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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
ea81ab76d479dc952f4f267fe2a0a396912dc4a3
/
src
/
D3D8
3f0d3ef
Enable multiprocess compilation for all Visual Studio projects
by Nicolas Capens
· 5 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 5 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
8b56197
Output intermediate build files to project independent directories.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
3d27ee3
Remove stale LLVM include path
by Logan Chien
· 6 years ago
02956e4
Fix Direct3D 8 build.
by Nicolas Capens
· 6 years ago
26a8675
Support compressed textures unconditionally.
by Nicolas Capens
· 7 years ago
4e2f4e2
Fix D3D8 build.
by Nicolas Capens
· 7 years ago
2a84d80
Fix D3D8 compilation.
by Nicolas Capens
· 7 years ago
9c6d522
Add support for borders around textures.
by Alexis Hetu
· 8 years ago
241f789
Refactor FrameBuffer blit/flip source.
by Nicolas Capens
· 9 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
7084475
Fix Visual Studio 2017 build of Debug D3D8.
by Nicolas Capens
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 7 years ago
3b9e1ea
Fix D3D8, D3D9, and GL builds.
by Nicolas Capens
· 7 years ago
bf7a814
Fix locking a destroyed mutex.
by Nicolas Capens
· 7 years ago
93a6458
Enable multiprocessor compilation.
by Nicolas Capens
· 8 years ago
17b29fd
Add Direct3D 8 implementation.
by Nicolas Capens
· 8 years ago