v4l2_codec2 encoder: Add support for prepending SPS/PPS to IDR frames. am: e4f1ab3342 am: 7e5c686e1e

Original change: https://googleplex-android-review.googlesource.com/c/platform/external/v4l2_codec2/+/16091833

Change-Id: I58b6a93ca2511ab7c614974a11a2054f9434968e
tree: 134a3b72b9dcdc670d3628e3c9c4e81307e71c84
  1. common/
  2. components/
  3. plugin_store/
  4. service/
  5. tests/
  6. .clang-format
  7. Android.bp
  8. METADATA
  9. MODULE_LICENSE_BSD
  10. NOTICE
  11. OWNERS
  12. PREUPLOAD.cfg
  13. README.md
README.md

General Information

Scope of this document

This document is aimed to provide information about the v4l2_codec2 project. The target readers of this document are the developers and following maintainers of this project, and the partners who are willing to use the V4L2 components.

Introduction

v4l2_codec2 project provides a component implementation of Codec2 framework, the next-generation codec framework. The component implementation delegates the request to the driver via V4L2 API.

Quick Start Guide

Prerequisites

Enable V4L2 Components

Install the build package and files, and set the parameters in device.mk

# Add the folder to the namespace.
PRODUCT_SOONG_NAMESPACES += external/v4l2_codec2

# Add the build target.
PRODUCT_PACKAGES += \
    android.hardware.media.c2@1.0-service-v4l2 \
    libc2plugin_store

# If a customized allocator is needed, then add this package.
# See more detail at "Customized allocator" section.
PRODUCT_PACKAGES += \
    libv4l2_codec2_vendor_allocator

# Install media_codecs_c2.xml.
# The destination is: /vendor/etc/media_codecs_c2.xml
PRODUCT_COPY_FILES += \
    <path_to_file>:$(TARGET_COPY_OUT_VENDOR)/etc/media_codecs_c2.xml

# Set the customized property of v4l2_codec2, including:
# - The DRM device name and path pattern.
# - The maximum concurrent instances for decoder/encoder.
#   It should be the same as "concurrent-instances" at media_codec_c2.xml.
PRODUCT_PROPERTY_OVERRIDES += \
    ro.vendor.v4l2_codec2.drm_device_name=virtio_gpu \
    ro.vendor.v4l2_codec2.drm_device_path=/dev/dri/renderD* \
    ro.vendor.v4l2_codec2.decode_concurrent_instances=8 \
    ro.vendor.v4l2_codec2.encode_concurrent_instances=8

# Codec2.0 poolMask:
#   ION(16)
#   BUFFERQUEUE(18)
#   BLOB(19)
#   V4L2_BUFFERQUEUE(20)
#   V4L2_BUFFERPOOL(21)
#   SECURE_LINEAR(22)
#   SECURE_GRAPHIC(23)
#
# For linear buffer allocation:
#   If ION is chosen, then the mask should be 0xf50000
#   If BLOB is chosen, then the mask should be 0xfc0000
PRODUCT_PROPERTY_OVERRIDES += \
    debug.stagefright.c2-poolmask=0xf50000

# Install extended policy for codec2.
# The destination is: /vendor/etc/seccomp_policy/codec2.vendor.ext.policy
PRODUCT_COPY_FILES += \
    <path_to_policy>:$(TARGET_COPY_OUT_VENDOR)/etc/seccomp_policy/codec2.vendor.ext.policy

Enable codec2 hidl in manifest.xml

<manifest version="1.0" type="device">
    <hal format="hidl">
        <name>android.hardware.media.c2</name>
        <transport>hwbinder</transport>
        <version>1.0</version>
        <interface>
            <name>IComponentStore</name>
            <instance>default</instance>
        </interface>
        <interface>
            <name>IConfigurable</name>
            <instance>default</instance>
        </interface>
    </hal>
</manifest>

Add decode and encode components in media_codecs_c2.xml

<?xml version="1.0" encoding="utf-8" ?>
<MediaCodecs>
   <Encoders>
       <MediaCodec name="c2.v4l2.avc.encoder" type="video/avc">
           <Limit name="size" min="32x32" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" range="1-983040" />
           <Limit name="bitrate" range="1-40000000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-1280x720" range="30-30" />
       </MediaCodec>
   </Encoders>

   <Decoders>
       <MediaCodec name="c2.v4l2.avc.decoder" type="video/avc" >
           <Limit name="size" min="16x16" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" min="1" max="1879200" />
           <Limit name="bitrate" range="1-62500000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-3840x2160" range="30-30" />
           <Feature name="adaptive-playback" />
       </MediaCodec>

       <MediaCodec name="c2.v4l2.vp8.decoder" type="video/x-vnd.on2.vp8" >
           <Limit name="size" min="16x16" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" min="1" max="1984500" />
           <Limit name="bitrate" range="1-62500000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-3840x2160" range="30-30" />
           <Feature name="adaptive-playback" />
       </MediaCodec>

