Removed the VGA_/VGO_/VGP_ prefixes for arch/OS/platform-specific
things.  These made sense when the arch/OS/platform-specific code was in
one module, but as that code got mixed in with generic code the boundary
between generic and non-generic blurred, and the distinction made less
sense.  So let's get rid of them.




git-svn-id: svn://svn.valgrind.org/valgrind/trunk@4002 a5019735-40e9-0310-863c-91ae7b9d1cf9
diff --git a/coregrind/m_redir.c b/coregrind/m_redir.c
index 971e100..3ffa9cd 100644
--- a/coregrind/m_redir.c
+++ b/coregrind/m_redir.c
@@ -648,14 +648,14 @@
 //:: /* Called from generated code via helper */
 //:: void VG_(wrap_before)(ThreadState *tst, const FuncWrapper *wrapper)
 //:: {
-//::    Addr retaddr = VGA_RETADDR(tst->arch);
-//::    Addr argp = (Addr)&VGA_FUNC_ARG(tst->arch, 0);
+//::    Addr retaddr = VG_RETADDR(tst->arch);
+//::    Addr argp = (Addr)&VG_FUNC_ARG(tst->arch, 0);
 //::    void *nonce = NULL;
 //::    Bool mf = VG_(my_fault);
 //::    VG_(my_fault) = True;
 //:: 
 //::    if (wrapper->before) {
-//::       va_list args = VGA_VA_LIST(tst->arch);
+//::       va_list args = VG_VA_LIST(tst->arch);
 //::       nonce = (*wrapper->before)(args);
 //::    }
 //:: 
@@ -693,9 +693,9 @@
 //:: /* Called from generated code via helper */
 //:: void VG_(wrap_after)(ThreadState *tst)
 //:: {
-//::    Addr EIP = VGA_INSTR_PTR(tst->arch);	/* instruction after call */
-//::    Addr ESP = VGA_STACK_PTR(tst->arch);	/* pointer to args */
-//::    Word ret = VGA_RETVAL(tst->arch);		/* return value */
+//::    Addr EIP = VG_INSTR_PTR(tst->arch);	/* instruction after call */
+//::    Addr ESP = VG_STACK_PTR(tst->arch);	/* pointer to args */
+//::    Word ret = VG_RETVAL(tst->arch);		/* return value */
 //::    struct call_instance *call;
 //::    Bool mf = VG_(my_fault);
 //::