Further integration of baseblock stuff for shadow state.  Get rid of
tons of now-irrelevant baseblock fields and offsets.  The layout
defined in coregrind/x86/state.c is now more or less (completely?)
target-independent: vex-defined guest state, vex-defined shadow guest
state, and vex-specified spill area.



git-svn-id: svn://svn.valgrind.org/vex/trunk@503 8f6e269a-dfd6-0310-a8e1-e2731360e62c
5 files changed