1. e17acfe SpirvShader: Implement GLSLstd450Log2 by Ben Clayton · 6 years ago
  2. f40b56c SpirvShader: Implement GLSLstd450Exp2 by Ben Clayton · 6 years ago
  3. 2c1da72 SpirvShader: Implement GLSLstd450Log by Ben Clayton · 6 years ago
  4. 242f002 SpirvShader: Implement GLSLstd450Exp by Ben Clayton · 6 years ago
  5. bfe94f0 SpirvShader: Implement GLSLstd450Pow by Ben Clayton · 6 years ago
  6. a520c3e SpirvShader: Implement GLSLstd450Atan2 by Ben Clayton · 6 years ago
  7. fa6a539 SpirvShader: Implement GLSLstd450Atanh by Ben Clayton · 6 years ago
  8. 28ebcb0 SpirvShader: Implement GLSLstd450Acosh by Ben Clayton · 6 years ago
  9. f6d77ab SpirvShader: Implement GLSLstd450Asinh by Ben Clayton · 6 years ago
  10. 3928bd9 SpirvShader: Implement GLSLstd450Tanh by Ben Clayton · 6 years ago
  11. 900ea2c SpirvShader: Implement GLSLstd450Cosh by Ben Clayton · 6 years ago
  12. 91fd0e2 SpirvShader: Stub all the remaining GLSLstd450 unimplemented cases by Ben Clayton · 6 years ago
  13. d963697 SpirvShader: Implement GLSLstd450Sinh by Ben Clayton · 6 years ago
  14. 749b4e0 SpirvShader: Implement GLSLstd450Atan by Ben Clayton · 6 years ago
  15. eafae47 SpirvShader: Implement GLSLstd450Acos by Ben Clayton · 6 years ago
  16. f9350d7 SpirvShader: Implement GLSLstd450Asin by Ben Clayton · 6 years ago
  17. 1474006 SpirvShader: Implement GLSLstd450Tan by Ben Clayton · 6 years ago
  18. 1b6f8c7 SpirvShader: Implement GLSLstd450Cos by Ben Clayton · 6 years ago
  19. a2c8b77 SpirvShader: Implement GLSLstd450Sin by Ben Clayton · 6 years ago
  20. 251bc28 SpirvShader: Implement GLSLstd450Degrees by Ben Clayton · 6 years ago
  21. a15fcf4 SpirvShader: Implement GLSLstd450Radians by Ben Clayton · 6 years ago
  22. 20f6ba8 SpirvShader: Implement GLSLstd450Ldexp by Ben Clayton · 6 years ago
  23. 6caf821 SpirvShader: Implement GLSLstd450Fma by Ben Clayton · 6 years ago
  24. fc77af1 SpirvShader: Implement GLSLstd450Frexp by Ben Clayton · 6 years ago
  25. 50e6493 Implement pack/unpack extended instructions by Chris Forbes · 6 years ago
  26. fde26fe SpirvShader: Implement GLSLStd450ModfStruct by Chris Forbes · 6 years ago
  27. 2cbf4f9 SpirvShader: Implement GLSLstd450Modf by Ben Clayton · 6 years ago
  28. 3635a12 Generic Transform Feedback buffer as global state by Sean Risser · 6 years ago
  29. 04dae5e Use the ImageView's format in clear operations by Alexis Hetu · 6 years ago
  30. 32a9ea1 Resolve build issues with Reactor on Android by Hernan Liatis · 6 years ago
  31. f0aa9d5 Query implementation by Alexis Hetu · 6 years ago
  32. 6db9a89 No border for compressed cube images by Alexis Hetu · 6 years ago
  33. 1424ef6 PipelineCache basic operations support by Alexis Hetu · 6 years ago
  34. 3c5cb9c Fix creating Buffer objects in VK_SHARING_MODE_EXCLUSIVE mode by Alexis Hetu · 6 years ago
  35. 3d49738 src/Pipeline: Add SIMD::Pointer by Ben Clayton · 6 years ago
  36. b5bfa50 SpirvShader: Implement OpBitFieldInsert by Ben Clayton · 6 years ago
  37. d86db95 SpirvShader: Implement OpBitFieldSExtract and OpBitFieldUExtract by Ben Clayton · 6 years ago
  38. d2a4643 SpirvShader: Implement OpBitReverse by Ben Clayton · 6 years ago
  39. 1eb017d SpirvShader: Implement OpBitCount by Ben Clayton · 6 years ago
  40. 620f708 SpirvShader: Implement OpTranspose by Ben Clayton · 6 years ago
  41. 3ee5299 SpirvShader: Implement OpOuterProduct by Ben Clayton · 6 years ago
  42. 16ab9e9 SpirvShader: Add type field to GenericValue by Ben Clayton · 6 years ago
  43. 3ed8ba0 Reactor: Support printing pointers by Ben Clayton · 6 years ago
  44. 42761d2 vkGetImageMemoryRequirements2 dedicated allocation by Alexis Hetu · 6 years ago
  45. 3bb9490 Replace use of ASSERT(false) with UNIMPLEMENTED by Ben Clayton · 6 years ago
  46. b3596a6 Implement Android Vulkan HAL module plumbing by Chris Forbes · 6 years ago
  47. 0deebed Adjust Android vulkan build by Chris Forbes · 6 years ago
  48. 94e0305 Compilation files for Android by Hernan Liatis · 6 years ago
  49. 1d667d6 Disable surface and swapchain support for Android by Chris Forbes · 6 years ago
  50. 60da158 Support pNext chain entries in vkCreateImageView by Alexis Hetu · 6 years ago
