Removed the VGA_/VGO_/VGP_ prefixes for arch/OS/platform-specific
things. These made sense when the arch/OS/platform-specific code was in
one module, but as that code got mixed in with generic code the boundary
between generic and non-generic blurred, and the distinction made less
sense. So let's get rid of them.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@4002 a5019735-40e9-0310-863c-91ae7b9d1cf9
diff --git a/coregrind/m_redir.c b/coregrind/m_redir.c
index 971e100..3ffa9cd 100644
--- a/coregrind/m_redir.c
+++ b/coregrind/m_redir.c
@@ -648,14 +648,14 @@
//:: /* Called from generated code via helper */
//:: void VG_(wrap_before)(ThreadState *tst, const FuncWrapper *wrapper)
//:: {
-//:: Addr retaddr = VGA_RETADDR(tst->arch);
-//:: Addr argp = (Addr)&VGA_FUNC_ARG(tst->arch, 0);
+//:: Addr retaddr = VG_RETADDR(tst->arch);
+//:: Addr argp = (Addr)&VG_FUNC_ARG(tst->arch, 0);
//:: void *nonce = NULL;
//:: Bool mf = VG_(my_fault);
//:: VG_(my_fault) = True;
//::
//:: if (wrapper->before) {
-//:: va_list args = VGA_VA_LIST(tst->arch);
+//:: va_list args = VG_VA_LIST(tst->arch);
//:: nonce = (*wrapper->before)(args);
//:: }
//::
@@ -693,9 +693,9 @@
//:: /* Called from generated code via helper */
//:: void VG_(wrap_after)(ThreadState *tst)
//:: {
-//:: Addr EIP = VGA_INSTR_PTR(tst->arch); /* instruction after call */
-//:: Addr ESP = VGA_STACK_PTR(tst->arch); /* pointer to args */
-//:: Word ret = VGA_RETVAL(tst->arch); /* return value */
+//:: Addr EIP = VG_INSTR_PTR(tst->arch); /* instruction after call */
+//:: Addr ESP = VG_STACK_PTR(tst->arch); /* pointer to args */
+//:: Word ret = VG_RETVAL(tst->arch); /* return value */
//:: struct call_instance *call;
//:: Bool mf = VG_(my_fault);
//::