blob: 789bfdb77fcd8b8fee2d37eaf4c8fa7b1a3b2bb3 [file] [log] [blame]
Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28// This files contains runtime support implemented in JavaScript.
29
30// CAUTION: Some of the functions specified in this file are called
31// directly from compiled code. These are the functions with names in
32// ALL CAPS. The compiled code passes the first argument in 'this' and
33// it does not push the function onto the stack. This means that you
34// cannot use contexts in all these functions.
35
36
37/* -----------------------------------
38 - - - C o m p a r i s o n - - -
39 -----------------------------------
40*/
41
42// The following const declarations are shared with other native JS files.
43// They are all declared at this one spot to avoid const redeclaration errors.
44const $Object = global.Object;
45const $Array = global.Array;
46const $String = global.String;
47const $Number = global.Number;
48const $Function = global.Function;
49const $Boolean = global.Boolean;
50const $NaN = 0/0;
51
52
53// ECMA-262, section 11.9.1, page 55.
54function EQUALS(y) {
55 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y);
56 var x = this;
57
58 // NOTE: We use iteration instead of recursion, because it is
59 // difficult to call EQUALS with the correct setting of 'this' in
60 // an efficient way.
61 while (true) {
62 if (IS_NUMBER(x)) {
63 if (y == null) return 1; // not equal
64 return %NumberEquals(x, %ToNumber(y));
65 } else if (IS_STRING(x)) {
66 if (IS_STRING(y)) return %StringEquals(x, y);
67 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
68 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
69 if (y == null) return 1; // not equal
70 y = %ToPrimitive(y, NO_HINT);
71 } else if (IS_BOOLEAN(x)) {
72 if (IS_BOOLEAN(y)) {
73 return %_ObjectEquals(x, y) ? 0 : 1;
74 }
75 if (y == null) return 1; // not equal
76 return %NumberEquals(%ToNumber(x), %ToNumber(y));
77 } else if (x == null) {
78 // NOTE: This checks for both null and undefined.
79 return (y == null) ? 0 : 1;
80 } else {
81 // x is not a number, boolean, null or undefined.
82 if (y == null) return 1; // not equal
83 if (IS_OBJECT(y)) {
84 return %_ObjectEquals(x, y) ? 0 : 1;
85 }
86 if (IS_FUNCTION(y)) {
87 return %_ObjectEquals(x, y) ? 0 : 1;
88 }
89
90 x = %ToPrimitive(x, NO_HINT);
91 }
92 }
93}
94
95// ECMA-262, section 11.9.4, page 56.
96function STRICT_EQUALS(x) {
97 if (IS_STRING(this)) {
98 if (!IS_STRING(x)) return 1; // not equal
99 return %StringEquals(this, x);
100 }
101
102 if (IS_NUMBER(this)) {
103 if (!IS_NUMBER(x)) return 1; // not equal
104 return %NumberEquals(this, x);
105 }
106
107 // If anything else gets here, we just do simple identity check.
108 // Objects (including functions), null, undefined and booleans were
109 // checked in the CompareStub, so there should be nothing left.
110 return %_ObjectEquals(this, x) ? 0 : 1;
111}
112
113
114// ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as
115// the result when either (or both) the operands are NaN.
116function COMPARE(x, ncr) {
117 // Fast case for numbers and strings.
118 if (IS_NUMBER(this) && IS_NUMBER(x)) {
119 return %NumberCompare(this, x, ncr);
120 }
121 if (IS_STRING(this) && IS_STRING(x)) {
122 return %StringCompare(this, x);
123 }
124
125 // Default implementation.
126 var a = %ToPrimitive(this, NUMBER_HINT);
127 var b = %ToPrimitive(x, NUMBER_HINT);
128 if (IS_STRING(a) && IS_STRING(b)) {
129 return %StringCompare(a, b);
130 } else {
131 return %NumberCompare(%ToNumber(a), %ToNumber(b), ncr);
132 }
133}
134
135
136
137/* -----------------------------------
138 - - - A r i t h m e t i c - - -
139 -----------------------------------
140*/
141
142// ECMA-262, section 11.6.1, page 50.
