Improvements for Android:
* All Linux targets: add minimal ioctl support for the ION_IOC family
* Android targets: change proprietary-ioctl support for GPUs from
being a build-time #define kludge to being controlled by --kernel-variant,
as it should be. Update documentation accordingly.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@14440 a5019735-40e9-0310-863c-91ae7b9d1cf9
diff --git a/README.android_emulator b/README.android_emulator
index 7548959..f2ed598 100644
--- a/README.android_emulator
+++ b/README.android_emulator
@@ -61,6 +61,14 @@
adb push Inst /
+# IMPORTANT: when running Valgrind, you may need give it the flag
+#
+# --kernel-variant=android-emulator-no-hw-tls
+#
+# since otherwise it may crash at startup.
+# See README.android for details.
+
+
# if you need to debug:
# You have on the android side a gdbserver
# on the device side: