Implement sigaltstack.  Most of the logic is copied more-or-less
verbatim from the Linux kernel sources, which has to be a good thing.


git-svn-id: svn://svn.valgrind.org/valgrind/trunk@309 a5019735-40e9-0310-863c-91ae7b9d1cf9
diff --git a/tests/sigaltstack.c b/tests/sigaltstack.c
new file mode 100644
index 0000000..8f31e68
--- /dev/null
+++ b/tests/sigaltstack.c
@@ -0,0 +1,38 @@
+
+
+#include <stdio.h>
+#include <malloc.h>
+#include <signal.h>
+
+void sig_handler(int sig){
+  int var;
+  fprintf(stderr, "caught signal, local var is on %p\n", &var);
+}
+
+
+int main(int argv, char** argc) {
+  int res, i;
+  stack_t sigstk;
+  struct sigaction act;
+  sigstk.ss_sp = (char *)malloc(SIGSTKSZ);
+
+  sigstk.ss_size = SIGSTKSZ;
+  sigstk.ss_flags = 0;
+  fprintf(stderr, "calling sigaltstack, stack base is %p\n", sigstk.ss_sp);
+  if (sigaltstack(&sigstk,0)<0) perror("sigaltstack");
+
+  fprintf(stderr,"setting sigaction\n");
+  act.sa_flags=SA_ONSTACK;
+  act.sa_handler=&sig_handler;
+  res = sigaction(SIGUSR1,&act,0);
+  fprintf(stderr, "res = %d\n", res);
+  fprintf(stderr, "raising the signal\n");
+  raise(SIGUSR1);
+  
+  /* Loop long enough so valgrind has a forced context switch and
+     actually delivers the signal before the thread exits. */
+  for (i = 0; i < 1000000; i++) ;
+
+  fprintf(stderr, "done\n");
+  return 0;
+}