143function ADD(x) {
144 // Fast case: Check for number operands and do the addition.
145 if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x);
146 if (IS_STRING(this) && IS_STRING(x)) return %StringAdd(this, x);
147
148 // Default implementation.
149 var a = %ToPrimitive(this, NO_HINT);
150 var b = %ToPrimitive(x, NO_HINT);
151
152 if (IS_STRING(a)) {
153 return %StringAdd(a, %ToString(b));
154 } else if (IS_STRING(b)) {
155 return %StringAdd(%ToString(a), b);
156 } else {
157 return %NumberAdd(%ToNumber(a), %ToNumber(b));
158 }
159}
160
161
162// Left operand (this) is already a string.
163function STRING_ADD_LEFT(y) {
164 if (!IS_STRING(y)) {
165 if (IS_STRING_WRAPPER(y)) {
166 y = %_ValueOf(y);
167 } else {
168 y = IS_NUMBER(y)
169 ? %NumberToString(y)
170 : %ToString(%ToPrimitive(y, NO_HINT));
171 }
172 }
173 return %StringAdd(this, y);
174}
175
176
177// Right operand (y) is already a string.
178function STRING_ADD_RIGHT(y) {
179 var x = this;
180 if (!IS_STRING(x)) {
181 if (IS_STRING_WRAPPER(x)) {
182 x = %_ValueOf(x);
183 } else {
184 x = IS_NUMBER(x)
185 ? %NumberToString(x)
186 : %ToString(%ToPrimitive(x, NO_HINT));
187 }
188 }
189 return %StringAdd(x, y);
190}
191
192
193// ECMA-262, section 11.6.2, page 50.
194function SUB(y) {
195 var x = IS_NUMBER(this) ? this : %ToNumber(this);
196 if (!IS_NUMBER(y)) y = %ToNumber(y);
197 return %NumberSub(x, y);
198}
199
200
201// ECMA-262, section 11.5.1, page 48.
202function MUL(y) {
203 var x = IS_NUMBER(this) ? this : %ToNumber(this);
204 if (!IS_NUMBER(y)) y = %ToNumber(y);
205 return %NumberMul(x, y);
206}
207
208
209// ECMA-262, section 11.5.2, page 49.
210function DIV(y) {
211 var x = IS_NUMBER(this) ? this : %ToNumber(this);
212 if (!IS_NUMBER(y)) y = %ToNumber(y);
213 return %NumberDiv(x, y);
214}
215
216
217// ECMA-262, section 11.5.3, page 49.
218function MOD(y) {
219 var x = IS_NUMBER(this) ? this : %ToNumber(this);
220 if (!IS_NUMBER(y)) y = %ToNumber(y);
221 return %NumberMod(x, y);
222}
223
224
225
226/* -------------------------------------------
227 - - - B i t o p e r a t i o n s - - -
228 -------------------------------------------
229*/
230
231// ECMA-262, section 11.10, page 57.
232function BIT_OR(y) {
233 var x = IS_NUMBER(this) ? this : %ToNumber(this);
234 if (!IS_NUMBER(y)) y = %ToNumber(y);
235 return %NumberOr(x, y);
236}
237
238
239// ECMA-262, section 11.10, page 57.
240function BIT_AND(y) {
241 var x;
242 if (IS_NUMBER(this)) {
243 x = this;
244 if (!IS_NUMBER(y)) y = %ToNumber(y);
245 } else {
246 x = %ToNumber(this);
247 // Make sure to convert the right operand to a number before
248 // bailing out in the fast case, but after converting the
249 // left operand. This ensures that valueOf methods on the right
250 // operand are always executed.
