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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
ecc09c8309747046ef4f06daef951a56fc4e5ad5
/
src
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e17acfe
SpirvShader: Implement GLSLstd450Log2
by Ben Clayton
· 6 years ago
f40b56c
SpirvShader: Implement GLSLstd450Exp2
by Ben Clayton
· 6 years ago
2c1da72
SpirvShader: Implement GLSLstd450Log
by Ben Clayton
· 6 years ago
242f002
SpirvShader: Implement GLSLstd450Exp
by Ben Clayton
· 6 years ago
bfe94f0
SpirvShader: Implement GLSLstd450Pow
by Ben Clayton
· 6 years ago
a520c3e
SpirvShader: Implement GLSLstd450Atan2
by Ben Clayton
· 6 years ago
fa6a539
SpirvShader: Implement GLSLstd450Atanh
by Ben Clayton
· 6 years ago
28ebcb0
SpirvShader: Implement GLSLstd450Acosh
by Ben Clayton
· 6 years ago
f6d77ab
SpirvShader: Implement GLSLstd450Asinh
by Ben Clayton
· 6 years ago
3928bd9
SpirvShader: Implement GLSLstd450Tanh
by Ben Clayton
· 6 years ago
900ea2c
SpirvShader: Implement GLSLstd450Cosh
by Ben Clayton
· 6 years ago
91fd0e2
SpirvShader: Stub all the remaining GLSLstd450 unimplemented cases
by Ben Clayton
· 6 years ago
d963697
SpirvShader: Implement GLSLstd450Sinh
by Ben Clayton
· 6 years ago
749b4e0
SpirvShader: Implement GLSLstd450Atan
by Ben Clayton
· 6 years ago
eafae47
SpirvShader: Implement GLSLstd450Acos
by Ben Clayton
· 6 years ago
f9350d7
SpirvShader: Implement GLSLstd450Asin
by Ben Clayton
· 6 years ago
1474006
SpirvShader: Implement GLSLstd450Tan
by Ben Clayton
· 6 years ago
1b6f8c7
SpirvShader: Implement GLSLstd450Cos
by Ben Clayton
· 6 years ago
a2c8b77
SpirvShader: Implement GLSLstd450Sin
by Ben Clayton
· 6 years ago
251bc28
SpirvShader: Implement GLSLstd450Degrees
by Ben Clayton
· 6 years ago
a15fcf4
SpirvShader: Implement GLSLstd450Radians
by Ben Clayton
· 6 years ago
20f6ba8
SpirvShader: Implement GLSLstd450Ldexp
by Ben Clayton
· 6 years ago
6caf821
SpirvShader: Implement GLSLstd450Fma
by Ben Clayton
· 6 years ago
fc77af1
SpirvShader: Implement GLSLstd450Frexp
by Ben Clayton
· 6 years ago
50e6493
Implement pack/unpack extended instructions
by Chris Forbes
· 6 years ago
fde26fe
SpirvShader: Implement GLSLStd450ModfStruct
by Chris Forbes
· 6 years ago
2cbf4f9
SpirvShader: Implement GLSLstd450Modf
by Ben Clayton
· 6 years ago
3635a12
Generic Transform Feedback buffer as global state
by Sean Risser
· 6 years ago
04dae5e
Use the ImageView's format in clear operations
by Alexis Hetu
· 6 years ago
32a9ea1
Resolve build issues with Reactor on Android
by Hernan Liatis
· 6 years ago
f0aa9d5
Query implementation
by Alexis Hetu
· 6 years ago
6db9a89
No border for compressed cube images
by Alexis Hetu
· 6 years ago
1424ef6
PipelineCache basic operations support
by Alexis Hetu
· 6 years ago
3c5cb9c
Fix creating Buffer objects in VK_SHARING_MODE_EXCLUSIVE mode
by Alexis Hetu
· 6 years ago
3d49738
src/Pipeline: Add SIMD::Pointer
by Ben Clayton
· 6 years ago
b5bfa50
SpirvShader: Implement OpBitFieldInsert
by Ben Clayton
· 6 years ago
d86db95
SpirvShader: Implement OpBitFieldSExtract and OpBitFieldUExtract
by Ben Clayton
· 6 years ago
d2a4643
SpirvShader: Implement OpBitReverse
by Ben Clayton
· 6 years ago
1eb017d
SpirvShader: Implement OpBitCount
by Ben Clayton
· 6 years ago
620f708
SpirvShader: Implement OpTranspose
by Ben Clayton
· 6 years ago
3ee5299
SpirvShader: Implement OpOuterProduct
by Ben Clayton
· 6 years ago
16ab9e9
SpirvShader: Add type field to GenericValue
by Ben Clayton
· 6 years ago
3ed8ba0
Reactor: Support printing pointers
by Ben Clayton
· 6 years ago
42761d2
vkGetImageMemoryRequirements2 dedicated allocation
by Alexis Hetu
· 6 years ago
3bb9490
Replace use of ASSERT(false) with UNIMPLEMENTED
by Ben Clayton
· 6 years ago
b3596a6
Implement Android Vulkan HAL module plumbing
by Chris Forbes
· 6 years ago
0deebed
Adjust Android vulkan build
by Chris Forbes
· 6 years ago
94e0305
Compilation files for Android
by Hernan Liatis
· 6 years ago
1d667d6
Disable surface and swapchain support for Android
by Chris Forbes
· 6 years ago
60da158
Support pNext chain entries in vkCreateImageView
by Alexis Hetu
· 6 years ago
d6fae38
Sample location properly marked as unsupported
by Alexis Hetu
· 6 years ago
67806a1
Input aspect support in vkCreateRenderPass
by Alexis Hetu
· 6 years ago
6b51134
SpirvShader: Implement descriptor set arrays
by Ben Clayton
· 6 years ago
484e08e
SpirvShader: Rework pointer types
by Ben Clayton
· 6 years ago
72438f1
Fix DescriptorUpdateTemplate::updateDescriptorSet
by Ben Clayton
· 6 years ago
4774761
SpirvShader: Make value names more consistent
by Ben Clayton
· 6 years ago
0e3d328
SpirvRoutine: Verify create functions are called once per id
by Ben Clayton
· 6 years ago
e6ab01f
Implement an Android NDK build of SwiftShader using the CMake files.
by Stephen White
· 6 years ago
d39c96e
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
90561c0
Renderer.cpp: Refactor setBatchIndices...
by Ben Clayton
· 6 years ago
225a130
Implement dynamic buffer offsets.
by Ben Clayton
· 6 years ago
fcbb145
Removed SwiftShader's custom DrawType enum
by Alexis Hetu
· 6 years ago
97e9589
Add support for OpKill
by Chris Forbes
· 6 years ago
4fa92a7
VkPipeline: Add basic optimization passes.
by Ben Clayton
· 6 years ago
5d143aa
SpirvShader: Ignore unreachable inputs for Phis.
by Ben Clayton
· 6 years ago
2b9fb4b
Switch to LLVM 7.0 for Visual Studio solution
by Nicolas Capens
· 6 years ago
0475688
Default to 64-bit MSVC toolchain
by Nicolas Capens
· 6 years ago
c5da6e0
Rename swiftshader_icd.def to libvk_swiftshader.def
by Nicolas Capens
· 6 years ago
51d9867
Fix materialization of function arguments
by Nicolas Capens
· 6 years ago
459453a
Eliminate Intermediate::replace()
by Nicolas Capens
· 6 years ago
0192d15
Elide single basic block variable materialization
by Nicolas Capens
· 6 years ago
5da8d8d
Avoid Array<> assignment
by Nicolas Capens
· 6 years ago
f1beca4
Implement missing Short8 assignment operators
by Nicolas Capens
· 6 years ago
3790418
Common: Document sw::Resource
by Ben Clayton
· 6 years ago
52a67b6
Revert "Create a recursive version of MutexLock, and apply it to EGL."
by Nicolas Capens
· 6 years ago
169872e
Reactor: Replace ArgI for std::tuple_element
by Ben Clayton
· 6 years ago
ff1cede
SpirvShader: Improve docs on IsStorageInterleavedByLane()
by Ben Clayton
· 6 years ago
513ed1d
SpirvShader: Fixes for complex loops.
by Ben Clayton
· 6 years ago
fe3f013
SpirvShader: Handle dead code branches.
by Ben Clayton
· 6 years ago
20b950a
Create a recursive version of MutexLock, and apply it to EGL.
by Cody Schuffelen
· 6 years ago
555c333
VkPipeline: Debug - show ids not names in disassembly.
by Ben Clayton
· 6 years ago
a94a95c
Fix descriptor set allocation and update
by Nicolas Capens
· 6 years ago
51562f1
Add support for OpMatrixTimesMatrix
by Chris Forbes
· 6 years ago
fc8a46d
Wire up indirect dispatch
by Chris Forbes
· 6 years ago
37628f0
Claim support for multi draw indirect + base instance
by Chris Forbes
· 6 years ago
48b3587
Implement indirect draws
by Chris Forbes
· 6 years ago
4aa9bf1
Allow subpasses to use secondary command buffers
by Chris Forbes
· 6 years ago
a563dd8
Add support for OpVectorTimesMatrix
by Chris Forbes
· 6 years ago
06f4ed7
Add support for OpMatrixTimesVector
by Chris Forbes
· 6 years ago
0839cbd
Proper mipmap size allocation for compressed textures
by Alexis Hetu
· 6 years ago
979f940
Add support for compressed image copy
by Alexis Hetu
· 6 years ago
57e05b8
Add support for OpMatrixTimesScalar
by Chris Forbes
· 6 years ago
179c932
Handle NULL 'value' to eglGetSyncAttribKHR()
by Alistair Strachan
· 6 years ago
4c9f4a9
Remove asserts blocking pipeline derivatives
by Chris Forbes
· 6 years ago
e43cda5
Add GLES unit tests to Kokoro Windows CI
by Nicolas Capens
· 6 years ago
e747b3c
SpirvShader: Implement loops
by Ben Clayton
· 6 years ago
213a8ce
SpirvShader: Implement OpSwitch
by Ben Clayton
· 6 years ago
9fd02e0
SpirvShader: Implement OpBranchConditional, OpPhi, ...
by Ben Clayton
· 6 years ago
54ec759
Renderpass multisampling resolve
by Alexis Hetu
· 6 years ago
fb6639f
Fill buffer fix
by Alexis Hetu
· 6 years ago
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