handles wip
diff --git a/tinyxml2.h b/tinyxml2.h
index 250ce79..7f6e611 100644
--- a/tinyxml2.h
+++ b/tinyxml2.h
@@ -1130,6 +1130,111 @@
 };

 

 

+/**

+	A XMLHandle is a class that wraps a node pointer with null checks; this is

+	an incredibly useful thing. Note that XMLHandle is not part of the TinyXml

+	DOM structure. It is a separate utility class.

+

+	Take an example:

+	@verbatim

+	<Document>

+		<Element attributeA = "valueA">

+			<Child attributeB = "value1" />

+			<Child attributeB = "value2" />

+		</Element>

+	<Document>

+	@endverbatim

+

+	Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very 

+	easy to write a *lot* of code that looks like:

+

+	@verbatim

+	TiXmlElement* root = document.FirstChildElement( "Document" );

+	if ( root )

+	{

+		TiXmlElement* element = root->FirstChildElement( "Element" );

+		if ( element )

+		{

+			TiXmlElement* child = element->FirstChildElement( "Child" );

+			if ( child )

+			{

+				TiXmlElement* child2 = child->NextSiblingElement( "Child" );

+				if ( child2 )

+				{

+					// Finally do something useful.

+	@endverbatim

+

+	And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity

+	of such code. A TiXmlHandle checks for null	pointers so it is perfectly safe 

+	and correct to use:

+

+	@verbatim

+	TiXmlHandle docHandle( &document );

+	TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();

+	if ( child2 )

+	{

+		// do something useful

+	@endverbatim

+

+	Which is MUCH more concise and useful.

+

+	It is also safe to copy handles - internally they are nothing more than node pointers.

+	@verbatim

+	TiXmlHandle handleCopy = handle;

+	@endverbatim

+*/

+class XMLHandle

+{

+public:

+	/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.

+	//XMLHandle( XMLNode* _node )								{ node = _node; }

+	XMLHandle( const XMLNode* _node )						{ node = const_cast<XMLNode*>(_node); }

+	//XMLHandle( XMLNode& _node )								{ node = &_node; }

+	XMLHandle( const XMLNode& _node )						{ node = const_cast<XMLNode*>(&_node); }

+	XMLHandle( const XMLHandle& ref )						{ node = ref.node; }

+

+	XMLHandle operator=( XMLHandle ref )					{ node = ref.node; return *this; }

+

+	XMLHandle FirstChild() 									{ return XMLHandle( node ? node->FirstChild() : static_cast<XMLNode*>(0) ); }

+	const XMLHandle FirstChild() const						{ return XMLHandle( node ? node->FirstChild() : 0 ); }

+		

+	XMLHandle FirstChildElement( const char* value=0 )				{ return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }

+	const XMLHandle FirstChildElement( const char* value=0 ) const	{ return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }

+

+	XMLHandle LastChild()									{ return XMLHandle( node ? node->LastChild() : 0 ); }

+	const XMLHandle LastChild()	const						{ return XMLHandle( node ? node->LastChild() : 0 ); }

+

+	XMLHandle LastChildElement( const char* _value=0 )				{ return XMLHandle( node ? node->LastChildElement() : 0 ); }

+	const XMLHandle LastChildElement( const char* _value=0 ) const	{ return XMLHandle( node ? node->LastChildElement() : 0 ); }

+	

+	XMLHandle PreviousSibling()								{ return XMLHandle( node ? node->PreviousSibling() : 0 ); }

+	const XMLHandle PreviousSibling() const					{ return XMLHandle( node ? node->PreviousSibling() : 0 ); }

+

+	XMLHandle PreviousSiblingElement( const char* _value=0 )				{ return XMLHandle( node ? node->PreviousSiblingElement() : 0 ); }

+	const XMLHandle PreviousSiblingElement( const char* _value=0 ) const	{ return XMLHandle( node ? node->PreviousSiblingElement() : 0 ); }

+	

+	XMLHandle NextSibling()									{ return XMLHandle( node ? node->NextSibling() : 0 ); }

+	const XMLHandle NextSibling() const						{ return XMLHandle( node ? node->NextSibling() : 0 ); }

+		

+	XMLHandle NextSiblingElement( const char* _value=0 )				{ return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }

+	const XMLHandle NextSiblingElement( const char* _value=0 ) const	{ return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }

+

+

+	XMLNode* ToNode() 							{ return node; } 

+	const XMLNode* ToNode() const				{ return node; } 

+	XMLElement* ToElement() 					{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }

+	const XMLElement* ToElement() const			{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }

+	XMLText* ToText() 							{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }

+	const XMLText* ToText() const				{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }

+	XMLUnknown* ToUnknown() 					{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }

+	const XMLUnknown* ToUnknown() const			{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }

+	XMLDeclaration* ToDeclaration() 			{ return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }

+	const XMLDeclaration* ToDeclaration() const	{ return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }

+

+private:

+	XMLNode* node;

+};

+

 

 /**

 	Printing functionality. The XMLPrinter gives you more