251 if (!IS_NUMBER(y)) y = %ToNumber(y);
252 // Optimize for the case where we end up AND'ing a value
253 // that doesn't convert to a number. This is common in
254 // certain benchmarks.
255 if (NUMBER_IS_NAN(x)) return 0;
256 }
257 return %NumberAnd(x, y);
258}
259
260
261// ECMA-262, section 11.10, page 57.
262function BIT_XOR(y) {
263 var x = IS_NUMBER(this) ? this : %ToNumber(this);
264 if (!IS_NUMBER(y)) y = %ToNumber(y);
265 return %NumberXor(x, y);
266}
267
268
269// ECMA-262, section 11.4.7, page 47.
270function UNARY_MINUS() {
271 var x = IS_NUMBER(this) ? this : %ToNumber(this);
272 return %NumberUnaryMinus(x);
273}
274
275
276// ECMA-262, section 11.4.8, page 48.
277function BIT_NOT() {
278 var x = IS_NUMBER(this) ? this : %ToNumber(this);
279 return %NumberNot(x);
280}
281
282
283// ECMA-262, section 11.7.1, page 51.
284function SHL(y) {
285 var x = IS_NUMBER(this) ? this : %ToNumber(this);
286 if (!IS_NUMBER(y)) y = %ToNumber(y);
287 return %NumberShl(x, y);
288}
289
290
291// ECMA-262, section 11.7.2, page 51.
292function SAR(y) {
293 var x;
294 if (IS_NUMBER(this)) {
295 x = this;
296 if (!IS_NUMBER(y)) y = %ToNumber(y);
297 } else {
298 x = %ToNumber(this);
299 // Make sure to convert the right operand to a number before
300 // bailing out in the fast case, but after converting the
301 // left operand. This ensures that valueOf methods on the right
302 // operand are always executed.
303 if (!IS_NUMBER(y)) y = %ToNumber(y);
304 // Optimize for the case where we end up shifting a value
305 // that doesn't convert to a number. This is common in
306 // certain benchmarks.
307 if (NUMBER_IS_NAN(x)) return 0;
308 }
309 return %NumberSar(x, y);
310}
311
312
313// ECMA-262, section 11.7.3, page 52.
314function SHR(y) {
315 var x = IS_NUMBER(this) ? this : %ToNumber(this);
316 if (!IS_NUMBER(y)) y = %ToNumber(y);
317 return %NumberShr(x, y);
318}
319
320
321
322/* -----------------------------
323 - - - H e l p e r s - - -
324 -----------------------------
325*/
326
327// ECMA-262, section 11.4.1, page 46.
328function DELETE(key) {
329 return %DeleteProperty(%ToObject(this), %ToString(key));
330}
331
332
333// ECMA-262, section 11.8.7, page 54.
334function IN(x) {
335 if (x == null || (!IS_OBJECT(x) && !IS_FUNCTION(x))) {
336 throw %MakeTypeError('invalid_in_operator_use', [this, x]);
337 }
338 return %_IsNonNegativeSmi(this) ? %HasElement(x, this) : %HasProperty(x, %ToString(this));
339}
340
341
342// ECMA-262, section 11.8.6, page 54. To make the implementation more
343// efficient, the return value should be zero if the 'this' is an
344// instance of F, and non-zero if not. This makes it possible to avoid
345// an expensive ToBoolean conversion in the generated code.
346function INSTANCE_OF(F) {
347 var V = this;
348 if (!IS_FUNCTION(F)) {
349 throw %MakeTypeError('instanceof_function_expected', [V]);
350 }
351
352 // If V is not an object, return false.
353 if (IS_NULL(V) || (!IS_OBJECT(V) && !IS_FUNCTION(V))) {
354 return 1;
355 }
356
357 // Get the prototype of F; if it is not an object, throw an error.
