1. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  2. 27654c2 Make SwiftShader compile on Mac (with unimplemented functions) by Corentin Wallez · 9 years ago
  3. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  4. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  5. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  6. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  7. b7e6c32 Simplify Android window property queries. by Nicolas Capens · 9 years ago
  8. a60d825 Break the dependency on the wrapper libEGL. by Greg Hartman · 9 years ago
  9. b602f0d Enumerate multisampled EGL configs. by Nicolas Capens · 9 years ago
  10. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 9 years ago
  11. 2c4edc2 Make back buffers non-lockable. by Nicolas Capens · 9 years ago
  12. f16c91a Use the correct internal format for swaps. by Nicolas Capens · 9 years ago
  13. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 9 years ago
  14. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  15. a36c990 Manually load X11 and resolve its symbols when needed. by Nicolas Capens · 10 years ago
  16. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 10 years ago
  17. 51eede9 Implement EGL_SWAP_BEHAVIOR for eglSurfaceAttrib(). by Nicolas Capens · 10 years ago
  18. 029d353 Add support for Android window size. by Greg Hartman · 10 years ago
  19. 6ef6d2a Always show the FPS when SwiftConfig is active. by Nicolas Capens · 10 years ago
  20. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  21. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libEGL/Surface.cpp]
  22. 702aabd Call any available function for creating frame buffers. by Nicolas Capens · 10 years ago
  23. 14ee762 Name the namespaces logically. by Nicolas Capens · 10 years ago
  24. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  25. f9b76a8 Rename the GLES2 namespace to gl2. by Nicolas Capens · 10 years ago
  26. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago
  27. b387caa Create the depth/stencil buffer independently from the device. by Nicolas Capens · 10 years ago
  28. 7ce51fc Move the EGL shared image creation implementation to the context. by Nicolas Capens · 10 years ago
  29. eef2c97 Abstract the use of textures in EGL. by Nicolas Capens · 10 years ago
  30. 6899f6c Eliminate the getCurrentContext() dependency. by Nicolas Capens · 10 years ago
  31. 557b14e Make available EGL surface parameters queryable. by Nicolas Capens · 10 years ago
  32. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 10 years ago
  33. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 10 years ago
  34. 6296dbb Check for X11 window resizes. by Nicolas Capens · 10 years ago
  35. 2f24de3 Only open an X11 display when not provided by the application through eglGetDisplay(). by Nicolas Capens · 10 years ago
  36. d4ae863 Update to June 11 2013 code drop. by John Bauman · 10 years ago
  37. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago