1. 3014e76 Add regres test lists. by Ben Clayton · 5 years ago
  2. 024f271 Fix fuzzer build by Nicolas Capens · 5 years ago
  3. f56c450 GLES: Add tests to exersise sparse labels. by Ben Clayton · 5 years ago
  4. 7f8fa97 GLES: Add unit tests for compile time limits by Ben Clayton · 5 years ago
  5. de16f32 Replace vulkan.h includes with vulkan_core.h by Nicolas Capens · 5 years ago
  6. 73c3124 Fix Visual Studio build. by Nicolas Capens · 5 years ago
  7. 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
  8. 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 5 years ago
  9. 878d4b0 Change routine names to be strings of char by Chris Forbes · 5 years ago
  10. dc85364 Fix entry function pointer queries. by Nicolas Capens · 6 years ago
  11. 513a116 Export Vulkan API entry functions. by Nicolas Capens · 6 years ago
  12. 42e8e54 Remove test setup headers. by Nicolas Capens · 6 years ago
  13. e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
  14. 4c84379 Remove Vulkan 32-bit Visual Studio configuration. by Nicolas Capens · 6 years ago
  15. 0b3d56a Vulkan unit tests by Alexis Hetu · 6 years ago
  16. d16a504 Move GLES unit tests by Alexis Hetu · 6 years ago
  17. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  18. 5378e14 Remove libGL project. by Nicolas Capens · 6 years ago
  19. c07dc4b Make Reactor build stand-alone. by Nicolas Capens · 6 years ago
  20. 8b56197 Output intermediate build files to project independent directories. by Nicolas Capens · 6 years ago
  21. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  22. 90c0c55 Explicitly include Android.mk for only OpenGL by Merck Hung · 6 years ago
  23. 17b7589 Add LLVM 7.0 Android.mk by Logan Chien · 6 years ago
  24. 80ab360 Fix braces warning treated as error. by Nicolas Capens · 6 years ago
  25. 378c434 Fix attribute layout location linking. by Nicolas Capens · 6 years ago
  26. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 6 years ago
  27. 65a3264 Support reading of half-float formats. by Nicolas Capens · 6 years ago
  28. 659d89e Support glCopyTexImage2D for float formats. by Nicolas Capens · 6 years ago
  29. 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 6 years ago
  30. 700a1a6 Fix clearing of dirty textures. by Nicolas Capens · 6 years ago
  31. 4132052 Fix GLSL struct with single matrix. by Nicolas Capens · 6 years ago
  32. 419e8a7 Fix the unittests Ninja build. by Nicolas Capens · 6 years ago
  33. e92a88e Use official headers to define GL_ARB_texture_rectangle. by Nicolas Capens · 6 years ago
  34. 45fcfe8 Fix new[] / delete mismatch. by Nicolas Capens · 6 years ago
  35. 493fc54 Fix loop unrolling. by Nicolas Capens · 6 years ago
  36. 9d93107 Add MSVC project for reproducing fuzzer testcases. by Nicolas Capens · 6 years ago
  37. 607771b Prevent 32-bit numeric overflow on image allocation. by Nicolas Capens · 6 years ago
  38. 596f653 Fixed atan corner case by Alexis Hetu · 6 years ago
  39. d87b3a8 Fixed sampler within struct uniform used as function argument by Alexis Hetu · 6 years ago
  40. c80eada eglCreatePbufferFromClientBuffer implementation by Alexis Hetu · 6 years ago
  41. a124f04 Build fix: Unit test code cleanup by Alexis Hetu · 6 years ago
  42. c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 6 years ago
  43. 0988fb8 Texture rectangle related fixes and associated tests by Alexis Hetu · 6 years ago
  44. da5320a Fix warnings treated as errors. by Nicolas Capens · 6 years ago
  45. ea40235 Fuzzer fix by Alexis Hetu · 6 years ago
  46. 3e2b109 Fix pedantic Linux warning treated as error. by Nicolas Capens · 7 years ago
  47. 13d1609 Enable executable code generation and linking. by Nicolas Capens · 7 years ago
  48. 194c8e0 Fix vertex stream count and normalized data layout. by Nicolas Capens · 7 years ago
  49. 1730b2d vertex_routine_fuzzer: Get source from `data` by Corentin Wallez · 7 years ago
  50. b6f0e40 Fill vertex routine state for fuzzer. by Nicolas Capens · 7 years ago
  51. f521ac0 VertexRoutineFuzzer: Add code able to compile a simple shader by Corentin Wallez · 7 years ago
