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+<a name="title">&nbsp;</a>
+<h1 align=center>Valgrind, snapshot 20020317</h1>
+
+<center>
+<a href="mailto:jseward@acm.org">jseward@acm.org<br>
+<a href="http://www.muraroa.demon.co.uk">http://www.muraroa.demon.co.uk</a><br>
+Copyright &copy; 2000-2002 Julian Seward
+<p>
+Valgrind is licensed under the GNU General Public License, 
+version 2<br>
+An open-source tool for finding memory-management problems in
+Linux-x86 executables.
+</center>
+
+<p>
+
+<hr width="100%">
+<a name="contents"></a>
+<h2>Contents of this manual</h2>
+
+<h4>1&nbsp; <a href="#intro">Introduction</a></h4>
+    1.1&nbsp; <a href="#whatfor">What Valgrind is for</a><br>
+    1.2&nbsp; <a href="#whatdoes">What it does with your program</a>
+
+<h4>2&nbsp; <a href="#howtouse">How to use it, and how to make sense 
+    of the results</a></h4>
+    2.1&nbsp; <a href="#starta">Getting started</a><br>
+    2.2&nbsp; <a href="#comment">The commentary</a><br>
+    2.3&nbsp; <a href="#report">Reporting of errors</a><br>
+    2.4&nbsp; <a href="#suppress">Suppressing errors</a><br>
+    2.5&nbsp; <a href="#flags">Command-line flags</a><br>
+    2.6&nbsp; <a href="#errormsgs">Explaination of error messages</a><br>
+    2.7&nbsp; <a href="#suppfiles">Writing suppressions files</a><br>
+    2.8&nbsp; <a href="#install">Building and installing</a><br>
+    2.9&nbsp; <a href="#problems">If you have problems</a><br>
+
+<h4>3&nbsp; <a href="#machine">Details of the checking machinery</a></h4>
+    3.1&nbsp; <a href="#vvalue">Valid-value (V) bits</a><br>
+    3.2&nbsp; <a href="#vaddress">Valid-address (A)&nbsp;bits</a><br>
+    3.3&nbsp; <a href="#together">Putting it all together</a><br>
+    3.4&nbsp; <a href="#signals">Signals</a><br>
+    3.5&nbsp; <a href="#leaks">Memory leak detection</a><br>
+
+<h4>4&nbsp; <a href="#limits">Limitations</a></h4>
+
+<h4>5&nbsp; <a href="#howitworks">How it works -- a rough overview</a></h4>
+    5.1&nbsp; <a href="#startb">Getting started</a><br>
+    5.2&nbsp; <a href="#engine">The translation/instrumentation engine</a><br>
+    5.3&nbsp; <a href="#track">Tracking the status of memory</a><br>
+    5.4&nbsp; <a href="#sys_calls">System calls</a><br>
+    5.5&nbsp; <a href="#sys_signals">Signals</a><br>
+
+<h4>6&nbsp; <a href="#example">An example</a></h4>
+
+<h4>7&nbsp; <a href="techdocs.html">The design and implementation of Valgrind</a></h4>
+
+<hr width="100%">
+
+<a name="intro"></a>
+<h2>1&nbsp; Introduction</h2>
+
+<a name="whatfor"></a>
+<h3>1.1&nbsp; What Valgrind is for</h3>
+
+Valgrind is a tool to help you find memory-management problems in your
+programs. When a program is run under Valgrind's supervision, all
+reads and writes of memory are checked, and calls to
+malloc/new/free/delete are intercepted. As a result, Valgrind can
+detect problems such as:
+<ul>
+  <li>Use of uninitialised memory</li>
+  <li>Reading/writing memory after it has been free'd</li>
+  <li>Reading/writing off the end of malloc'd blocks</li>
+  <li>Reading/writing inappropriate areas on the stack</li>
+  <li>Memory leaks -- where pointers to malloc'd blocks are lost forever</li>
+</ul>
+
+Problems like these can be difficult to find by other means, often
+lying undetected for long periods, then causing occasional,
+difficult-to-diagnose crashes.
+
+<p>
+Valgrind is closely tied to details of the CPU, operating system and
+to a less extent, compiler and basic C libraries. This makes it
+difficult to make it portable, so I have chosen at the outset to
+concentrate on what I believe to be a widely used platform: Red Hat
+Linux 7.2, on x86s. I believe that it will work without significant
+difficulty on other x86 GNU/Linux systems which use the 2.4 kernel and
+GNU libc 2.2.X, for example SuSE 7.1 and Mandrake 8.0.  Red Hat 6.2 is
+also supported.  It has worked in the past, and probably still does,
+on RedHat 7.1 and 6.2.  Note that I haven't compiled it on RedHat 7.1
+and 6.2 for a while, so they may no longer work now.
+<p>
+(Early Feb 02: after feedback from the KDE people it also works better
+on other Linuxes).
+<p>
+At some point in the past, Valgrind has also worked on Red Hat 6.2
+(x86), thanks to the efforts of Rob Noble.
+
+<p>
+Valgrind is licensed under the GNU General Public License, version
+2. Read the file LICENSE in the source distribution for details.
+
+<a name="whatdoes">
+<h3>1.2&nbsp; What it does with your program</h3>
+
+Valgrind is designed to be as non-intrusive as possible. It works
+directly with existing executables. You don't need to recompile,
+relink, or otherwise modify, the program to be checked. Simply place
+the word <code>valgrind</code> at the start of the command line
+normally used to run the program. So, for example, if you want to run
+the command <code>ls -l</code> on Valgrind, simply issue the
+command: <code>valgrind ls -l</code>.
+
+<p>Valgrind takes control of your program before it starts. Debugging
+information is read from the executable and associated libraries, so
+that error messages can be phrased in terms of source code
+locations. Your program is then run on a synthetic x86 CPU which
+checks every memory access. All detected errors are written to a
+log. When the program finishes, Valgrind searches for and reports on
+leaked memory.
+
+<p>You can run pretty much any dynamically linked ELF x86 executable using
+Valgrind. Programs run 25 to 50 times slower, and take a lot more
+memory, than they usually would. It works well enough to run large
+programs. For example, the Konqueror web browser from the KDE Desktop
+Environment, version 2.1.1, runs slowly but usably on Valgrind.
+
+<p>Valgrind simulates every single instruction your program executes.
+Because of this, it finds errors not only in your application but also
+in all supporting dynamically-linked (.so-format) libraries, including
+the GNU C library, the X client libraries, Qt, if you work with KDE, and
+so on. That often includes libraries, for example the GNU C library,
+which contain memory access violations, but which you cannot or do not
+want to fix.
+
+<p>Rather than swamping you with errors in which you are not
+interested, Valgrind allows you to selectively suppress errors, by
+recording them in a suppressions file which is read when Valgrind
+starts up. As supplied, Valgrind comes with a suppressions file
+designed to give reasonable behaviour on Red Hat 7.2 (also 7.1 and
+6.2) when running text-only and simple X applications.
+
+<p><a href="#example">Section 6</a> shows an example of use.
+<p>
+<hr width="100%">
+
+<a name="howtouse"></a>
+<h2>2&nbsp; How to use it, and how to make sense of the results</h2>
+
+<a name="starta"></a>
+<h3>2.1&nbsp; Getting started</h3>
+
+First off, consider whether it might be beneficial to recompile your
+application and supporting libraries with optimisation disabled and
+debugging info enabled (the <code>-g</code> flag).  You don't have to
+do this, but doing so helps Valgrind produce more accurate and less
+confusing error reports.  Chances are you're set up like this already,
+if you intended to debug your program with GNU gdb, or some other
+debugger.
+
+<p>Then just run your application, but place the word
+<code>valgrind</code> in front of your usual command-line invokation.
+Note that you should run the real (machine-code) executable here.  If
+your application is started by, for example, a shell or perl script,
+you'll need to modify it to invoke Valgrind on the real executables.
+Running such scripts directly under Valgrind will result in you
+getting error reports pertaining to <code>/bin/sh</code>,
+<code>/usr/bin/perl</code>, or whatever interpreter you're using.
+This almost certainly isn't what you want and can be hugely confusing.
+
+<a name="comment"></a>
+<h3>2.2&nbsp; The commentary</h3>
+
+Valgrind writes a commentary, detailing error reports and other
+significant events.  The commentary goes to standard output by
+default.  This may interfere with your program, so you can ask for it
+to be directed elsewhere.
+
+<p>All lines in the commentary are of the following form:<br>
+<pre>
+  ==12345== some-message-from-Valgrind
+</pre>
+<p>The <code>12345</code>  is the process ID.  This scheme makes it easy
+to distinguish program output from Valgrind commentary, and also easy
+to differentiate commentaries from different processes which have
+become merged together, for whatever reason.
+
+<p>By default, Valgrind writes only essential messages to the commentary,
+so as to avoid flooding you with information of secondary importance.
+If you want more information about what is happening, re-run, passing
+the <code>-v</code> flag to Valgrind.