       <MediaCodec name="c2.v4l2.vp9.decoder" type="video/x-vnd.on2.vp9" >
           <Limit name="size" min="16x16" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" min="1" max="2073600" />
           <Limit name="bitrate" range="1-62500000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-3840x2160" range="30-30" />
           <Feature name="adaptive-playback" />
       </MediaCodec>

       <MediaCodec name="c2.v4l2.avc.decoder.secure" type="video/avc" >
           <Limit name="size" min="16x16" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" min="1" max="1879200" />
           <Limit name="bitrate" range="1-62500000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-3840x2160" range="30-30" />
           <Feature name="adaptive-playback" />
           <Feature name="secure-playback" required="true" />
       </MediaCodec>

       <MediaCodec name="c2.v4l2.vp8.decoder.secure" type="video/x-vnd.on2.vp8" >
           <Limit name="size" min="16x16" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" min="1" max="1984500" />
           <Limit name="bitrate" range="1-62500000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-3840x2160" range="30-30" />
           <Feature name="adaptive-playback" />
           <Feature name="secure-playback" required="true" />
       </MediaCodec>

       <MediaCodec name="c2.v4l2.vp9.decoder.secure" type="video/x-vnd.on2.vp9" >
           <Limit name="size" min="16x16" max="4096x4096" />
           <Limit name="alignment" value="2x2" />
           <Limit name="block-size" value="16x16" />
           <Limit name="blocks-per-second" min="1" max="2073600" />
           <Limit name="bitrate" range="1-62500000" />
           <Limit name="concurrent-instances" max="8" />
           <Limit name="performance-point-3840x2160" range="30-30" />
           <Feature name="adaptive-playback" />
           <Feature name="secure-playback" required="true" />
       </MediaCodec>
   </Decoders>
</MediaCodecs>

Set SELinux file policy in sepolicy/file_contexts

/vendor/bin/hw/android\.hardware\.media\.c2@1\.0-service-v4l2(.*)?  u:object_r:mediacodec_exec:s0

Add additional permission in codec2.vendor.ext.policy

_llseek: 1
epoll_create1: 1
epoll_ctl: 1
epoll_pwait: 1
eventfd2: 1
fstat64: 1
fstatat64: 1
fstatfs64: 1
getcwd: 1
getdents64: 1
getuid32: 1
mmap2: 1
pselect6: 1
statfs64: 1
sysinfo: 1
ugetrlimit: 1

Set file permission in ueventd.rc

/dev/video*    0600   media      media

Customized Allocator

The default allocator of the decoder's output buffer is C2AllocatorGralloc. However, C2AllocatorGralloc might not fit the requirement for secure playback. In this case, we can implement a customized C2Allocator, and load it at run-time. Please create a library libv4l2_codec2_vendor_allocator, and export a function CreateVendorAllocator() for creating the customized C2Allocator. Here is an example below.

Example of Android.bp

cc_library_shared {
    name: "libv4l2_codec2_vendor_allocator",
    vendor: true,

    defaults: [
        "libcodec2-impl-defaults",
    ],

    srcs: [
        "C2VendorAllocatorFactory.cpp",
    ],

    shared_libs: [
        "libc2plugin_store",
    ],
}

Example of C2VendorAllocatorFactory.cpp

//#define LOG_NDEBUG 0
#define LOG_TAG "C2VendorAllocatorFactory"

#include <C2AllocatorGralloc.h>
#include <utils/Log.h>
#include <v4l2_codec2/plugin_store/V4L2AllocatorId.h>

namespace android {

::C2Allocator* CreateVendorAllocator(::C2Allocator::id_t allocatorId) {
    ALOGV("%s(%d)", __func__, allocatorId);

    // Change to create vendor-customized implementation.
    switch (allocatorId) {
    case V4L2AllocatorId::V4L2_BUFFERQUEUE:
        return new C2AllocatorGralloc(V4L2AllocatorId::V4L2_BUFFERQUEUE, true);
    case V4L2AllocatorId::V4L2_BUFFERPOOL:
        return new C2AllocatorGralloc(V4L2AllocatorId::V4L2_BUFFERPOOL, true);
    case V4L2AllocatorId::SECURE_LINEAR:
        return new C2AllocatorGralloc(V4L2AllocatorId::SECURE_LINEAR, true);
    case V4L2AllocatorId::SECURE_GRAPHIC:
        return new C2AllocatorGralloc(V4L2AllocatorId::SECURE_GRAPHIC, true);
    default:
        ALOGE("%s(): Unknown allocator ID: %d", __func__, allocatorId);
    }
    return nullptr;
}

}  // namespace android

extern "C" ::C2Allocator* CreateAllocator(::C2Allocator::id_t allocatorId) {
    return ::android::CreateVendorAllocator(allocatorId);
}