Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
c8fcfd82093bb2286e576ec76ef29c5480d35381
c8fcfd8
Enable OpenGL ES 3.0 unconditionally.
by Nicolas Capens
· 7 years ago
6896e35
Fix validation of statically referenced varyings.
by Nicolas Capens
· 7 years ago
2d261a5
Fix exp2 for integer input.
by Nicolas Capens
· 7 years ago
cb302f9
Fixed more BGRA failures
by Alexis Hetu
· 7 years ago
39631dd
Expose GL_APPLE_texture_format_BGRA8888.
by Nicolas Capens
· 7 years ago
adee7dd
Restore BGRA support
by Alexis Hetu
· 7 years ago
0b7471a
Detect redefinition of function name as variable.
by Nicolas Capens
· 7 years ago
c67e57e
Build fix
by Alexis Hetu
· 7 years ago
af13df4
Use exact-at-power-of-two reciprocal for texture projection.
by Nicolas Capens
· 7 years ago
d0e4c2d
Fix multisample line rasterization.
by Nicolas Capens
· 7 years ago
2d87469
Fix depth format assert.
by Nicolas Capens
· 7 years ago
d80d4c4
Filtering fix for out of bounds blit
by Alexis Hetu
· 7 years ago
d0a459f
Fix sRGB linear filtering in blitter
by Alexis Hetu
· 7 years ago
924513c
Structure field type validation
by Alexis Hetu
· 7 years ago
6d12331
Fix break statement.
by Nicolas Capens
· 7 years ago
d6bcc11
Fix restoring the break execution enable mask.
by Nicolas Capens
· 7 years ago
6953d4a
Fix loops with dynamic iteration count.
by Nicolas Capens
· 7 years ago
ac6d505
Fix switch statements in loops.
by Nicolas Capens
· 7 years ago
152997c
Uniform block instance name validation
by Alexis Hetu
· 7 years ago
73771b1
Allow blitting with out of bounds source coordinates
by Alexis Hetu
· 7 years ago
bc648b9
Error messages for uniform block validation
by Alexis Hetu
· 7 years ago
743913c
Varying interpolation qualifier check
by Alexis Hetu
· 7 years ago
da163ed
Sampler allocation fix
by Alexis Hetu
· 7 years ago
f919b86
Implement EGL_KHR_get_all_proc_addresses.
by Krzysztof Kosiński
· 7 years ago
423377e
Fix Chrome build.
by Nicolas Capens
· 7 years ago
0424edc
Don't generate (S)SSE3 instructions in static code.
by Nicolas Capens
· 7 years ago
7bc079c
Fix clamping depth output to [0, 1] range.
by Nicolas Capens
· 7 years ago
e70208e
Don't perform very early depth test when overridden by shader.
by Nicolas Capens
· 7 years ago
e396a49
Fix initializing LOD for 3D sampling.
by Nicolas Capens
· 7 years ago
5d507bc
Only try folding constant array indexing if propagated.
by Nicolas Capens
· 7 years ago
9c010dd
Allow length() method on any array expression.
by Nicolas Capens
· 7 years ago
7cbb1de
Implement support for arrays of constants.
by Nicolas Capens
· 7 years ago
4a4fe77
Fix using linear layout for depth readback.
by Nicolas Capens
· 7 years ago
2cd0009
Revert "Fixed sampler allocation"
by Alexis Hétu
· 7 years ago
2693e75
Check count > 0 not != 0 in Resource acquisition.
by Lingfeng Yang
· 7 years ago
7438498
Allow framebuffer attachment images to have distinct dimensions.
by Nicolas Capens
· 7 years ago
62cd2bd
Fixed flatshading for triangle strip and triangle fan
by Alexis Hetu
· 7 years ago
67fdd83
Clamp unsigned floating-point formats.
by Nicolas Capens
· 7 years ago
a6bc61d
Use half-precision for special internal formats.
by Nicolas Capens
· 7 years ago
18abaf5
Fix format mapping for 10F_11F_11F and RGB9_E5.
by Nicolas Capens
· 7 years ago
a141a07
Fixed sampler allocation
by Alexis Hetu
· 7 years ago
27da071
Fix R8_SNORM implementation format.
by Nicolas Capens
· 7 years ago
975adb7
Rename signed normalized formats.
by Nicolas Capens
· 7 years ago
b81efca
Optimize mipmap base level.
by Nicolas Capens
· 7 years ago
467ce5a
Implement mipmap base/max level.
by Nicolas Capens
· 7 years ago
b3f54e8
Search the top level from the base level.
by Nicolas Capens
· 7 years ago
e611534
Use base level for mipmap generation and completeness.
by Nicolas Capens
· 7 years ago
5fc1e75
Validate cube completeness for mipmap generation.
