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Building and not installing it
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To run Valgrind without having to install it, run coregrind/valgrind
with the VALGRIND_LIB environment variable set, where <dir> is the root
of the source tree (and must be an absolute path). Eg:
VALGRIND_LIB=~/grind/head4/.in_place ~/grind/head4/coregrind/valgrind
This allows you to compile and run with "make" instead of "make install",
saving you time.
I recommend compiling with "make --quiet" to further reduce the amount of
output spewed out during compilation, letting you actually see any errors,
warnings, etc.
Running the regression tests
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To build and run all the regression tests, run "make [--quiet] regtest".
To run a subset of the regression tests, execute:
perl tests/vg_regtest <name>
where <name> is a directory (all tests within will be run) or a single
.vgtest test file, or the name of a program which has a like-named .vgtest
file. Eg:
perl tests/vg_regtest memcheck
perl tests/vg_regtest memcheck/tests/badfree.vgtest
perl tests/vg_regtest memcheck/tests/badfree
Running the performance tests
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To build and run all the performance tests, run "make [--quiet] perf".
To run a subset of the performance suite, execute:
perl perf/vg_perf <name>
where <name> is a directory (all tests within will be run) or a single
.vgperf test file, or the name of a program which has a like-named .vgperf
file. Eg:
perl perf/vg_perf perf/
perl perf/vg_perf perf/bz2.vgperf
perl perf/vg_perf perf/bz2
To compare multiple versions of Valgrind, use the --vg= option multiple
times. For example, if you have two Valgrinds next to each other, one in
trunk1/ and one in trunk2/, from within either trunk1/ or trunk2/ do this to
compare them on all the performance tests:
perl perf/vg_perf --vg=../trunk1 --vg=../trunk2 perf/
Debugging Valgrind with GDB
~~~~~~~~~~~~~~~~~~~~~~~~~~~
To debug the valgrind launcher program (<prefix>/bin/valgrind) just
run it under gdb in the normal way.
Debugging the main body of the valgrind code (and/or the code for
a particular tool) requires a bit more trickery but can be achieved
without too much problem by following these steps:
(1) Set VALGRIND_LAUNCHER to <prefix>/bin/valgrind:
export VALGRIND_LAUNCHER=/usr/local/bin/valgrind
(2) Run "gdb <prefix>/lib/valgrind/<platform>/<tool>":
gdb /usr/local/lib/valgrind/ppc32-linux/lackey
(3) Do "handle SIGSEGV SIGILL nostop noprint" in GDB to prevent GDB from
stopping on a SIGSEGV or SIGILL:
(gdb) handle SIGILL SIGSEGV nostop noprint
(4) Set any breakpoints you want and proceed as normal for gdb. The
macro VG_(FUNC) is expanded to vgPlain_FUNC, so If you want to set
a breakpoint VG_(do_exec), you could do like this in GDB:
(gdb) b vgPlain_do_exec
(5) Run the tool with required options:
(gdb) run pwd
Self-hosting
~~~~~~~~~~~~
To run Valgrind under Valgrind:
(1) Check out 2 trees, "inner" and "outer". "inner" runs the app
directly and is what you will be profiling. "outer" does the
profiling.
(2) Configure inner with --enable-inner and build/install as
usual.
(3) Configure outer normally and build/install as usual.
(4) Choose a very simple program (date) and try
outer/.../bin/valgrind --sim-hints=enable-outer --trace-children=yes \
--tool=cachegrind -v inner/.../bin/valgrind --tool=none -v prog
If you omit the --trace-children=yes, you'll only monitor inner's launcher
program, not its stage2.
The whole thing is fragile, confusing and slow, but it does work well enough
for you to get some useful performance data. The inner Valgrind has most of
its output (ie. those lines beginning with "==<pid>==") prefixed with a '>',
which helps a lot.
At the time of writing the allocator is not annotated with client requests
so Memcheck is not as useful as it could be. It also has not been tested
much, so don't be surprised if you hit problems.
When using self-hosting with an outer callgrind tool, use '--pop-on-jump'
(on the outer). Otherwise, callgrind has much higher memory requirements.
Printing out problematic blocks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to print out a disassembly of a particular block that
causes a crash, do the following.
Try running with "--vex-guest-chase-thresh=0 --trace-flags=10000000
--trace-notbelow=999999". This should print one line for each block
translated, and that includes the address.
Then re-run with 999999 changed to the highest bb number shown.
This will print the one line per block, and also will print a
disassembly of the block in which the fault occurred.