1. c8fcfd8 Enable OpenGL ES 3.0 unconditionally. by Nicolas Capens · 7 years ago
  2. 6896e35 Fix validation of statically referenced varyings. by Nicolas Capens · 7 years ago
  3. 2d261a5 Fix exp2 for integer input. by Nicolas Capens · 7 years ago
  4. cb302f9 Fixed more BGRA failures by Alexis Hetu · 7 years ago
  5. 39631dd Expose GL_APPLE_texture_format_BGRA8888. by Nicolas Capens · 7 years ago
  6. adee7dd Restore BGRA support by Alexis Hetu · 7 years ago
  7. 0b7471a Detect redefinition of function name as variable. by Nicolas Capens · 7 years ago
  8. c67e57e Build fix by Alexis Hetu · 7 years ago
  9. af13df4 Use exact-at-power-of-two reciprocal for texture projection. by Nicolas Capens · 7 years ago
  10. d0e4c2d Fix multisample line rasterization. by Nicolas Capens · 7 years ago
  11. 2d87469 Fix depth format assert. by Nicolas Capens · 7 years ago
  12. d80d4c4 Filtering fix for out of bounds blit by Alexis Hetu · 7 years ago
  13. d0a459f Fix sRGB linear filtering in blitter by Alexis Hetu · 7 years ago
  14. 924513c Structure field type validation by Alexis Hetu · 7 years ago
  15. 6d12331 Fix break statement. by Nicolas Capens · 7 years ago
  16. d6bcc11 Fix restoring the break execution enable mask. by Nicolas Capens · 7 years ago
  17. 6953d4a Fix loops with dynamic iteration count. by Nicolas Capens · 7 years ago
  18. ac6d505 Fix switch statements in loops. by Nicolas Capens · 7 years ago
  19. 152997c Uniform block instance name validation by Alexis Hetu · 7 years ago
  20. 73771b1 Allow blitting with out of bounds source coordinates by Alexis Hetu · 7 years ago
  21. bc648b9 Error messages for uniform block validation by Alexis Hetu · 7 years ago
  22. 743913c Varying interpolation qualifier check by Alexis Hetu · 7 years ago
  23. da163ed Sampler allocation fix by Alexis Hetu · 7 years ago
  24. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 7 years ago
  25. 423377e Fix Chrome build. by Nicolas Capens · 7 years ago
  26. 0424edc Don't generate (S)SSE3 instructions in static code. by Nicolas Capens · 7 years ago
  27. 7bc079c Fix clamping depth output to [0, 1] range. by Nicolas Capens · 7 years ago
  28. e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 7 years ago
  29. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 7 years ago
  30. 5d507bc Only try folding constant array indexing if propagated. by Nicolas Capens · 7 years ago
  31. 9c010dd Allow length() method on any array expression. by Nicolas Capens · 7 years ago
  32. 7cbb1de Implement support for arrays of constants. by Nicolas Capens · 7 years ago
  33. 4a4fe77 Fix using linear layout for depth readback. by Nicolas Capens · 7 years ago
  34. 2cd0009 Revert "Fixed sampler allocation" by Alexis Hétu · 7 years ago
  35. 2693e75 Check count > 0 not != 0 in Resource acquisition. by Lingfeng Yang · 7 years ago
  36. 7438498 Allow framebuffer attachment images to have distinct dimensions. by Nicolas Capens · 7 years ago
  37. 62cd2bd Fixed flatshading for triangle strip and triangle fan by Alexis Hetu · 7 years ago
  38. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  39. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  40. 18abaf5 Fix format mapping for 10F_11F_11F and RGB9_E5. by Nicolas Capens · 7 years ago
  41. a141a07 Fixed sampler allocation by Alexis Hetu · 7 years ago
  42. 27da071 Fix R8_SNORM implementation format. by Nicolas Capens · 7 years ago
  43. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  44. b81efca Optimize mipmap base level. by Nicolas Capens · 7 years ago
  45. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 7 years ago
  46. b3f54e8 Search the top level from the base level. by Nicolas Capens · 7 years ago
  47. e611534 Use base level for mipmap generation and completeness. by Nicolas Capens · 7 years ago
  48. 5fc1e75 Validate cube completeness for mipmap generation. by Nicolas Capens · 7 years ago
  49. 0e92cca Fixed program binary failure by Alexis Hetu · 7 years ago
  50. 47e9a0e Fix Android build. by Nicolas Capens · 7 years ago
  51. e58d730 Fix Linux build. by Nicolas Capens · 7 years ago
  52. cbd20d9 Fix build issues. by Nicolas Capens · 7 years ago
  53. 4ddd5c5 Use an ordinary map for compatibility with legacy Android. by Nicolas Capens · 7 years ago
  54. f08be92 ETC2 RGBA fix by Alexis Hetu · 7 years ago
  55. 60e2028 convert_float_int fix by Alexis Hetu · 7 years ago
  56. 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 7 years ago
  57. 8f7739a Refactor Blitter state. by Nicolas Capens · 7 years ago
  58. 1efac52 Implement sRGB conversion for the fallback path. by Nicolas Capens · 7 years ago
  59. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  60. e13238e Preprocessor update from ANGLE by Alexis Hetu · 7 years ago
  61. f46493f Fixed EAC failures by Alexis Hetu · 7 years ago
  62. 4e2f4e2 Fix D3D8 build. by Nicolas Capens · 7 years ago
  63. 99764be Update Google Test to latest revision. by Nicolas Capens · 7 years ago
  64. c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 7 years ago
  65. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  66. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  67. 7f72df9 Fix blitting of quad layout data. by Nicolas Capens · 7 years ago
  68. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  69. 8536a44 Default drawBuffer/readBuffer for non default Framebuffer by Alexis Hetu · 7 years ago
  70. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 7 years ago
  71. 125c7dc Fixed first-class arrays by Alexis Hetu · 7 years ago
  72. 4923ce9 New default vertex attribute size by Alexis Hetu · 7 years ago
  73. f15fd5a Validate unsized internal formats. by Nicolas Capens · 7 years ago
  74. 3be576c Refactor read buffer access. by Nicolas Capens · 7 years ago
  75. e4bdbc3 Fix missing RG8 blending support. by Nicolas Capens · 7 years ago
  76. 78eaf21 Mark libsubzero as vendor by Isaac Chen · 7 years ago
  77. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  78. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  79. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  80. 5a0e727 Restore support for BGRA formats. by Nicolas Capens · 7 years ago
  81. f11cd72 Fix initial rbo state. by Nicolas Capens · 7 years ago
  82. d95dbb8 Fix framebuffer attachment validation. by Nicolas Capens · 7 years ago
  83. 23f54d7 Fix attribute location binding by Alexis Hetu · 7 years ago
  84. c61f46b Untangle internal & implementation format. by Nicolas Capens · 7 years ago
  85. 0f4ac4c Fix using read color buffer for glReadPixels validation. by Nicolas Capens · 7 years ago
  86. d2faaa9 Fix internalformat handling. by Nicolas Capens · 7 years ago
  87. 05bcbe6 glGenerateMipmap validation by Alexis Hetu · 7 years ago
  88. 0587821 Update to number of allowed shader inputs/outputs for OpenGL ES 3 by Alexis Hetu · 9 years ago
  89. 2a84d80 Fix D3D8 compilation. by Nicolas Capens · 7 years ago
  90. 5815e12 Move draw call early-outs until after validation. by Nicolas Capens · 7 years ago
  91. 48280a4 Program related validation by Alexis Hetu · 7 years ago
  92. a0aa5fd Fix Ozone compilation. by Nicolas Capens · 7 years ago
  93. ff5e6f6 Allow Predator to find the right component by Alexis Hetu · 7 years ago
  94. d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 7 years ago
  95. c4b1bfa Perform coordinate clamping on border addressing mode. by Nicolas Capens · 7 years ago
  96. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  97. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  98. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  99. f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 7 years ago
  100. 9ae6cfd Fix remaining LLVM integer vector comparisons. by Nicolas Capens · 7 years ago