by Nicolas Capens
· 7 years ago
0e92cca
Fixed program binary failure
by Alexis Hetu
· 7 years ago
47e9a0e
Fix Android build.
by Nicolas Capens
· 7 years ago
e58d730
Fix Linux build.
by Nicolas Capens
· 7 years ago
cbd20d9
Fix build issues.
by Nicolas Capens
· 7 years ago
4ddd5c5
Use an ordinary map for compatibility with legacy Android.
by Nicolas Capens
· 7 years ago
f08be92
ETC2 RGBA fix
by Alexis Hetu
· 7 years ago
60e2028
convert_float_int fix
by Alexis Hetu
· 7 years ago
1ab837c
Implement sRGB conversion in the blitter.
by Nicolas Capens
· 7 years ago
8f7739a
Refactor Blitter state.
by Nicolas Capens
· 7 years ago
1efac52
Implement sRGB conversion for the fallback path.
by Nicolas Capens
· 7 years ago
5555af4
Implement sRGB texture sampling.
by Nicolas Capens
· 7 years ago
e13238e
Preprocessor update from ANGLE
by Alexis Hetu
· 7 years ago
f46493f
Fixed EAC failures
by Alexis Hetu
· 7 years ago
4e2f4e2
Fix D3D8 build.
by Nicolas Capens
· 7 years ago
99764be
Update Google Test to latest revision.
by Nicolas Capens
· 7 years ago
c4a3f24
Implement framebuffer layer support.
by Nicolas Capens
· 7 years ago
8af24c5
Implement render target layers support.
by Nicolas Capens
· 7 years ago
bfa23b3
Separate image depth and samples count.
by Nicolas Capens
· 7 years ago
7f72df9
Fix blitting of quad layout data.
by Nicolas Capens
· 7 years ago
57e7cea
Implement missing depth/stencil formats.
by Nicolas Capens
· 7 years ago
8536a44
Default drawBuffer/readBuffer for non default Framebuffer
by Alexis Hetu
· 7 years ago
6f28403
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
by Alexis Hetu
· 7 years ago
125c7dc
Fixed first-class arrays
by Alexis Hetu
· 7 years ago
4923ce9
New default vertex attribute size
by Alexis Hetu
· 7 years ago
f15fd5a
Validate unsized internal formats.
by Nicolas Capens
· 7 years ago
3be576c
Refactor read buffer access.
by Nicolas Capens
· 7 years ago
e4bdbc3
Fix missing RG8 blending support.
by Nicolas Capens
· 7 years ago
78eaf21
Mark libsubzero as vendor
by Isaac Chen
· 7 years ago
53ad4af
Rename version to shaderModel
by Alexis Hetu
· 7 years ago
10c74a6
Allow out of bounds coordinates in glBlitFramebuffer
by Alexis Hetu
· 7 years ago
bf3fc25
Minor C++11 code cleanup
by Alexis Hetu
· 7 years ago
5a0e727
Restore support for BGRA formats.
by Nicolas Capens
· 7 years ago
f11cd72
Fix initial rbo state.
by Nicolas Capens
· 7 years ago
d95dbb8
Fix framebuffer attachment validation.
by Nicolas Capens
· 7 years ago
23f54d7
Fix attribute location binding
by Alexis Hetu
· 7 years ago
c61f46b
Untangle internal & implementation format.
by Nicolas Capens
· 7 years ago
0f4ac4c
Fix using read color buffer for glReadPixels validation.
by Nicolas Capens
· 7 years ago
d2faaa9
Fix internalformat handling.
by Nicolas Capens
· 7 years ago
05bcbe6
glGenerateMipmap validation
by Alexis Hetu
· 7 years ago
0587821
Update to number of allowed shader inputs/outputs for OpenGL ES 3
by Alexis Hetu
· 9 years ago
2a84d80
Fix D3D8 compilation.
by Nicolas Capens
· 7 years ago
5815e12
Move draw call early-outs until after validation.
by Nicolas Capens
· 7 years ago
48280a4
Program related validation
by Alexis Hetu
· 7 years ago
a0aa5fd
Fix Ozone compilation.
by Nicolas Capens
· 7 years ago
ff5e6f6
Allow Predator to find the right component
by Alexis Hetu
· 7 years ago
d0f5d39
Implement seamless cubemap sampling.
by Nicolas Capens
· 7 years ago
c4b1bfa
Perform coordinate clamping on border addressing mode.
by Nicolas Capens
· 7 years ago
73e18c1
Update cube texture borders when dirty.
by Nicolas Capens
· 7 years ago
a76a1bf
Functionality to update borders of cube textures.
by Alexis Hetu
· 8 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
f8b827e
Refactor high-precision texture coordinate addressing.
by Nicolas Capens
· 7 years ago
9ae6cfd
Fix remaining LLVM integer vector comparisons.
by Nicolas Capens
· 7 years ago
Next »