  51. d6fae38 Sample location properly marked as unsupported by Alexis Hetu · 6 years ago
  52. 67806a1 Input aspect support in vkCreateRenderPass by Alexis Hetu · 6 years ago
  53. 6b51134 SpirvShader: Implement descriptor set arrays by Ben Clayton · 6 years ago
  54. 484e08e SpirvShader: Rework pointer types by Ben Clayton · 6 years ago
  55. 72438f1 Fix DescriptorUpdateTemplate::updateDescriptorSet by Ben Clayton · 6 years ago
  56. 4774761 SpirvShader: Make value names more consistent by Ben Clayton · 6 years ago
  57. 0e3d328 SpirvRoutine: Verify create functions are called once per id by Ben Clayton · 6 years ago
  58. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
  59. d39c96e Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  60. 90561c0 Renderer.cpp: Refactor setBatchIndices... by Ben Clayton · 6 years ago
  61. 225a130 Implement dynamic buffer offsets. by Ben Clayton · 6 years ago
  62. fcbb145 Removed SwiftShader's custom DrawType enum by Alexis Hetu · 6 years ago
  63. 97e9589 Add support for OpKill by Chris Forbes · 6 years ago
  64. 4fa92a7 VkPipeline: Add basic optimization passes. by Ben Clayton · 6 years ago
  65. 5d143aa SpirvShader: Ignore unreachable inputs for Phis. by Ben Clayton · 6 years ago
  66. 2b9fb4b Switch to LLVM 7.0 for Visual Studio solution by Nicolas Capens · 6 years ago
  67. 0475688 Default to 64-bit MSVC toolchain by Nicolas Capens · 6 years ago
  68. c5da6e0 Rename swiftshader_icd.def to libvk_swiftshader.def by Nicolas Capens · 6 years ago
  69. 51d9867 Fix materialization of function arguments by Nicolas Capens · 6 years ago
  70. 459453a Eliminate Intermediate::replace() by Nicolas Capens · 6 years ago
  71. 0192d15 Elide single basic block variable materialization by Nicolas Capens · 6 years ago
  72. 5da8d8d Avoid Array<> assignment by Nicolas Capens · 6 years ago
  73. f1beca4 Implement missing Short8 assignment operators by Nicolas Capens · 6 years ago
  74. 3790418 Common: Document sw::Resource by Ben Clayton · 6 years ago
  75. 52a67b6 Revert "Create a recursive version of MutexLock, and apply it to EGL." by Nicolas Capens · 6 years ago
  76. 169872e Reactor: Replace ArgI for std::tuple_element by Ben Clayton · 6 years ago
  77. ff1cede SpirvShader: Improve docs on IsStorageInterleavedByLane() by Ben Clayton · 6 years ago
  78. 513ed1d SpirvShader: Fixes for complex loops. by Ben Clayton · 6 years ago
  79. fe3f013 SpirvShader: Handle dead code branches. by Ben Clayton · 6 years ago
  80. 20b950a Create a recursive version of MutexLock, and apply it to EGL. by Cody Schuffelen · 6 years ago
  81. 555c333 VkPipeline: Debug - show ids not names in disassembly. by Ben Clayton · 6 years ago
  82. a94a95c Fix descriptor set allocation and update by Nicolas Capens · 6 years ago
  83. 51562f1 Add support for OpMatrixTimesMatrix by Chris Forbes · 6 years ago
  84. fc8a46d Wire up indirect dispatch by Chris Forbes · 6 years ago
  85. 37628f0 Claim support for multi draw indirect + base instance by Chris Forbes · 6 years ago
  86. 48b3587 Implement indirect draws by Chris Forbes · 6 years ago
  87. 4aa9bf1 Allow subpasses to use secondary command buffers by Chris Forbes · 6 years ago
  88. a563dd8 Add support for OpVectorTimesMatrix by Chris Forbes · 6 years ago
  89. 06f4ed7 Add support for OpMatrixTimesVector by Chris Forbes · 6 years ago
  90. 0839cbd Proper mipmap size allocation for compressed textures by Alexis Hetu · 6 years ago
  91. 979f940 Add support for compressed image copy by Alexis Hetu · 6 years ago
  92. 57e05b8 Add support for OpMatrixTimesScalar by Chris Forbes · 6 years ago
  93. 179c932 Handle NULL 'value' to eglGetSyncAttribKHR() by Alistair Strachan · 6 years ago
  94. 4c9f4a9 Remove asserts blocking pipeline derivatives by Chris Forbes · 6 years ago
  95. e43cda5 Add GLES unit tests to Kokoro Windows CI by Nicolas Capens · 6 years ago
  96. e747b3c SpirvShader: Implement loops by Ben Clayton · 6 years ago
  97. 213a8ce SpirvShader: Implement OpSwitch by Ben Clayton · 6 years ago
  98. 9fd02e0 SpirvShader: Implement OpBranchConditional, OpPhi, ... by Ben Clayton · 6 years ago
  99. 54ec759 Renderpass multisampling resolve by Alexis Hetu · 6 years ago
  100. fb6639f Fill buffer fix by Alexis Hetu · 6 years ago