+
+
+<a name="report"></a>
+<h3>2.3&nbsp; Reporting of errors</h3>
+
+When Valgrind detects something bad happening in the program, an error
+message is written to the commentary.  For example:<br>
+<pre>
+  ==25832== Invalid read of size 4
+  ==25832==    at 0x8048724: BandMatrix::ReSize(int, int, int) (bogon.cpp:45)
+  ==25832==    by 0x80487AF: main (bogon.cpp:66)
+  ==25832==    by 0x40371E5E: __libc_start_main (libc-start.c:129)
+  ==25832==    by 0x80485D1: (within /home/sewardj/newmat10/bogon)
+  ==25832==    Address 0xBFFFF74C is not stack'd, malloc'd or free'd
+</pre>
+
+<p>This message says that the program did an illegal 4-byte read of
+address 0xBFFFF74C, which, as far as it can tell, is not a valid stack
+address, nor corresponds to any currently malloc'd or free'd blocks.
+The read is happening at line 45 of <code>bogon.cpp</code>, called
+from line 66 of the same file, etc.  For errors associated with an
+identified malloc'd/free'd block, for example reading free'd memory,
+Valgrind reports not only the location where the error happened, but
+also where the associated block was malloc'd/free'd.
+
+<p>Valgrind remembers all error reports.  When an error is detected,
+it is compared against old reports, to see if it is a duplicate.  If
+so, the error is noted, but no further commentary is emitted.  This
+avoids you being swamped with bazillions of duplicate error reports.
+
+<p>If you want to know how many times each error occurred, run with
+the <code>-v</code> option.  When execution finishes, all the reports
+are printed out, along with, and sorted by, their occurrence counts.
+This makes it easy to see which errors have occurred most frequently.
+
+<p>Errors are reported before the associated operation actually
+happens.  For example, if you program decides to read from address
+zero, Valgrind will emit a message to this effect, and the program
+will then duly die with a segmentation fault.
+
+<p>In general, you should try and fix errors in the order that they
+are reported.  Not doing so can be confusing.  For example, a program
+which copies uninitialised values to several memory locations, and
+later uses them, will generate several error messages.  The first such
+error message may well give the most direct clue to the root cause of
+the problem.
+
+<a name="suppress"></a>
+<h3>2.4&nbsp; Suppressing errors</h3>
+
+Valgrind detects numerous problems in the base libraries, such as the
+GNU C library, and the XFree86 client libraries, which come
+pre-installed on your GNU/Linux system.  You can't easily fix these,
+but you don't want to see these errors (and yes, there are many!)  So
+Valgrind reads a list of errors to suppress at startup.  By default
+this file is <code>redhat72.supp</code>, located in the Valgrind
+installation directory.  
+
+<p>You can modify and add to the suppressions file at your leisure, or
+write your own.  Multiple suppression files are allowed.  This is
+useful if part of your project contains errors you can't or don't want
+to fix, yet you don't want to continuously be reminded of them.
+
+<p>Each error to be suppressed is described very specifically, to
+minimise the possibility that a suppression-directive inadvertantly
+suppresses a bunch of similar errors which you did want to see.  The
+suppression mechanism is designed to allow precise yet flexible
+specification of errors to suppress.
+
+<p>If you use the <code>-v</code> flag, at the end of execution, Valgrind
+prints out one line for each used suppression, giving its name and the
+number of times it got used.  Here's the suppressions used by a run of
+<code>ls -l</code>:
+<pre>
+  --27579-- supp: 1 socketcall.connect(serv_addr)/__libc_connect/__nscd_getgrgid_r
+  --27579-- supp: 1 socketcall.connect(serv_addr)/__libc_connect/__nscd_getpwuid_r
+  --27579-- supp: 6 strrchr/_dl_map_object_from_fd/_dl_map_object
+</pre>
+
+<a name="flags"></a>
+<h3>2.5&nbsp; Command-line flags</h3>
+
+You invoke Valgrind like this:
+<pre>
+  valgrind [options-for-Valgrind] your-prog [options for your-prog]
+</pre>
+
+<p>Valgrind's default settings succeed in giving reasonable behaviour
+in most cases.  Available options, in no particular order, are as
+follows:
+<ul>
+  <li><code>--help</code></li><br>
+
+  <li><code>--version</code><br>
+      <p>The usual deal.</li><br><p>
+
+  <li><code>-v --verbose</code><br>
+      <p>Be more verbose.  Gives extra information on various aspects
+      of your program, such as: the shared objects loaded, the
+      suppressions used, the progress of the instrumentation engine,
+      and warnings about unusual behaviour.
+      </li><br><p>
+
+  <li><code>-q --quiet</code><br>
+      <p>Run silently, and only print error messages.  Useful if you
+      are running regression tests or have some other automated test
+      machinery.
+      </li><br><p>
+
+  <li><code>--demangle=no</code><br>
+      <code>--demangle=yes</code> [the default]
+      <p>Disable/enable automatic demangling (decoding) of C++ names.
+      Enabled by default.  When enabled, Valgrind will attempt to
+      translate encoded C++ procedure names back to something
+      approaching the original.  The demangler handles symbols mangled
+      by g++ versions 2.X and 3.X.
+
+      <p>An important fact about demangling is that function
+      names mentioned in suppressions files should be in their mangled
+      form.  Valgrind does not demangle function names when searching
+      for applicable suppressions, because to do otherwise would make
+      suppressions file contents dependent on the state of Valgrind's
+      demangling machinery, and would also be slow and pointless.
+      </li><br><p>
+
+  <li><code>--num-callers=&lt;number&gt;</code> [default=4]<br>
+      <p>By default, Valgrind shows four levels of function call names
+      to help you identify program locations.  You can change that
+      number with this option.  This can help in determining the
+      program's location in deeply-nested call chains.  Note that errors
+      are commoned up using only the top three function locations (the
+      place in the current function, and that of its two immediate
+      callers).  So this doesn't affect the total number of errors
+      reported.  
+      <p>
+      The maximum value for this is 50.  Note that higher settings
+      will make Valgrind run a bit more slowly and take a bit more
+      memory, but can be useful when working with programs with
+      deeply-nested call chains.  
+      </li><br><p>
+
+  <li><code>--gdb-attach=no</code> [the default]<br>
+      <code>--gdb-attach=yes</code>
+      <p>When enabled, Valgrind will pause after every error shown,
+      and print the line
+      <br>
+      <code>---- Attach to GDB ? --- [Return/N/n/Y/y/C/c] ----</code>
+      <p>
+      Pressing <code>Ret</code>, or <code>N</code> <code>Ret</code>
+      or <code>n</code> <code>Ret</code>, causes Valgrind not to
+      start GDB for this error.
+      <p>
+      <code>Y</code> <code>Ret</code>
+      or <code>y</code> <code>Ret</code> causes Valgrind to
+      start GDB, for the program at this point.  When you have
+      finished with GDB, quit from it, and the program will continue.
+      Trying to continue from inside GDB doesn't work.
+      <p>
+      <code>C</code> <code>Ret</code>
+      or <code>c</code> <code>Ret</code> causes Valgrind not to
+      start GDB, and not to ask again.
+      <p>
+      <code>--gdb-attach=yes</code> conflicts with 
+      <code>--trace-children=yes</code>.  You can't use them
+      together.  Valgrind refuses to start up in this situation.
+      </li><br><p>
+     
+  <li><code>--partial-loads-ok=yes</code> [the default]<br>
+      <code>--partial-loads-ok=no</code>
+      <p>Controls how Valgrind handles word (4-byte) loads from
+      addresses for which some bytes are addressible and others
+      are not.  When <code>yes</code> (the default), such loads
+      do not elicit an address error.  Instead, the loaded V bytes
+      corresponding to the illegal addresses indicate undefined, and
+      those corresponding to legal addresses are loaded from shadow 
+      memory, as usual.
+      <p>
+      When <code>no</code>, loads from partially
+      invalid addresses are treated the same as loads from completely
+      invalid addresses: an illegal-address error is issued,
+      and the resulting V bytes indicate valid data.
+      </li><br><p>
+
+  <li><code>--sloppy-malloc=no</code> [the default]<br>
+      <code>--sloppy-malloc=yes</code>
+      <p>When enabled, all requests for malloc/calloc are rounded up
+      to a whole number of machine words -- in other words, made
+      divisible by 4.  For example, a request for 17 bytes of space
+      would result in a 20-byte area being made available.  This works
+      around bugs in sloppy libraries which assume that they can
+      safely rely on malloc/calloc requests being rounded up in this
+      fashion.  Without the workaround, these libraries tend to
+      generate large numbers of errors when they access the ends of
+      these areas.  Valgrind snapshots dated 17 Feb 2002 and later are
+      cleverer about this problem, and you should no longer need to 
+      use this flag.
+      </li><br><p>
+
+  <li><code>--trace-children=no</code> [the default]</br>
+      <code>--trace-children=yes</code>
+      <p>When enabled, Valgrind will trace into child processes.  This
+      is confusing and usually not what you want, so is disabled by
+      default.</li><br><p>
+
+  <li><code>--freelist-vol=&lt;number></code> [default: 1000000]
+      <p>When the client program releases memory using free (in C) or
+      delete (C++), that memory is not immediately made available for
+      re-allocation.  Instead it is marked inaccessible and placed in
+      a queue of freed blocks.  The purpose is to delay the point at
+      which freed-up memory comes back into circulation.  This
+      increases the chance that Valgrind will be able to detect
+      invalid accesses to blocks for some significant period of time
+      after they have been freed.  