358 var O = F.prototype;
359 if (IS_NULL(O) || (!IS_OBJECT(O) && !IS_FUNCTION(O))) {
360 throw %MakeTypeError('instanceof_nonobject_proto', [O]);
361 }
362
363 // Return whether or not O is in the prototype chain of V.
364 return %IsInPrototypeChain(O, V) ? 0 : 1;
365}
366
367
368// Get an array of property keys for the given object. Used in
369// for-in statements.
370function GET_KEYS() {
371 return %GetPropertyNames(this);
372}
373
374
375// Filter a given key against an object by checking if the object
376// has a property with the given key; return the key as a string if
377// it has. Otherwise returns null. Used in for-in statements.
378function FILTER_KEY(key) {
379 var string = %ToString(key);
380 if (%HasProperty(this, string)) return string;
381 return null;
382}
383
384
385function CALL_NON_FUNCTION() {
386 var callee = %GetCalledFunction();
387 var delegate = %GetFunctionDelegate(callee);
388 if (!IS_FUNCTION(delegate)) {
389 throw %MakeTypeError('called_non_callable', [typeof callee]);
390 }
391
392 var parameters = %NewArguments(delegate);
393 return delegate.apply(callee, parameters);
394}
395
396
397function CALL_NON_FUNCTION_AS_CONSTRUCTOR() {
398 var callee = %GetCalledFunction();
399 var delegate = %GetConstructorDelegate(callee);
400 if (!IS_FUNCTION(delegate)) {
401 throw %MakeTypeError('called_non_callable', [typeof callee]);
402 }
403
404 var parameters = %NewArguments(delegate);
405 return delegate.apply(callee, parameters);
406}
407
408
409function APPLY_PREPARE(args) {
410 var length;
411 // First check whether length is a positive Smi and args is an
412 // array. This is the fast case. If this fails, we do the slow case
413 // that takes care of more eventualities.
414 if (IS_ARRAY(args)) {
415 length = args.length;
416 if (%_IsSmi(length) && length >= 0 && length < 0x800000 && IS_FUNCTION(this)) {
417 return length;
418 }
419 }
420
421 length = (args == null) ? 0 : %ToUint32(args.length);
422
423 // We can handle any number of apply arguments if the stack is
424 // big enough, but sanity check the value to avoid overflow when
425 // multiplying with pointer size.
426 if (length > 0x800000) {
427 throw %MakeRangeError('apply_overflow', [length]);
428 }
429
430 if (!IS_FUNCTION(this)) {
431 throw %MakeTypeError('apply_non_function', [ %ToString(this), typeof this ]);
432 }
433
434 // Make sure the arguments list has the right type.
435 if (args != null && !IS_ARRAY(args) && !IS_ARGUMENTS(args)) {
436 throw %MakeTypeError('apply_wrong_args', []);
437 }
438
439 // Return the length which is the number of arguments to copy to the
440 // stack. It is guaranteed to be a small integer at this point.
441 return length;
442}
443
444
445function APPLY_OVERFLOW(length) {
446 throw %MakeRangeError('apply_overflow', [length]);
447}
448
449
450// Convert the receiver to an object - forward to ToObject.
451function TO_OBJECT() {
452 return %ToObject(this);
453}
454
455
456// Convert the receiver to a number - forward to ToNumber.
457function TO_NUMBER() {
458 return %ToNumber(this);
459}
460
461
462// Convert the receiver to a string - forward to ToString.
463function TO_STRING() {
464 return %ToString(this);
465}
466
467
468/* -------------------------------------
469 - - - C o n v e r s i o n s - - -
470 -------------------------------------
471*/
472
473// ECMA-262, section 9.1, page 30. Use null/undefined for no hint,
474// (1) for number hint, and (2) for string hint.
475function ToPrimitive(x, hint) {
476 // Fast case check.
477 if (IS_STRING(x)) return x;
478 // Normal behavior.
