| /////////////////////////////////////////////////////////////////////////////////// | 
 | /// OpenGL Mathematics (glm.g-truc.net) | 
 | /// | 
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 | /// copies of the Software, and to permit persons to whom the Software is | 
 | /// furnished to do so, subject to the following conditions: | 
 | ///  | 
 | /// The above copyright notice and this permission notice shall be included in | 
 | /// all copies or substantial portions of the Software. | 
 | ///  | 
 | /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
 | /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
 | /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
 | /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
 | /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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 | /// THE SOFTWARE. | 
 | /// | 
 | /// @ref core | 
 | /// @file glm/mat2x2.hpp | 
 | /// @date 2013-12-24 / 2013-12-24 | 
 | /// @author Christophe Riccio | 
 | /////////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | #ifndef GLM_MAT2X2_INCLUDED | 
 | #define GLM_MAT2X2_INCLUDED | 
 |  | 
 | #include "detail/type_mat2x2.hpp" | 
 |  | 
 | namespace glm | 
 | { | 
 | 	/// 2 columns of 2 components matrix of low precision floating-point numbers. | 
 | 	/// There is no guarantee on the actual precision. | 
 | 	/// | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | 
 | 	typedef detail::tmat2x2<float, lowp>		lowp_mat2; | 
 | 	 | 
 | 	/// 2 columns of 2 components matrix of medium precision floating-point numbers. | 
 | 	/// There is no guarantee on the actual precision. | 
 | 	/// | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | 
 | 	typedef detail::tmat2x2<float, mediump>		mediump_mat2; | 
 | 	 | 
 | 	/// 2 columns of 2 components matrix of high precision floating-point numbers. | 
 | 	/// There is no guarantee on the actual precision. | 
 | 	/// | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | 
 | 	typedef detail::tmat2x2<float, highp>		highp_mat2; | 
 | 	 | 
 | 	/// 2 columns of 2 components matrix of low precision floating-point numbers. | 
 | 	/// There is no guarantee on the actual precision. | 
 | 	/// | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | 
 | 	typedef detail::tmat2x2<float, lowp>		lowp_mat2x2; | 
 | 	 | 
 | 	/// 2 columns of 2 components matrix of medium precision floating-point numbers. | 
 | 	/// There is no guarantee on the actual precision. | 
 | 	/// | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | 
 | 	typedef detail::tmat2x2<float, mediump>		mediump_mat2x2; | 
 | 	 | 
 | 	/// 2 columns of 2 components matrix of high precision floating-point numbers. | 
 | 	/// There is no guarantee on the actual precision. | 
 | 	/// | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | 
 | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | 
 | 	typedef detail::tmat2x2<float, highp>		highp_mat2x2; | 
 |  | 
 | }//namespace glm | 
 |  | 
 | #endif//GLM_MAT2X2_INCLUDED |