1. f466d72 Fix missing Register() entry function for OpenGL ES 1.1. by Nicolas Capens · 8 years ago
  2. 7d9f76d Implement basic arithmetic operations. by Nicolas Capens · 8 years ago
  3. 611642a Implement support for For loops. by Nicolas Capens · 8 years ago
  4. b955d5b Support assigning constants to values. by Nicolas Capens · 8 years ago
  5. 22479eb Make LValue a template class. by Nicolas Capens · 8 years ago
  6. c37252c Use Value null pointers for dummy RValues. by Nicolas Capens · 8 years ago
  7. 58e61f2 No longer ignoring filter option in glBlitFramebuffer by Alexis Hetu · 8 years ago
  8. 9c27130 Fixed flipX in Device::copyBuffer by Alexis Hetu · 8 years ago
  9. 3c99be0 Sampler object fix by Alexis Hetu · 8 years ago
  10. e12780d Implement Pointer<> support for Subzero. by Nicolas Capens · 8 years ago
  11. 598f8d8 Implement initial Subzero based Reactor. by Nicolas Capens · 8 years ago
  12. 3d7c35f Don't return values from terminator instructions. by Nicolas Capens · 8 years ago
  13. 3bbc5e1 Reduce header dependencies. by Nicolas Capens · 8 years ago
  14. 5763d17 Rename Nucleus.cpp to LLVMReactor.cpp. by Nicolas Capens · 8 years ago
  15. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 8 years ago
  16. daa5d91 Abstract the Routine class. by Nicolas Capens · 8 years ago
  17. aff3ad4 Deprecate DLL precaching support. by Nicolas Capens · 8 years ago
  18. 2ab69ee Remove createCall() from the interface. by Nicolas Capens · 8 years ago
  19. 1933654 Abstract llvm::Value usage. by Nicolas Capens · 8 years ago
  20. 2b26acc Abstract llvm::Constant usage. by Nicolas Capens · 8 years ago
  21. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 8 years ago
  22. ac23012 Abstract llvm::Type usage. by Nicolas Capens · 8 years ago
  23. 0e33ae3 Eliminate llvm::ConstantInt and llvm::GlobalValue exposure. by Nicolas Capens · 8 years ago
  24. 5c1f5cc Move Nucleus statics to implementation side globals. by Nicolas Capens · 8 years ago
  25. 4f738a1 Move MMX class to the implementation side. by Nicolas Capens · 8 years ago
  26. f0005a1 Android build fix by Alexis Hetu · 8 years ago
  27. 2a19855 Fixed array constructors by Alexis Hetu · 8 years ago
  28. 853e48d Fixing Linux build by Alexis Hetu · 8 years ago
  29. 764d142 Fixed Float4 -> UInt4 conversion by Alexis Hetu · 8 years ago
  30. 8e7675d Added missing types to PixelProgram::clampColor by Alexis Hetu · 8 years ago
  31. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 8 years ago
  32. f483671 Give SwiftShader libraries a unique name on Mac by Alexis Hetu · 8 years ago
  33. 601d005 Added constructor Int4(RValue<Byte4>) and Int4(RValue<SByte4>) to Nucleus. by Meng-Lin Wu · 8 years ago
  34. 20c0f65 Fixed a uniform buffer regression by Alexis Hetu · 8 years ago
  35. 143dfc7 Added RG8 fragment output format by Alexis Hetu · 8 years ago
  36. 827d07a Fixed R8I and R8UI fragment output formats by Alexis Hetu · 8 years ago
  37. 17b29fd Add Direct3D 8 implementation. by Nicolas Capens · 8 years ago
  38. 5270fb3 Fixed default alpha value for integer types by Alexis Hetu · 8 years ago
  39. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 8 years ago
  40. 144974d Allow all output to be written to in the vertex shader by Alexis Hetu · 9 years ago
  41. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 8 years ago
  42. cf3cd8d Re-enabling SwiftShader/Reactor warnings by Alexis Hetu · 8 years ago
  43. 32980ac Fix indexing with instance ID. by Nicolas Capens · 8 years ago
  44. 24c8cf0 Implement Int to Int4 conversion. by Nicolas Capens · 8 years ago
  45. 81519cf Fixed alignment warnings by Alexis Hetu · 8 years ago
  46. bffe803 Fixed libGLESv2 conversion warnings by Alexis Hetu · 8 years ago
  47. 0caecb3 Fix null pointer access by older Chrome versions. by Nicolas Capens · 8 years ago
  48. 61e8bb1 Fixing intrinsics for Windows clang by Alexis Hetu · 8 years ago
  49. 24f454e Renaming functions named after operator names by Alexis Hetu · 8 years ago
  50. 03b67af Fixed build files for Windows clang by Alexis Hetu · 8 years ago
