commit | 26aba4d3ef6cebc34879e82d88bcbe3c3b3b9f9e | [log] [tgz] |
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author | njn <njn@a5019735-40e9-0310-863c-91ae7b9d1cf9> | Mon May 16 13:31:23 2005 +0000 |
committer | njn <njn@a5019735-40e9-0310-863c-91ae7b9d1cf9> | Mon May 16 13:31:23 2005 +0000 |
tree | 115e657a5990993e525f456aba77f38e591fad61 | |
parent | 1e601fe35a89c584cb028b92b000a89d573181c8 [diff] |
No need to generate valgrind.h from valgrind.h.in. We can just use the compiler symbols rather than our own symbols for the architectures (we already were, more or less). This simplifies the build, hurrah! I also inverted the sense of the NVALGRIND ifdefs, to make them easier to read, and fixed up some comments. git-svn-id: svn://svn.valgrind.org/valgrind/trunk@3739 a5019735-40e9-0310-863c-91ae7b9d1cf9