  52. 57eb063 Add a stub "vertex routine" fuzzer by Corentin Wallez · 7 years ago
  53. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  54. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  55. e6c3aa2 Break on gtest failures in debug mode. by Nicolas Capens · 7 years ago
  56. e88da31 Fix retrieving the current Display. by Nicolas Capens · 7 years ago
  57. 8aca1df Fix resetting current display when no current context. by Nicolas Capens · 7 years ago
  58. 9282c6d Rename libraries on Mac OS to prevent conflicts. by Nicolas Capens · 7 years ago
  59. 0e71ea7 Fix non-component unittests on Mac OS. by Nicolas Capens · 7 years ago
  60. 77de547 Fix Mac OS library loading for unittests. by Nicolas Capens · 7 years ago
  61. f3c18a0 Add OpenGL ES 2.0 initialization unit tests. by Nicolas Capens · 7 years ago
  62. f770c99 Fix pedantic pointer comparison. by Nicolas Capens · 7 years ago
  63. 31b18a0 Add EGL initialization unit test. by Nicolas Capens · 7 years ago
  64. 3eabac0 Fix C++11 strict string literal const correctness. by Nicolas Capens · 7 years ago
  65. 1fb0e50 Adding swiftshader unittests to chromium by Alexis Hetu · 8 years ago
  66. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  67. a6e99c0 Added compilation test for SwiftShader by Alexis Hetu · 8 years ago
  68. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 8 years ago
  69. 80d6f17 Add missing license headers. by Nicolas Capens · 8 years ago
  70. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 8 years ago
  71. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 8 years ago
  72. d7c0931 Move PowerVR samples to /third_party/PowerVR_SDK. by Nicolas Capens · 8 years ago
  73. dc2bc1b Add the OGLESBasicTnL sample for Linux. by Nicolas Capens · 8 years ago
  74. 7ce62b7 Add ./ to the test app's rpath. by Nicolas Capens · 9 years ago
  75. bc5a17a Add OSX version of OGLES2HelloAPI sample. by Corentin Wallez · 9 years ago
  76. 4fd9665 Use original PowerVR ColourGrading ES 3.0 sample. by Nicolas Capens · 9 years ago
  77. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  78. 0085c44 Fixed some warnings by Alexis Hetu · 9 years ago
  79. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 9 years ago
  80. 29e280d Remove the Radiance prototype. by Nicolas Capens · 9 years ago
  81. fec8129 libGL Frustum implementation by Maxime Gregoire · 9 years ago
  82. e9233fb Adding multisampling to texture3D test by Alexis Hetu · 9 years ago
  83. 792950a LibGL Simple cube test modification. by Maxime Gregoire · 9 years ago
  84. cf72c8c OpenGL 2.1 Simple test cube application by Maxime Gregoire · 9 years ago
  85. f8bce1f Fixed depth test for 3D texture test by Alexis Hetu · 9 years ago
  86. b027aa9 Adding Texture3D support. by Alexis Hetu · 9 years ago
  87. cc863da Remove the Radiance compiler copy and use OpenGL's instead. by Nicolas Capens · 9 years ago
  88. 8d869e0 Create translator libraries for the Android Emulator on Linux. by Nicolas Capens · 10 years ago
  89. b8df7f3 Add Linux projects for Radiance. by Nicolas Capens · 10 years ago
  90. a6778bb Merge libEGL into libRAD. by Nicolas Capens · 10 years ago
  91. 241b77b Fix compile errors. by Nicolas Capens · 10 years ago
  92. ae17152 Implement a Radiance prototype. by Nicolas Capens · 10 years ago
  93. 08ccba0 Switch from GCC to Clang. by Nicolas Capens · 10 years ago
  94. 0c4c3e7 Fix 32-bit builds of the sample app on Linux. by Nicolas Capens · 10 years ago
  95. a86d5e1 Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux. by Nicolas Capens · 10 years ago
  96. c844fec Add the OGLES2HelloTriangle sample to the Linux build. by Nicolas Capens · 10 years ago
  97. f6ad4ef Fix test sample launch environment. by Nicolas Capens · 10 years ago
  98. 77e72af Initialize RAD using EGL instead of GLUT. by Nicolas Capens · 10 years ago
  99. 7233930 Added HelloRAD test sample. by Nicolas Capens · 10 years ago
  100. 6b8dc3e Add the BasicTnL PowerVR sample. by Nicolas Capens · 10 years ago