  51. 65dcbbd Fix uniform block binding. by Nicolas Capens · 8 years ago
  52. b5d3b9c Fix accessing null pointer when no uniform buffer is bound. by Nicolas Capens · 8 years ago
  53. 13241c6 Make memory for generated routines non-writable. by Anthony Vallee-Dubois · 9 years ago
  54. 0099d70 Fix resetting the current context on thread/process detach. by Nicolas Capens · 8 years ago
  55. 6b91e70 Clarify the need for project and bias shader instruction flags. by Nicolas Capens · 8 years ago
  56. 02ad0aa Shader cleanup by Alexis Hetu · 8 years ago
  57. 3e204de Changed SwiftShader output by Alexis Hetu · 8 years ago
  58. d7260e2 Fixed building SwiftShader libraries within Chromium on Windows by Alexis Hetu · 8 years ago
  59. 68f564d Update to BUILD.gn files by Alexis Hetu · 8 years ago
  60. 7e9ba09 Fix support for routines taking no arguments. by Nicolas Capens · 8 years ago
  61. 9913558 Fix Visual Studio 2015 compilation issues. by Nicolas Capens · 8 years ago
  62. c24da28 Fix libGL compilation (missing spaces) by Michele Bissacco · 8 years ago
  63. ef8cd66 Enable Short8 and UShort8 construction from pointer dereference. by Nicolas Capens · 8 years ago
  64. 1978ff7 Fragment output RG, RGBA 16-bit formats. by Meng-Lin Wu · 8 years ago
  65. 92a95e9 Fragment output R, RG, RGBA 8-bit formats. by Meng-Lin Wu · 8 years ago
  66. 3a795c6 Fix casting a pointer to an integer safely. by Nicolas Capens · 8 years ago
  67. 19e433d Suppress macro redefinition warnings treated as error. by Nicolas Capens · 8 years ago
  68. 2b6a8da Treat unsized RGBA/RGB textures as renderable. by Nicolas Capens · 8 years ago
  69. b34591a Turning on warnings as error in Visual Studio by Alexis Hetu · 8 years ago
  70. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 8 years ago
  71. 53977f1 Re fixed minor warning by Alexis Hetu · 8 years ago
  72. cf5be24 Implement Reactor pointer subscript operator. by Nicolas Capens · 8 years ago
  73. 05c32b9 Fixed more windows warnings by Alexis Hetu · 8 years ago
  74. 183949c Fix retaining the processing routines when no update. by Nicolas Capens · 8 years ago
  75. 1d67244 Fixed Windows warnings by Alexis Hetu · 8 years ago
  76. 46c1b91 Update to gn files for Windows by Alexis Hetu · 8 years ago
  77. 53f4809 Enabled pixel unpack buffers by Alexis Hetu · 8 years ago
  78. 505b771 Fix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query for OpenGL ES 2.0. by Nicolas Capens · 8 years ago
  79. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 8 years ago
  80. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 8 years ago
  81. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 8 years ago
  82. b14ed80 Fixed writing to FORMAT_A8 and FORMAT_R8 by Alexis Hetu · 8 years ago
  83. 265fd86 Fix Clang compilation. by Nicolas Capens · 8 years ago
  84. 2bc757c Minor constant cleanup by Alexis Hetu · 8 years ago
  85. 0cff3cb R8 fragment output format by Alexis Hetu · 8 years ago
  86. 2fce582 texelFetch implementation by Meng-Lin Wu · 8 years ago
  87. cc5c7d9 Delete thread data at eglReleaseThread. by Nicolas Capens · 8 years ago
  88. af93a42 Refactor process/thread attach/detach. by Nicolas Capens · 8 years ago
  89. 5da2d3f Fix lvalue output parameter assignment. by Nicolas Capens · 8 years ago
  90. 83dfb16 Fixed warnings casting int to void* by Alexis Hetu · 8 years ago
  91. 91f10e3 GN files, initial check in by Alexis Hetu · 8 years ago
  92. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 8 years ago
  93. 7eaa10a Fix error code on invalid shader/program operation by Nicolas Capens · 8 years ago
  94. cc5c464 Silence unused private member warning by Alexis Hetu · 8 years ago
  95. 1fb3a75 Validate level index before validating level itself. by Nicolas Capens · 8 years ago
  96. 7208e93 Moved or removed unused variables by Alexis Hetu · 8 years ago
  97. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 8 years ago
  98. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 8 years ago
  99. 3345779 Minor cleanups by Alexis Hetu · 8 years ago
  100. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 8 years ago