+      <p>
+      This flag specifies the maximum total size, in bytes, of the
+      blocks in the queue.  The default value is one million bytes.
+      Increasing this increases the total amount of memory used by
+      Valgrind but may detect invalid uses of freed blocks which would
+      otherwise go undetected.</li><br><p>
+
+  <li><code>--logfile-fd=&lt;number></code> [default: 2, stderr]
+      <p>Specifies the file descriptor on which Valgrind communicates
+      all of its messages.  The default, 2, is the standard error
+      channel.  This may interfere with the client's own use of
+      stderr.  To dump Valgrind's commentary in a file without using
+      stderr, something like the following works well (sh/bash
+      syntax):<br>
+      <code>&nbsp;&nbsp;
+            valgrind --logfile-fd=9 my_prog 9> logfile</code><br>
+      That is: tell Valgrind to send all output to file descriptor 9,
+      and ask the shell to route file descriptor 9 to "logfile".
+      </li><br><p>
+
+  <li><code>--suppressions=&lt;filename></code> [default:
+      /installation/directory/redhat72.supp] <p>Specifies an extra
+      file from which to read descriptions of errors to suppress.  You
+      may use as many extra suppressions files as you
+      like.</li><br><p>
+
+  <li><code>--leak-check=no</code> [default]<br>
+      <code>--leak-check=yes</code>
+      <p>When enabled, search for memory leaks when the client program
+      finishes.  A memory leak means a malloc'd block, which has not
+      yet been free'd, but to which no pointer can be found.  Such a
+      block can never be free'd by the program, since no pointer to it
+      exists.  Leak checking is disabled by default
+      because it tends to generate dozens of error messages.
+      </li><br><p>
+
+  <li><code>--show-reachable=no</code> [default]<br>
+      <code>--show-reachable=yes</code> <p>When disabled, the memory
+      leak detector only shows blocks for which it cannot find a
+      pointer to at all, or it can only find a pointer to the middle
+      of.  These blocks are prime candidates for memory leaks.  When
+      enabled, the leak detector also reports on blocks which it could
+      find a pointer to.  Your program could, at least in principle,
+      have freed such blocks before exit.  Contrast this to blocks for
+      which no pointer, or only an interior pointer could be found:
+      they are more likely to indicate memory leaks, because
+      you do not actually have a pointer to the start of the block
+      which you can hand to free(), even if you wanted to.
+      </li><br><p>
+
+  <li><code>--leak-resolution=low</code> [default]<br>
+      <code>--leak-resolution=med</code> <br>
+      <code>--leak-resolution=high</code>
+      <p>When doing leak checking, determines how willing Valgrind is
+      to consider different backtraces the same.  When set to
+      <code>low</code>, the default, only the first two entries need
+      match.  When <code>med</code>, four entries have to match.  When
+      <code>high</code>, all entries need to match.  
+      <p>
+      For hardcore leak debugging, you probably want to use
+      <code>--leak-resolution=high</code> together with 
+      <code>--num-callers=40</code> or some such large number.  Note
+      however that this can give an overwhelming amount of
+      information, which is why the defaults are 4 callers and
+      low-resolution matching.
+      <p>
+      Note that the <code>--leak-resolution=</code> setting does not
+      affect Valgrind's ability to find leaks.  It only changes how
+      the results are presented to you.
+      </li><br><p>
+
+  <li><code>--workaround-gcc296-bugs=no</code> [default]<br>
+      <code>--workaround-gcc296-bugs=yes</code> <p>When enabled,
+      assume that reads and writes some small distance below the stack
+      pointer <code>%esp</code> are due to bugs in gcc 2.96, and does
+      not report them.  The "small distance" is 256 bytes by default.
+      Note that gcc 2.96 is the default compiler on some popular Linux
+      distributions (RedHat 7.X, Mandrake) and so you may well need to
+      use this flag.  Do not use it if you do not have to, as it can
+      cause real errors to be overlooked.  A better option is to use a
+      gcc/g++ which works properly; 2.95.3 seems to be a good choice.
+      <p>
+      Unfortunately (27 Feb 02) it looks like g++ 3.0.4 is similarly
+      buggy, so you may need to issue this flag if you use 3.0.4.
+      </li><br><p>
+
+  <li><code>--client-perms=no</code> [default]<br>
+      <code>--client-perms=yes</code> <p>An experimental feature.
+      <p>
+      When enabled, and when <code>--instrument=yes</code> (which is
+      the default), Valgrind honours client directives to set and
+      query address range permissions.  This allows the client program
+      to tell Valgrind about changes in memory range permissions that
+      Valgrind would not otherwise know about, and so allows clients
+      to get Valgrind to do arbitrary custom checks.
+      <p>
+      Clients need to include the header file <code>valgrind.h</code>
+      to make this work.  The macros therein have the magical property
+      that they generate code in-line which Valgrind can spot.
+      However, the code does nothing when not run on Valgrind, so you
+      are not forced to run your program on Valgrind just because you
+      use the macros in this file.
+      <p>
+      A brief description of the available macros:
+      <ul>
+      <li><code>VALGRIND_MAKE_NOACCESS</code>,
+          <code>VALGRIND_MAKE_WRITABLE</code> and
+          <code>VALGRIND_MAKE_READABLE</code>.  These mark address
+          ranges as completely inaccessible, accessible but containing
+          undefined data, and accessible and containing defined data,
+          respectively.  Subsequent errors may have their faulting
+          addresses described in terms of these blocks.  Returns a
+          "block handle".
+      <p>
+      <li><code>VALGRIND_DISCARD</code>: At some point you may want
+          Valgrind to stop reporting errors in terms of the blocks
+          defined by the previous three macros.  To do this, the above
+          macros return a small-integer "block handle".  You can pass
+          this block handle to <code>VALGRIND_DISCARD</code>.  After
+          doing so, Valgrind will no longer be able to relate
+          addressing errors to the user-defined block associated with
+          the handle.  The permissions settings associated with the
+          handle remain in place; this just affects how errors are
+          reported, not whether they are reported.  Returns 1 for an
+          invalid handle and 0 for a valid handle (although passing
+          invalid handles is harmless).
+      <p>
+      <li><code>VALGRIND_CHECK_NOACCESS</code>,
+          <code>VALGRIND_CHECK_WRITABLE</code> and
+          <code>VALGRIND_CHECK_READABLE</code>: check immediately
+          whether or not the given address range has the relevant
+          property, and if not, print an error message.  Also, for the
+          convenience of the client, returns zero if the relevant
+          property holds; otherwise, the returned value is the address
+          of the first byte for which the property is not true.
+      <p>
+      <li><code>VALGRIND_CHECK_NOACCESS</code>: a quick and easy way
+          to find out whether Valgrind thinks a particular variable
+          (lvalue, to be precise) is addressible and defined.  Prints
+          an error message if not.  Returns no value.
+      <p>
+      <li><code>VALGRIND_MAKE_NOACCESS_STACK</code>: a highly
+          experimental feature.  Similarly to
+          <code>VALGRIND_MAKE_NOACCESS</code>, this marks an address
+          range as inaccessible, so that subsequent accesses to an
+          address in the range gives an error.  However, this macro
+          does not return a block handle.  Instead, all annotations
+          created like this are reviewed at each client
+          <code>ret</code> (subroutine return) instruction, and those
+          which now define an address range block the client's stack
+          pointer register (<code>%esp</code>) are automatically
+          deleted.
+          <p>
+          In other words, this macro allows the client to tell
+          Valgrind about red-zones on its own stack.  Valgrind
+          automatically discards this information when the stack
+          retreats past such blocks.  Beware: hacky and flaky.
+      </ul>
+      </li>
+      <p>
+      As of 17 March 02 (the time of writing this), there is a small
+      problem with all of these macros, which is that I haven't
+      figured out how to make them produce sensible (always-succeeds)
+      return values when the client is run on the real CPU or on
+      Valgrind without <code>--client-perms=yes</code>.  So if you
+      write client code which depends on the return values, be aware
+      that it may misbehave when not run with full Valgrindification.
+      If you always ignore the return values you should always be
+      safe.  I plan to fix this.
+</ul>
+
+There are also some options for debugging Valgrind itself.  You
+shouldn't need to use them in the normal run of things.  Nevertheless:
+
+<ul>
+
+  <li><code>--single-step=no</code> [default]<br>
+      <code>--single-step=yes</code>
+      <p>When enabled, each x86 insn is translated seperately into
+      instrumented code.  When disabled, translation is done on a
+      per-basic-block basis, giving much better translations.</li><br>
+      <p>
+
+  <li><code>--optimise=no</code><br>
+      <code>--optimise=yes</code> [default]
+      <p>When enabled, various improvements are applied to the
+      intermediate code, mainly aimed at allowing the simulated CPU's
+      registers to be cached in the real CPU's registers over several
+      simulated instructions.</li><br>
+      <p>
+
+  <li><code>--instrument=no</code><br>
+      <code>--instrument=yes</code> [default]
+      <p>When disabled, the translations don't actually contain any
+      instrumentation.</li><br>
+      <p>
+
+  <li><code>--cleanup=no</code><br>
+      <code>--cleanup=yes</code> [default]
+      <p>When enabled, various improvments are applied to the
+      post-instrumented intermediate code, aimed at removing redundant
+      value checks.</li><br>
+      <p>
+
+  <li><code>--trace-syscalls=no</code> [default]<br>
+      <code>--trace-syscalls=yes</code>
+      <p>Enable/disable tracing of system call intercepts.</li><br>
+      <p>
+
+  <li><code>--trace-signals=no</code> [default]<br>
+      <code>--trace-signals=yes</code>
+      <p>Enable/disable tracing of signal handling.</li><br>
+      <p>
+
+  <li><code>--trace-symtab=no</code> [default]<br>
+      <code>--trace-symtab=yes</code>
+      <p>Enable/disable tracing of symbol table reading.</li><br>
+      <p>
+
+  <li><code>--trace-malloc=no</code> [default]<br>
+      <code>--trace-malloc=yes</code>
+      <p>Enable/disable tracing of malloc/free (et al) intercepts.
+      </li><br>
+      <p>
+
+  <li><code>--stop-after=&lt;number></code> 
+      [default: infinity, more or less]
+      <p>After &lt;number> basic blocks have been executed, shut down
+      Valgrind and switch back to running the client on the real CPU.
+      </li><br>
+      <p>
+
+  <li><code>--dump-error=&lt;number></code>
+      [default: inactive]
+      <p>After the program has exited, show gory details of the
+      translation of the basic block containing the &lt;number>'th
+      error context.  When used with <code>--single-step=yes</code>, 
+      can show the
+      exact x86 instruction causing an error.</li><br>
+      <p>
+
+  <li><code>--smc-check=none</code><br>
+      <code>--smc-check=some</code> [default]<br>
+      <code>--smc-check=all</code>
+      <p>How carefully should Valgrind check for self-modifying code
+      writes, so that translations can be discarded?&nbsp; When
+      "none", no writes are checked.  When "some", only writes
+      resulting from moves from integer registers to memory are
+      checked.  When "all", all memory writes are checked, even those
+      with which are no sane program would generate code -- for
+      example, floating-point writes.</li>
+</ul>
+
+
+<a name="errormsgs">
+<h3>2.6&nbsp; Explaination of error messages</h3>
+
+Despite considerable sophistication under the hood, Valgrind can only
+really detect two kinds of errors, use of illegal addresses, and use
+of undefined values.  Nevertheless, this is enough to help you
+discover all sorts of memory-management nasties in your code.  This
+section presents a quick summary of what error messages mean.  The
+precise behaviour of the error-checking machinery is described in
+<a href="#machine">Section 4</a>.
+
+
+<h4>2.6.1&nbsp; Illegal read / Illegal write errors</h4>
+For example:
+<pre>
+  ==30975== Invalid read of size 4
+  ==30975==    at 0x40F6BBCC: (within /usr/lib/libpng.so.2.1.0.9)
+  ==30975==    by 0x40F6B804: (within /usr/lib/libpng.so.2.1.0.9)
+  ==30975==    by 0x40B07FF4: read_png_image__FP8QImageIO (kernel/qpngio.cpp:326)
+  ==30975==    by 0x40AC751B: QImageIO::read() (kernel/qimage.cpp:3621)
+  ==30975==    Address 0xBFFFF0E0 is not stack'd, malloc'd or free'd
+</pre>
+
+<p>This happens when your program reads or writes memory at a place
+which Valgrind reckons it shouldn't.  In this example, the program did
+a 4-byte read at address 0xBFFFF0E0, somewhere within the
+system-supplied library libpng.so.2.1.0.9, which was called from
+somewhere else in the same library, called from line 326 of
+qpngio.cpp, and so on.
+
+<p>Valgrind tries to establish what the illegal address might relate
+to, since that's often useful.  So, if it points into a block of
+memory which has already been freed, you'll be informed of this, and
+also where the block was free'd at..  Likewise, if it should turn out
+to be just off the end of a malloc'd block, a common result of
+off-by-one-errors in array subscripting, you'll be informed of this
+fact, and also where the block was malloc'd.
+
+<p>In this example, Valgrind can't identify the address.  Actually the
+address is on the stack, but, for some reason, this is not a valid
+stack address -- it is below the stack pointer, %esp, and that isn't
+allowed.
+
+<p>Note that Valgrind only tells you that your program is about to
+access memory at an illegal address.  It can't stop the access from
+happening.  So, if your program makes an access which normally would
+result in a segmentation fault, you program will still suffer the same
+fate -- but you will get a message from Valgrind immediately prior to
+this.  In this particular example, reading junk on the stack is
+non-fatal, and the program stays alive.
+
+
+<h4>2.6.2&nbsp; Use of uninitialised values</h4>
+For example:
+<pre>
+  ==19146== Use of uninitialised CPU condition code
+  ==19146==    at 0x402DFA94: _IO_vfprintf (_itoa.h:49)
+  ==19146==    by 0x402E8476: _IO_printf (printf.c:36)
+  ==19146==    by 0x8048472: main (tests/manuel1.c:8)
+  ==19146==    by 0x402A6E5E: __libc_start_main (libc-start.c:129)
+</pre>
+
+<p>An uninitialised-value use error is reported when your program uses
+a value which hasn't been initialised -- in other words, is undefined.
+Here, the undefined value is used somewhere inside the printf()
+machinery of the C library.  This error was reported when running the
+following small program:
+<pre>
+  int main()
+  {
+    int x;
+    printf ("x = %d\n", x);
+  }
+</pre>
+
+<p>It is important to understand that your program can copy around
+junk (uninitialised) data to its heart's content.  Valgrind observes
+this and keeps track of the data, but does not complain.  A complaint
+is issued only when your program attempts to make use of uninitialised
+data.  In this example, x is uninitialised.  Valgrind observes the
+value being passed to _IO_printf and thence to
+_IO_vfprintf, but makes no comment.  However,
+_IO_vfprintf has to examine the value of x
+so it can turn it into the corresponding ASCII string, and it is at
+this point that Valgrind complains.
+
+<p>Sources of uninitialised data tend to be:
+<ul>
+  <li>Local variables in procedures which have not been initialised,
+      as in the example above.</li><br><p>
+
+  <li>The contents of malloc'd blocks, before you write something
+      there.  In C++, the new operator is a wrapper round malloc, so
+      if you create an object with new, its fields will be
+      uninitialised until you fill them in, which is only Right and
+      Proper.</li>
+</ul>
+
+
+
+<h4>2.6.3&nbsp; Illegal frees</h4>
+For example:
+<pre>
+  ==7593== Invalid free()
+  ==7593==    at 0x4004FFDF: free (ut_clientmalloc.c:577)
+  ==7593==    by 0x80484C7: main (tests/doublefree.c:10)
+  ==7593==    by 0x402A6E5E: __libc_start_main (libc-start.c:129)
+  ==7593==    by 0x80483B1: (within tests/doublefree)
+  ==7593==    Address 0x3807F7B4 is 0 bytes inside a block of size 177 free'd
+  ==7593==    at 0x4004FFDF: free (ut_clientmalloc.c:577)
+  ==7593==    by 0x80484C7: main (tests/doublefree.c:10)
+  ==7593==    by 0x402A6E5E: __libc_start_main (libc-start.c:129)
+  ==7593==    by 0x80483B1: (within tests/doublefree)
+</pre>
+<p>Valgrind keeps track of the blocks allocated by your program with
+malloc/new, so it can know exactly whether or not the argument to
+free/delete is legitimate or not.  Here, this test program has
+freed the same block twice.  As with the illegal read/write errors,
+Valgrind attempts to make sense of the address free'd.  If, as
+here, the address is one which has previously been freed, you wil
+be told that -- making duplicate frees of the same block easy to spot.
+
+
+<h4>2.6.4&nbsp; Passing system call parameters with inadequate
+read/write permissions</h4>
+
+Valgrind checks all parameters to system calls.  If a system call
+needs to read from a buffer provided by your program, Valgrind checks
+that the entire buffer is addressible and has valid data, ie, it is
+readable.  And if the system call needs to write to a user-supplied
+buffer, Valgrind checks that the buffer is addressible.  After the
+system call, Valgrind updates its administrative information to
+precisely reflect any changes in memory permissions caused by the
+system call.
+
+<p>Here's an example of a system call with an invalid parameter:
+<pre>
+  #include &lt;stdlib.h>
+  #include &lt;unistd.h>
+  int main( void )
+  {
+    char* arr = malloc(10);
+    (void) write( 1 /* stdout */, arr, 10 );
+    return 0;
+  }
+</pre>
+
+<p>You get this complaint ...
+<pre>
+  ==8230== Syscall param write(buf) lacks read permissions
+  ==8230==    at 0x4035E072: __libc_write
+  ==8230==    by 0x402A6E5E: __libc_start_main (libc-start.c:129)
+  ==8230==    by 0x80483B1: (within tests/badwrite)
+  ==8230==    by &lt;bogus frame pointer> ???
+  ==8230==    Address 0x3807E6D0 is 0 bytes inside a block of size 10 alloc'd
+  ==8230==    at 0x4004FEE6: malloc (ut_clientmalloc.c:539)
+  ==8230==    by 0x80484A0: main (tests/badwrite.c:6)
+  ==8230==    by 0x402A6E5E: __libc_start_main (libc-start.c:129)
+  ==8230==    by 0x80483B1: (within tests/badwrite)
+</pre>
+
+<p>... because the program has tried to write uninitialised junk from
+the malloc'd block to the standard output.