479 if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x;
480 if (x == null) return x; // check for null, undefined
481 if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT;
482 return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x);
483}
484
485
486// ECMA-262, section 9.3, page 31.
487function ToNumber(x) {
488 if (IS_NUMBER(x)) return x;
489 if (IS_STRING(x)) return %StringToNumber(x);
490 if (IS_BOOLEAN(x)) return x ? 1 : 0;
491 if (IS_UNDEFINED(x)) return $NaN;
492 return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
493}
494
495
496// ECMA-262, section 9.8, page 35.
497function ToString(x) {
498 if (IS_STRING(x)) return x;
499 if (IS_NUMBER(x)) return %NumberToString(x);
500 if (IS_BOOLEAN(x)) return x ? 'true' : 'false';
501 if (IS_UNDEFINED(x)) return 'undefined';
502 return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x));
503}
504
505
506// ... where did this come from?
507function ToBoolean(x) {
508 if (IS_BOOLEAN(x)) return x;
509 if (IS_STRING(x)) return x.length != 0;
510 if (x == null) return false;
511 if (IS_NUMBER(x)) return !((x == 0) || NUMBER_IS_NAN(x));
512 return true;
513}
514
515
516// ECMA-262, section 9.9, page 36.
517function ToObject(x) {
518 if (IS_STRING(x)) return new $String(x);
519 if (IS_NUMBER(x)) return new $Number(x);
520 if (IS_BOOLEAN(x)) return new $Boolean(x);
521 if (x == null) throw %MakeTypeError('null_to_object', []);
522 return x;
523}
524
525
526// ECMA-262, section 9.4, page 34.
527function ToInteger(x) {
528 if (%_IsSmi(x)) return x;
529 return %NumberToInteger(ToNumber(x));
530}
531
532
533// ECMA-262, section 9.6, page 34.
534function ToUint32(x) {
535 if (%_IsSmi(x) && x >= 0) return x;
536 return %NumberToJSUint32(ToNumber(x));
537}
538
539
540// ECMA-262, section 9.5, page 34
541function ToInt32(x) {
542 if (%_IsSmi(x)) return x;
543 return %NumberToJSInt32(ToNumber(x));
544}
545
546
547
548/* ---------------------------------
549 - - - U t i l i t i e s - - -
550 ---------------------------------
551*/
552
553// Returns if the given x is a primitive value - not an object or a
554// function.
555function IsPrimitive(x) {
556 if (!IS_OBJECT(x) && !IS_FUNCTION(x)) {
557 return true;
558 } else {
559 // Even though the type of null is "object", null is still
560 // considered a primitive value.
561 return IS_NULL(x);
562 }
563}
564
565
566// ECMA-262, section 8.6.2.6, page 28.
567function DefaultNumber(x) {
568 if (IS_FUNCTION(x.valueOf)) {
569 var v = x.valueOf();
570 if (%IsPrimitive(v)) return v;
571 }
572
573 if (IS_FUNCTION(x.toString)) {
574 var s = x.toString();
575 if (%IsPrimitive(s)) return s;
576 }
577
578 throw %MakeTypeError('cannot_convert_to_primitive', []);
579}
580
581
582// ECMA-262, section 8.6.2.6, page 28.
583function DefaultString(x) {
584 if (IS_FUNCTION(x.toString)) {
585 var s = x.toString();
586 if (%IsPrimitive(s)) return s;
587 }
588
589 if (IS_FUNCTION(x.valueOf)) {
590 var v = x.valueOf();
591 if (%IsPrimitive(v)) return v;
592 }
593
594 throw %MakeTypeError('cannot_convert_to_primitive', []);
595}
596
597
598// NOTE: Setting the prototype for Array must take place as early as
599// possible due to code generation for array literals. When
600// generating code for a array literal a boilerplate array is created
601// that is cloned when running the code. It is essiential that the
602// boilerplate gets the right prototype.
603%FunctionSetPrototype($Array, new $Array(0));