1. 532770b Use aligned allocation for classes with aligned members by Nicolas Capens · 3 years, 5 months ago
  2. 92eb041 Refactor GLES routine cache keys to use Memset<T> by Nicolas Capens · 4 years, 11 months ago
  3. 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 5 years ago
  4. f287834 Remove precacheDLL by Alexis Hetu · 5 years ago
  5. 878d4b0 Change routine names to be strings of char by Chris Forbes · 5 years ago
  6. d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
  7. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 6 years ago
  8. 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 6 years ago
  9. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  10. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  11. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  12. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  13. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 7 years ago
  14. 010a464 Add texture filtering precision hint by Alexis Hetu · 7 years ago
  15. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  16. 02ad0aa Shader cleanup by Alexis Hetu · 8 years ago
  17. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 8 years ago
  18. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 8 years ago
  19. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 8 years ago
  20. a26bade Use static_assert instead of meta macros. by Nicolas Capens · 8 years ago
  21. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 8 years ago
  22. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  23. c98186a Fix support for variable number of render targets. by Nicolas Capens · 8 years ago
  24. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 8 years ago
  25. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 8 years ago
  26. 3d7be4e Fix OpenGL ES 1.1 regression. by Nicolas Capens · 8 years ago
  27. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  28. ba53fbf Move parameter reading to routine constructor. by Nicolas Capens · 8 years ago
  29. 4f172c7 Derive Rasterizer from Function<>. by Nicolas Capens · 8 years ago
  30. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  31. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  32. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  33. a36f3f9 Implement exponential vertex fog. by Nicolas Capens · 9 years ago
  34. f2a8c37 Splitting PixelRoutine into PixelProgram and PixelPipeline by Alexis Hetu · 9 years ago
  35. d976274 Implementation of glLogicOp by Maxime Grégoire · 9 years ago
  36. 04c967a Replaced some hardcoded constants by Alexis Hetu · 9 years ago
  37. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 9 years ago
  38. 0b65c5e Replacing numbers by constants by Alexis Hetu · 9 years ago
  39. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  40. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  41. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 10 years ago
  42. 19bac1e Update SwiftShader to April code dump. by John Bauman · 10 years ago
  43. 8940182 Add SwiftShader source to repo by John Bauman · 10 years ago