+
+
+<h4>2.6.5&nbsp; Warning messages you might see</h4>
+
+Most of these only appear if you run in verbose mode (enabled by
+<code>-v</code>):
+<ul>
+<li> <code>More than 50 errors detected.  Subsequent errors
+     will still be recorded, but in less detail than before.</code>
+     <br>
+     After 50 different errors have been shown, Valgrind becomes 
+     more conservative about collecting them.  It then requires only 
+     the program counters in the top two stack frames to match when
+     deciding whether or not two errors are really the same one.
+     Prior to this point, the PCs in the top four frames are required
+     to match.  This hack has the effect of slowing down the
+     appearance of new errors after the first 50.  The 50 constant can
+     be changed by recompiling Valgrind.
+<p>
+<li> <code>More than 500 errors detected.  I'm not reporting any more.
+     Final error counts may be inaccurate.  Go fix your
+     program!</code>
+     <br>
+     After 500 different errors have been detected, Valgrind ignores
+     any more.  It seems unlikely that collecting even more different
+     ones would be of practical help to anybody, and it avoids the
+     danger that Valgrind spends more and more of its time comparing
+     new errors against an ever-growing collection.  As above, the 500
+     number is a compile-time constant.
+<p>
+<li> <code>Warning: client exiting by calling exit(&lt;number>).
+     Bye!</code>
+     <br>
+     Your program has called the <code>exit</code> system call, which
+     will immediately terminate the process.  You'll get no exit-time
+     error summaries or leak checks.  Note that this is not the same
+     as your program calling the ANSI C function <code>exit()</code>
+     -- that causes a normal, controlled shutdown of Valgrind.
+<p>
+<li> <code>Warning: client switching stacks?</code>
+     <br>
+     Valgrind spotted such a large change in the stack pointer, %esp,
+     that it guesses the client is switching to a different stack.
+     At this point it makes a kludgey guess where the base of the new
+     stack is, and sets memory permissions accordingly.  You may get
+     many bogus error messages following this, if Valgrind guesses
+     wrong.  At the moment "large change" is defined as a change of
+     more that 2000000 in the value of the %esp (stack pointer)
+     register.
+<p>
+<li> <code>Warning: client attempted to close Valgrind's logfile fd &lt;number>
+     </code>
+     <br>
+     Valgrind doesn't allow the client
+     to close the logfile, because you'd never see any diagnostic
+     information after that point.  If you see this message,
+     you may want to use the <code>--logfile-fd=&lt;number></code> 
+     option to specify a different logfile file-descriptor number.
+<p>
+<li> <code>Warning: noted but unhandled ioctl &lt;number></code>
+     <br>
+     Valgrind observed a call to one of the vast family of
+     <code>ioctl</code> system calls, but did not modify its
+     memory status info (because I have not yet got round to it).
+     The call will still have gone through, but you may get spurious
+     errors after this as a result of the non-update of the memory info.
+<p>
+<li> <code>Warning: unblocking signal &lt;number> due to
+     sigprocmask</code>
+     <br>
+     Really just a diagnostic from the signal simulation machinery.  
+     This message will appear if your program handles a signal by
+     first <code>longjmp</code>ing out of the signal handler,
+     and then unblocking the signal with <code>sigprocmask</code>
+     -- a standard signal-handling idiom.
+<p>
+<li> <code>Warning: bad signal number &lt;number> in __NR_sigaction.</code>
+     <br>
+     Probably indicates a bug in the signal simulation machinery.
+<p>
+<li> <code>Warning: set address range perms: large range &lt;number></code>
+     <br> 
+     Diagnostic message, mostly for my benefit, to do with memory 
+     permissions.
+</ul>
+
+
+<a name="suppfiles"></a>
+<h3>2.7&nbsp; Writing suppressions files</h3>
+
+A suppression file describes a bunch of errors which, for one reason
+or another, you don't want Valgrind to tell you about.  Usually the
+reason is that the system libraries are buggy but unfixable, at least
+within the scope of the current debugging session.  Multiple
+suppresions files are allowed.  By default, Valgrind uses
+<code>linux24.supp</code> in the directory where it is installed.
+
+<p>
+You can ask to add suppressions from another file, by specifying
+<code>--suppressions=/path/to/file.supp</code>.
+
+<p>Each suppression has the following components:<br>
+<ul>
+
+  <li>Its name.  This merely gives a handy name to the suppression, by
+      which it is referred to in the summary of used suppressions
+      printed out when a program finishes.  It's not important what
+      the name is; any identifying string will do.
+      <p>
+
+  <li>The nature of the error to suppress.  Either: 
+      <code>Value1</code>, 
+      <code>Value2</code>,
+      <code>Value4</code>,
+      <code>Value8</code> or 
+      <code>Value0</code>,
+      meaning an uninitialised-value error when
+      using a value of 1, 2, 4 or 8 bytes, 
+      or the CPU's condition codes, respectively.  Or: 
+      <code>Addr1</code>,
+      <code>Addr2</code>, 
+      <code>Addr4</code> or 
+      <code>Addr8</code>, meaning an invalid address during a
+      memory access of 1, 2, 4 or 8 bytes respectively.  Or 
+      <code>Param</code>,
+      meaning an invalid system call parameter error.  Or
+      <code>Free</code>, meaning an invalid or mismatching free.</li><br>
+      <p>
+
+  <li>The "immediate location" specification.  For Value and Addr
+      errors, is either the name of the function in which the error
+      occurred, or, failing that, the full path the the .so file
+      containing the error location.  For Param errors, is the name of
+      the offending system call parameter.  For Free errors, is the
+      name of the function doing the freeing (eg, <code>free</code>,
+      <code>__builtin_vec_delete</code>, etc)</li><br>
+      <p>
+
+  <li>The caller of the above "immediate location".  Again, either a
+      function or shared-object name.</li><br>
+      <p>
+
+  <li>Optionally, one or two extra calling-function or object names,
+      for greater precision.</li>
+</ul>
+
+<p>
+Locations may be either names of shared objects or wildcards matching
+function names.  They begin <code>obj:</code> and <code>fun:</code>
+respectively.  Function and object names to match against may use the 
+wildcard characters <code>*</code> and <code>?</code>.
+
+A suppression only suppresses an error when the error matches all the
+details in the suppression.  Here's an example:
+<pre>
+  {
+    __gconv_transform_ascii_internal/__mbrtowc/mbtowc
+    Value4
+    fun:__gconv_transform_ascii_internal
+    fun:__mbr*toc
+    fun:mbtowc
+  }
+</pre>
+
+<p>What is means is: suppress a use-of-uninitialised-value error, when
+the data size is 4, when it occurs in the function
+<code>__gconv_transform_ascii_internal</code>, when that is called
+from any function of name matching <code>__mbr*toc</code>, 
+when that is called from
+<code>mbtowc</code>.  It doesn't apply under any other circumstances.
+The string by which this suppression is identified to the user is
+__gconv_transform_ascii_internal/__mbrtowc/mbtowc.
+
+<p>Another example:
+<pre>
+  {
+    libX11.so.6.2/libX11.so.6.2/libXaw.so.7.0
+    Value4
+    obj:/usr/X11R6/lib/libX11.so.6.2
+    obj:/usr/X11R6/lib/libX11.so.6.2
+    obj:/usr/X11R6/lib/libXaw.so.7.0
+  }
+</pre>
+
+<p>Suppress any size 4 uninitialised-value error which occurs anywhere
+in <code>libX11.so.6.2</code>, when called from anywhere in the same
+library, when called from anywhere in <code>libXaw.so.7.0</code>.  The
+inexact specification of locations is regrettable, but is about all
+you can hope for, given that the X11 libraries shipped with Red Hat
+7.2 have had their symbol tables removed.
+
+<p>Note -- since the above two examples did not make it clear -- that
+you can freely mix the <code>obj:</code> and <code>fun:</code>
+styles of description within a single suppression record.
+
+
+<a name="install"></a>
+<h3>2.8&nbsp; Building and installing</h3>
+At the moment, very rudimentary.
+
+<p>The tarball is set up for a standard Red Hat 7.1 (6.2) machine.  To
+build, just do "make".  No configure script, no autoconf, no nothing.
+
+<p>The files needed for installation are: valgrind.so, valgring.so,
+valgrind, VERSION, redhat72.supp (or redhat62.supp). You can copy
+these to any directory you like. However, you then need to edit the
+shell script "valgrind". On line 4, set the environment variable
+<code>VALGRIND</code> to point to the directory you have copied the
+installation into.
+
+
+<a name="problems"></a>
+<h3>2.9&nbsp; If you have problems</h3>
+Mail me (<a href="mailto:jseward@acm.org">jseward@acm.org</a>).
+
+<p>See <a href="#limits">Section 4</a> for the known limitations of
+Valgrind, and for a list of programs which are known not to work on
+it.
+
+<p>The translator/instrumentor has a lot of assertions in it.  They
+are permanently enabled, and I have no plans to disable them.  If one
+of these breaks, please mail me!
+
+<p>If you get an assertion failure on the expression
+<code>chunkSane(ch)</code> in <code>vg_free()</code> in
+<code>vg_malloc.c</code>, this may have happened because your program
+wrote off the end of a malloc'd block, or before its beginning.
