a4504
Refactor texture method overrides.
by Nicolas Capens
· 7 years ago
2d4b7be
Don't crash when using a buffer with no data.
by Nicolas Capens
· 7 years ago
9282c6d
Rename libraries on Mac OS to prevent conflicts.
by Nicolas Capens
· 7 years ago
fccddfe
add support for gralloc1 mapper
by Jaesung Chung
· 7 years ago
3e88aaf
Revert workarounds for ThinLTO linker builds.
by Nicolas Capens
· 7 years ago
77de547
Fix Mac OS library loading for unittests.
by Nicolas Capens
· 7 years ago
31c07a3
Make the EGL surface class abstract.
by Nicolas Capens
· 7 years ago
3a1674d
Fix symbol visibility for preemption.
by Nicolas Capens
· 7 years ago
399a298
Add Chromium global build dependency.
by Nicolas Capens
· 7 years ago
f41f033
Avoid dummy key methods by using pure abstract classes.
by Nicolas Capens
· 7 years ago
7c0d347
Fixed R8 and RG8 frambuffers for GLES2
by Alexis Hetu
· 7 years ago
1728178
Expose GL_EXT_texture_rg extension
by Alexis Hetu
· 7 years ago
3053bf0
Added missing integer query
by Alexis Hetu
· 7 years ago
73981b8
Allow GL_TEXTURE_MAX_ANISOTROPY_EXT from sampler object.
by Lingfeng Yang
· 8 years ago
ec92f3c
Transform feedback varyings no longer linked when unused
by Alexis Hetu
· 7 years ago
bf7a814
Fix locking a destroyed mutex.
by Nicolas Capens
· 7 years ago
f6a377b
Implement eglQueryContext.
by Nicolas Capens
· 7 years ago
9ed48ba
Prevent LTO from eliminating cross-library virtual methods.
by Nicolas Capens
· 8 years ago
1ba2611
Build with Subzero for Android on ARM.
by Nicolas Capens
· 8 years ago
ad675fa
Also fix libGLESv2.
by Ivan Krasin
· 8 years ago
d5401e2
Fix setting depth+stencil texture attachment.
by Nicolas Capens
· 8 years ago
400667e
Fix floating-point color buffer support.
by Nicolas Capens
· 8 years ago
22be88e
Increased varyings limit
by Alexis Hetu
· 8 years ago
50eaee7
Fix libEGL symbol visibility.
by Nicolas Capens
· 8 years ago
6f432a6
Gcc: Suppress some warnings in src/OpenGL
by Tom Anderson
· 8 years ago
dba3e30
Fix not returning GL_BGRA_EXT for incompatible format types.
by Nicolas Capens
· 8 years ago
ce28546
Support GL_BGRA_EXT readback for all normalized formats.
by Nicolas Capens
· 8 years ago
492887a
Refactor read pixel format/type validation.
by Nicolas Capens
· 8 years ago
10b57d4
Allows SwiftShader to identify the Android version
by Greg Hartman
· 8 years ago
2ddef88
Fixed defines from BUILD.gn files
by Alexis Hetu
· 8 years ago
0f7c7b8
glGetSynciv implementation
by Alexis Hetu
· 8 years ago
b7afead
Fixed glGetIntegerv for OpenGL ES 2
by Alexis Hetu
· 8 years ago
ce57a9a
Removing a few UNIMPLEMENTED cases
by Alexis Hetu
· 8 years ago
5cdb91a
Fix min/max signed zero and NaN handling.
by Nicolas Capens
· 8 years ago
3d689f7
Fix for Chromium linux official build
by Alexis Hetu
· 8 years ago
12a2d05
Fixing the Linux build without breaking the Mac build
by Alexis Hetu
· 8 years ago
cd4fe6a
Pull out SWIFTSHADER_OPTIM
by Greg Hartman
· 8 years ago
9939304
Remove obsolete vendor rules
by Greg Hartman
· 8 years ago
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