+Valgrind should have emitted a proper message to that effect before
+dying in this way.  This is a known problem which I should fix.
+<p>
+
+<hr width="100%">
+
+<a name="machine"></a>
+<h2>3&nbsp; Details of the checking machinery</h2>
+
+Read this section if you want to know, in detail, exactly what and how
+Valgrind is checking.
+
+<a name="vvalue"></a>
+<h3>3.1&nbsp; Valid-value (V) bits</h3>
+
+It is simplest to think of Valgrind implementing a synthetic Intel x86
+CPU which is identical to a real CPU, except for one crucial detail.
+Every bit (literally) of data processed, stored and handled by the
+real CPU has, in the synthetic CPU, an associated "valid-value" bit,
+which says whether or not the accompanying bit has a legitimate value.
+In the discussions which follow, this bit is referred to as the V
+(valid-value) bit.
+
+<p>Each byte in the system therefore has a 8 V bits which accompanies
+it wherever it goes.  For example, when the CPU loads a word-size item
+(4 bytes) from memory, it also loads the corresponding 32 V bits from
+a bitmap which stores the V bits for the process' entire address
+space.  If the CPU should later write the whole or some part of that
+value to memory at a different address, the relevant V bits will be
+stored back in the V-bit bitmap.
+
+<p>In short, each bit in the system has an associated V bit, which
+follows it around everywhere, even inside the CPU.  Yes, the CPU's
+(integer) registers have their own V bit vectors.
+
+<p>Copying values around does not cause Valgrind to check for, or
+report on, errors.  However, when a value is used in a way which might
+conceivably affect the outcome of your program's computation, the
+associated V bits are immediately checked.  If any of these indicate
+that the value is undefined, an error is reported.
+
+<p>Here's an (admittedly nonsensical) example:
+<pre>
+  int i, j;
+  int a[10], b[10];
+  for (i = 0; i &lt; 10; i++) {
+    j = a[i];
+    b[i] = j;
+  }
+</pre>
+
+<p>Valgrind emits no complaints about this, since it merely copies
+uninitialised values from <code>a[]</code> into <code>b[]</code>, and
+doesn't use them in any way.  However, if the loop is changed to
+<pre>
+  for (i = 0; i &lt; 10; i++) {
+    j += a[i];
+  }
+  if (j == 77) 
+     printf("hello there\n");
+</pre>
+then Valgrind will complain, at the <code>if</code>, that the
+condition depends on uninitialised values.
+
+<p>Most low level operations, such as adds, cause Valgrind to 
+use the V bits for the operands to calculate the V bits for the
+result.  Even if the result is partially or wholly undefined,
+it does not complain.
+
+<p>Checks on definedness only occur in two places: when a value is
+used to generate a memory address, and where control flow decision
+needs to be made.  Also, when a system call is detected, valgrind
+checks definedness of parameters as required.
+
+<p>If a check should detect undefinedness, and error message is
+issued.  The resulting value is subsequently regarded as well-defined.
+To do otherwise would give long chains of error messages.  In effect,
+we say that undefined values are non-infectious.
+
+<p>This sounds overcomplicated.  Why not just check all reads from
+memory, and complain if an undefined value is loaded into a CPU register? 
+Well, that doesn't work well, because perfectly legitimate C programs routinely
+copy uninitialised values around in memory, and we don't want endless complaints
+about that.  Here's the canonical example.  Consider a struct
+like this:
+<pre>
+  struct S { int x; char c; };
+  struct S s1, s2;
+  s1.x = 42;
+  s1.c = 'z';
+  s2 = s1;
+</pre>
+
+<p>The question to ask is: how large is <code>struct S</code>, in
+bytes?  An int is 4 bytes and a char one byte, so perhaps a struct S
+occupies 5 bytes?  Wrong.  All (non-toy) compilers I know of will
+round the size of <code>struct S</code> up to a whole number of words,
+in this case 8 bytes.  Not doing this forces compilers to generate
+truly appalling code for subscripting arrays of <code>struct
+S</code>'s.
+
+<p>So s1 occupies 8 bytes, yet only 5 of them will be initialised.
+For the assignment <code>s2 = s1</code>, gcc generates code to copy
+all 8 bytes wholesale into <code>s2</code> without regard for their
+meaning.  If Valgrind simply checked values as they came out of
+memory, it would yelp every time a structure assignment like this
+happened.  So the more complicated semantics described above is
+necessary.  This allows gcc to copy <code>s1</code> into
+<code>s2</code> any way it likes, and a warning will only be emitted
+if the uninitialised values are later used.
+
+<p>One final twist to this story.  The above scheme allows garbage to
+pass through the CPU's integer registers without complaint.  It does
+this by giving the integer registers V tags, passing these around in
+the expected way.  This complicated and computationally expensive to
+do, but is necessary.  Valgrind is more simplistic about
+floating-point loads and stores.  In particular, V bits for data read
+as a result of floating-point loads are checked at the load
+instruction.  So if your program uses the floating-point registers to
+do memory-to-memory copies, you will get complaints about
+uninitialised values.  Fortunately, I have not yet encountered a
+program which (ab)uses the floating-point registers in this way.
+
+<a name="vaddress"></a>
+<h3>3.2&nbsp; Valid-address (A) bits</h3>
+
+Notice that the previous section describes how the validity of values
+is established and maintained without having to say whether the
+program does or does not have the right to access any particular
+memory location.  We now consider the latter issue.
+
+<p>As described above, every bit in memory or in the CPU has an
+associated valid-value (V) bit.  In addition, all bytes in memory, but
+not in the CPU, have an associated valid-address (A) bit.  This
+indicates whether or not the program can legitimately read or write
+that location.  It does not give any indication of the validity or the
+data at that location -- that's the job of the V bits -- only whether
+or not the location may be accessed.
+
+<p>Every time your program reads or writes memory, Valgrind checks the
+A bits associated with the address.  If any of them indicate an
+invalid address, an error is emitted.  Note that the reads and writes
+themselves do not change the A bits, only consult them.
+
+<p>So how do the A bits get set/cleared?  Like this:
+
+<ul>
+  <li>When the program starts, all the global data areas are marked as
+      accessible.</li><br>
+      <p>
+
+  <li>When the program does malloc/new, the A bits for the exactly the
+      area allocated, and not a byte more, are marked as accessible.
+      Upon freeing the area the A bits are changed to indicate
+      inaccessibility.</li><br>
+      <p>
+
+  <li>When the stack pointer register (%esp) moves up or down, A bits
+      are set.  The rule is that the area from %esp up to the base of
+      the stack is marked as accessible, and below %esp is
+      inaccessible.  (If that sounds illogical, bear in mind that the
+      stack grows down, not up, on almost all Unix systems, including
+      GNU/Linux.)  Tracking %esp like this has the useful side-effect
+      that the section of stack used by a function for local variables
+      etc is automatically marked accessible on function entry and
+      inaccessible on exit.</li><br>
+      <p>
+
+  <li>When doing system calls, A bits are changed appropriately.  For
+      example, mmap() magically makes files appear in the process's
+      address space, so the A bits must be updated if mmap()
+      succeeds.</li><br>
+</ul>
+
+
+<a name="together"></a>
+<h3>3.3&nbsp; Putting it all together</h3>
+Valgrind's checking machinery can be summarised as follows:
+
+<ul>
+  <li>Each byte in memory has 8 associated V (valid-value) bits,
+      saying whether or not the byte has a defined value, and a single
+      A (valid-address) bit, saying whether or not the program
+      currently has the right to read/write that address.</li><br>
+      <p>
+
+  <li>When memory is read or written, the relevant A bits are
+      consulted.  If they indicate an invalid address, Valgrind emits
+      an Invalid read or Invalid write error.</li><br>
+      <p>
+
+  <li>When memory is read into the CPU's integer registers, the
+      relevant V bits are fetched from memory and stored in the
+      simulated CPU.  They are not consulted.</li><br>
+      <p>
+
+  <li>When an integer register is written out to memory, the V bits
+      for that register are written back to memory too.</li><br>
+      <p>
+
+  <li>When memory is read into the CPU's floating point registers, the
+      relevant V bits are read from memory and they are immediately
+      checked.  If any are invalid, an uninitialised value error is
+      emitted.  This precludes using the floating-point registers to
+      copy possibly-uninitialised memory, but simplifies Valgrind in
+      that it does not have to track the validity status of the
+      floating-point registers.</li><br>
+      <p>
+
+  <li>As a result, when a floating-point register is written to
+      memory, the associated V bits are set to indicate a valid
+      value.</li><br>
+      <p>
+
+  <li>When values in integer CPU registers are used to generate a
+      memory address, or to determine the outcome of a conditional
+      branch, the V bits for those values are checked, and an error
+      emitted if any of them are undefined.</li><br>
+      <p>
+
+  <li>When values in integer CPU registers are used for any other
+      purpose, Valgrind computes the V bits for the result, but does
+      not check them.</li><br>
+      <p>
+
+  <li>One the V bits for a value in the CPU have been checked, they
+      are then set to indicate validity.  This avoids long chains of
+      errors.</li><br>
+      <p>
+
+  <li>When values are loaded from memory, valgrind checks the A bits
+      for that location and issues an illegal-address warning if
+      needed.  In that case, the V bits loaded are forced to indicate
+      Valid, despite the location being invalid.
+      <p>
+      This apparently strange choice reduces the amount of confusing
+      information presented to the user.  It avoids the
+      unpleasant phenomenon in which memory is read from a place which
+      is both unaddressible and contains invalid values, and, as a
+      result, you get not only an invalid-address (read/write) error,
+      but also a potentially large set of uninitialised-value errors,
+      one for every time the value is used.
+      <p>
+      There is a hazy boundary case to do with multi-byte loads from
+      addresses which are partially valid and partially invalid.  See
+      details of the flag <code>--partial-loads-ok</code> for details.
+      </li><br>
+</ul>
+
+Valgrind intercepts calls to malloc, calloc, realloc, valloc,
+memalign, free, new and delete.  The behaviour you get is:
+
+<ul>
+
+  <li>malloc/new: the returned memory is marked as addressible but not
+      having valid values.  This means you have to write on it before
+      you can read it.</li><br>
+      <p>
+
+  <li>calloc: returned memory is marked both addressible and valid,
+      since calloc() clears the area to zero.</li><br>
+      <p>
+
+  <li>realloc: if the new size is larger than the old, the new section
+      is addressible but invalid, as with malloc.</li><br>
+      <p>
+
+  <li>If the new size is smaller, the dropped-off section is marked as
+      unaddressible.  You may only pass to realloc a pointer
+      previously issued to you by malloc/calloc/new/realloc.</li><br>
+      <p>
+
+  <li>free/delete: you may only pass to free a pointer previously
+      issued to you by malloc/calloc/new/realloc, or the value
+      NULL. Otherwise, Valgrind complains.  If the pointer is indeed
+      valid, Valgrind marks the entire area it points at as
+      unaddressible, and places the block in the freed-blocks-queue.
+      The aim is to defer as long as possible reallocation of this
+      block.  Until that happens, all attempts to access it will
+      elicit an invalid-address error, as you would hope.</li><br>
+</ul>
+
+
+
+<a name="signals"></a>
+<h3>3.4&nbsp; Signals</h3>
+
+Valgrind provides suitable handling of signals, so, provided you stick
+to POSIX stuff, you should be ok.  Basic sigaction() and sigprocmask()
+are handled.  Signal handlers may return in the normal way or do
+longjmp(); both should work ok.  As specified by POSIX, a signal is
+blocked in its own handler.  Default actions for signals should work
+as before.  Etc, etc.
+
+<p>Under the hood, dealing with signals is a real pain, and Valgrind's
+simulation leaves much to be desired.  If your program does
+way-strange stuff with signals, bad things may happen.  If so, let me
+know.  I don't promise to fix it, but I'd at least like to be aware of
+it.
+
+
+<a name="leaks"><a/>
+<h3>3.5&nbsp; Memory leak detection</h3>
+
+Valgrind keeps track of all memory blocks issued in response to calls
+to malloc/calloc/realloc/new.  So when the program exits, it knows
+which blocks are still outstanding -- have not been returned, in other
+words.  Ideally, you want your program to have no blocks still in use
+at exit.  But many programs do.
+
+<p>For each such block, Valgrind scans the entire address space of the
+process, looking for pointers to the block.  One of three situations
+may result:
+
+<ul>
+  <li>A pointer to the start of the block is found.  This usually
+      indicates programming sloppiness; since the block is still
+      pointed at, the programmer could, at least in principle, free'd
+      it before program exit.</li><br>
+      <p>
+
+  <li>A pointer to the interior of the block is found.  The pointer
+      might originally have pointed to the start and have been moved
+      along, or it might be entirely unrelated.  Valgrind deems such a
+      block as "dubious", that is, possibly leaked,
+      because it's unclear whether or
+      not a pointer to it still exists.</li><br>
+      <p>
+
+  <li>The worst outcome is that no pointer to the block can be found.
+      The block is classified as "leaked", because the
+      programmer could not possibly have free'd it at program exit,
+      since no pointer to it exists.  This might be a symptom of
+      having lost the pointer at some earlier point in the
+      program.</li>
+</ul>
+
+Valgrind reports summaries about leaked and dubious blocks.
+For each such block, it will also tell you where the block was
+allocated.  This should help you figure out why the pointer to it has
+been lost.  In general, you should attempt to ensure your programs do
+not have any leaked or dubious blocks at exit.
+
+<p>The precise area of memory in which Valgrind searches for pointers
+is: all naturally-aligned 4-byte words for which all A bits indicate
+addressibility and all V bits indicated that the stored value is
+actually valid.
+
+<p><hr width="100%">
+
+
+<a name="limits"></a>
+<h2>4&nbsp; Limitations</h2>
+
+The following list of limitations seems depressingly long.  However,
+most programs actually work fine.
+
+<p>Valgrind will run x86-GNU/Linux ELF dynamically linked binaries, on
+a kernel 2.4.X system, subject to the following constraints:
+
+<ul>
+  <li>No MMX, SSE, SSE2, 3DNow instructions.  If the translator
+      encounters these, Valgrind will simply give up.  It may be
+      possible to add support for them at a later time. Intel added a
+      few instructions such as "cmov" to the integer instruction set
+      on Pentium and later processors, and these are supported.
+      Nevertheless it's safest to think of Valgrind as implementing
+      the 486 instruction set.</li><br>
+      <p>
+
+  <li>Multithreaded programs are not supported, since I haven't yet
+      figured out how to do this.  To be more specific, it is the
+      "clone" system call which is not supported.  A program calls
+      "clone" to create threads.  Valgrind will abort if this
+      happens.</li><nr>
+      <p>
+
+  <li>Valgrind assumes that the floating point registers are not used
+      as intermediaries in memory-to-memory copies, so it immediately
+      checks V bits in floating-point loads/stores.  If you want to
+      write code which copies around possibly-uninitialised values,
+      you must ensure these travel through the integer registers, not
+      the FPU.</li><br>
+      <p>
+
+  <li>If your program does its own memory management, rather than
+      using malloc/new/free/delete, it should still work, but
+      Valgrind's error checking won't be so effective.</li><br>
+      <p>
+
+  <li>Valgrind's signal simulation is not as robust as it could be.
+      Basic POSIX-compliant sigaction and sigprocmask functionality is
+      supplied, but it's conceivable that things could go badly awry
+      if you do wierd things with signals.  Workaround: don't.
+      Programs that do non-POSIX signal tricks are in any case
+      inherently unportable, so should be avoided if
+      possible.</li><br>
+      <p>
+
+  <li>I have no idea what happens if programs try to handle signals on
+      an alternate stack (sigaltstack).  YMMV.</li><br>
+      <p>
+
+  <li>Programs which switch stacks are not well handled.  Valgrind
+      does have support for this, but I don't have great faith in it.
+      It's difficult -- there's no cast-iron way to decide whether a
+      large change in %esp is as a result of the program switching
+      stacks, or merely allocating a large object temporarily on the
+      current stack -- yet Valgrind needs to handle the two situations
+      differently.</li><br>
+      <p>
+
+  <li>x86 instructions, and system calls, have been implemented on
+      demand.  So it's possible, although unlikely, that a program
+      will fall over with a message to that effect.  If this happens,
+      please mail me ALL the details printed out, so I can try and
+      implement the missing feature.</li><br>
+      <p>
+
+  <li>x86 floating point works correctly, but floating-point code may
+      run even more slowly than integer code, due to my simplistic
+      approach to FPU emulation.</li><br>
+      <p>
+
+  <li>You can't Valgrind-ize statically linked binaries.  Valgrind
+      relies on the dynamic-link mechanism to gain control at
+      startup.</li><br>
+      <p>
+
+  <li>Memory consumption of your program is majorly increased whilst
+      running under Valgrind.  This is due to the large amount of
+      adminstrative information maintained behind the scenes.  Another
+      cause is that Valgrind dynamically translates the original
+      executable and never throws any translation away, except in
+      those rare cases where self-modifying code is detected.
+      Translated, instrumented code is 8-12 times larger than the
+      original (!) so you can easily end up with 15+ MB of
+      translations when running (eg) a web browser.  There's not a lot
+      you can do about this -- use Valgrind on a fast machine with a lot
+      of memory and swap space.  At some point I may implement a LRU
+      caching scheme for translations, so as to bound the maximum
+      amount of memory devoted to them, to say 8 or 16 MB.</li>
+</ul>
+
+
+Programs which are known not to work are:
+
+<ul>
+  <li>Netscape 4.76 works pretty well on some platforms -- quite
+      nicely on my AMD K6-III (400 MHz).  I can surf, do mail, etc, no
+      problem.  On other platforms is has been observed to crash
+      during startup.  Despite much investigation I can't figure out
+      why.</li><br>
+      <p>
+
+  <li>kpackage (a KDE front end to rpm) dies because the CPUID
+      instruction is unimplemented.  Easy to fix.</li><br>
+      <p>
+
+  <li>knode (a KDE newsreader) tries to do multithreaded things, and
+      fails.</li><br>
+      <p>
+
+  <li>emacs starts up but immediately concludes it is out of memory
+      and aborts.  Emacs has it's own memory-management scheme, but I
+      don't understand why this should interact so badly with
+      Valgrind.</li><br>
+      <p>
+
+  <li>Gimp and Gnome and GTK-based apps die early on because
+      of unimplemented system call wrappers.  (I'm a KDE user :)
+      This wouldn't be hard to fix.
+      </li><br>
+      <p>
+
+  <li>As a consequence of me being a KDE user, almost all KDE apps
+      work ok -- except those which are multithreaded.
+      </li><br>
+      <p>
+</ul>
+
+
+<p><hr width="100%">
+
+
+<a name="howitworks"></a>
+<h2>5&nbsp; How it works -- a rough overview</h2>
+Some gory details, for those with a passion for gory details.  You
+don't need to read this section if all you want to do is use Valgrind.
+
+<a name="startb"></a>
+<h3>5.1&nbsp; Getting started</h3>
+
+Valgrind is compiled into a shared object, valgrind.so.  The shell
+script valgrind sets the LD_PRELOAD environment variable to point to
+valgrind.so.  This causes the .so to be loaded as an extra library to
+any subsequently executed dynamically-linked ELF binary, viz, the
+program you want to debug.
+
+<p>The dynamic linker allows each .so in the process image to have an
+initialisation function which is run before main().  It also allows
+each .so to have a finalisation function run after main() exits.
+
+<p>When valgrind.so's initialisation function is called by the dynamic
+linker, the synthetic CPU to starts up.  The real CPU remains locked
+in valgrind.so for the entire rest of the program, but the synthetic
+CPU returns from the initialisation function.  Startup of the program
+now continues as usual -- the dynamic linker calls all the other .so's
+initialisation routines, and eventually runs main().  This all runs on
+the synthetic CPU, not the real one, but the client program cannot
+tell the difference.
+
+<p>Eventually main() exits, so the synthetic CPU calls valgrind.so's
+finalisation function.  Valgrind detects this, and uses it as its cue
+to exit.  It prints summaries of all errors detected, possibly checks
+for memory leaks, and then exits the finalisation routine, but now on
+the real CPU.  The synthetic CPU has now lost control -- permanently
+-- so the program exits back to the OS on the real CPU, just as it
+would have done anyway.
+
+<p>On entry, Valgrind switches stacks, so it runs on its own stack.
+On exit, it switches back.  This means that the client program
+continues to run on its own stack, so we can switch back and forth
+between running it on the simulated and real CPUs without difficulty.
+This was an important design decision, because it makes it easy (well,
+significantly less difficult) to debug the synthetic CPU.
+
+
+<a name="engine"></a>
+<h3>5.2&nbsp; The translation/instrumentation engine</h3>
+
+Valgrind does not directly run any of the original program's code.  Only
+instrumented translations are run.  Valgrind maintains a translation
+table, which allows it to find the translation quickly for any branch
+target (code address).  If no translation has yet been made, the
+translator - a just-in-time translator - is summoned.  This makes an
+instrumented translation, which is added to the collection of
+translations.  Subsequent jumps to that address will use this
+translation.
+
+<p>Valgrind can optionally check writes made by the application, to
+see if they are writing an address contained within code which has
+been translated.  Such a write invalidates translations of code
+bracketing the written address.  Valgrind will discard the relevant
+translations, which causes them to be re-made, if they are needed
+again, reflecting the new updated data stored there.  In this way,
+self modifying code is supported.  In practice I have not found any
+Linux applications which use self-modifying-code.
+
+<p>The JITter translates basic blocks -- blocks of straight-line-code
+-- as single entities.  To minimise the considerable difficulties of
+dealing with the x86 instruction set, x86 instructions are first
+translated to a RISC-like intermediate code, similar to sparc code,
+but with an infinite number of virtual integer registers.  Initially
+each insn is translated seperately, and there is no attempt at
+instrumentation.
+
+<p>The intermediate code is improved, mostly so as to try and cache
+the simulated machine's registers in the real machine's registers over
+several simulated instructions.  This is often very effective.  Also,
+we try to remove redundant updates of the simulated machines's
+condition-code register.
+
+<p>The intermediate code is then instrumented, giving more
+intermediate code.  There are a few extra intermediate-code operations
+to support instrumentation; it is all refreshingly simple.  After
+instrumentation there is a cleanup pass to remove redundant value
+checks.
+
+<p>This gives instrumented intermediate code which mentions arbitrary
+numbers of virtual registers.  A linear-scan register allocator is
+used to assign real registers and possibly generate spill code.  All
+of this is still phrased in terms of the intermediate code.  This
+machinery is inspired by the work of Reuben Thomas (MITE).
+
+<p>Then, and only then, is the final x86 code emitted.  The
+intermediate code is carefully designed so that x86 code can be
+generated from it without need for spare registers or other
+inconveniences.
+
+<p>The translations are managed using a traditional LRU-based caching
+scheme.  The translation cache has a default size of about 14MB.
+
+<a name="track"></a>
+
+<h3>5.3&nbsp; Tracking the status of memory</h3> Each byte in the
+process' address space has nine bits associated with it: one A bit and
+eight V bits.  The A and V bits for each byte are stored using a
+sparse array, which flexibly and efficiently covers arbitrary parts of
+the 32-bit address space without imposing significant space or
+performance overheads for the parts of the address space never
+visited.  The scheme used, and speedup hacks, are described in detail
+at the top of the source file vg_memory.c, so you should read that for
+the gory details.
+
+<a name="sys_calls"></a>
+
+<h3>5.4 System calls</h3>
+All system calls are intercepted.  The memory status map is consulted
+before and updated after each call.  It's all rather tiresome.  See
+vg_syscall_mem.c for details.
+
+<a name="sys_signals"></a>
+
+<h3>5.5&nbsp; Signals</h3>
+All system calls to sigaction() and sigprocmask() are intercepted.  If
+the client program is trying to set a signal handler, Valgrind makes a
+note of the handler address and which signal it is for.  Valgrind then
+arranges for the same signal to be delivered to its own handler.
+
+<p>When such a signal arrives, Valgrind's own handler catches it, and
+notes the fact.  At a convenient safe point in execution, Valgrind
+builds a signal delivery frame on the client's stack and runs its
+handler.  If the handler longjmp()s, there is nothing more to be said.
+If the handler returns, Valgrind notices this, zaps the delivery
+frame, and carries on where it left off before delivering the signal.
+
+<p>The purpose of this nonsense is that setting signal handlers
+essentially amounts to giving callback addresses to the Linux kernel.
+We can't allow this to happen, because if it did, signal handlers
+would run on the real CPU, not the simulated one.  This means the
+checking machinery would not operate during the handler run, and,
+worse, memory permissions maps would not be updated, which could cause
+spurious error reports once the handler had returned.
+
+<p>An even worse thing would happen if the signal handler longjmp'd
+rather than returned: Valgrind would completely lose control of the
+client program.
+
+<p>Upshot: we can't allow the client to install signal handlers
+directly.  Instead, Valgrind must catch, on behalf of the client, any
+signal the client asks to catch, and must delivery it to the client on
+the simulated CPU, not the real one.  This involves considerable
+gruesome fakery; see vg_signals.c for details.
+<p>
+
+<hr width="100%">
+
+<a name="example"></a>
+<h2>6&nbsp; Example</h2>
+This is the log for a run of a small program. The program is in fact
+correct, and the reported error is as the result of a potentially serious
+code generation bug in GNU g++ (snapshot 20010527).
+<pre>
+sewardj@phoenix:~/newmat10$
+~/Valgrind-6/valgrind -v ./bogon 
+==25832== Valgrind 0.10, a memory error detector for x86 RedHat 7.1.
+==25832== Copyright (C) 2000-2001, and GNU GPL'd, by Julian Seward.
+==25832== Startup, with flags:
+==25832== --suppressions=/home/sewardj/Valgrind/redhat71.supp
+==25832== reading syms from /lib/ld-linux.so.2
+==25832== reading syms from /lib/libc.so.6
+==25832== reading syms from /mnt/pima/jrs/Inst/lib/libgcc_s.so.0
+==25832== reading syms from /lib/libm.so.6
+==25832== reading syms from /mnt/pima/jrs/Inst/lib/libstdc++.so.3
+==25832== reading syms from /home/sewardj/Valgrind/valgrind.so
+==25832== reading syms from /proc/self/exe
+==25832== loaded 5950 symbols, 142333 line number locations
+==25832== 
+==25832== Invalid read of size 4
+==25832==    at 0x8048724: _ZN10BandMatrix6ReSizeEiii (bogon.cpp:45)
+==25832==    by 0x80487AF: main (bogon.cpp:66)
+==25832==    by 0x40371E5E: __libc_start_main (libc-start.c:129)
+==25832==    by 0x80485D1: (within /home/sewardj/newmat10/bogon)
+==25832==    Address 0xBFFFF74C is not stack'd, malloc'd or free'd
+==25832==
+==25832== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
+==25832== malloc/free: in use at exit: 0 bytes in 0 blocks.
+==25832== malloc/free: 0 allocs, 0 frees, 0 bytes allocated.
+==25832== For a detailed leak analysis, rerun with: --leak-check=yes
+==25832==
+==25832== exiting, did 1881 basic blocks, 0 misses.
+==25832== 223 translations, 3626 bytes in, 56801 bytes out.
+</pre>
+<p>The GCC folks fixed this about a week before gcc-3.0 shipped.
+<hr width="100%">
+<p>
+</body>
+</html>