Connect thin vertical BIL path.
diff --git a/icd/intel/shader.c b/icd/intel/shader.c
index 3293275..9e4a312 100644
--- a/icd/intel/shader.c
+++ b/icd/intel/shader.c
@@ -44,7 +44,7 @@
ir->size = size;
// invoke our program creation as well
- ir->shader_program = shader_create_program(sh, glsl_header);
+ ir->shader_program = shader_create_program_glsl(sh, glsl_header);
if (!ir->shader_program)
return XGL_ERROR_BAD_SHADER_CODE;
@@ -68,14 +68,13 @@
ir->size = size - sizeof(*bil);
- ir->kernel = icd_alloc(ir->size, 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
- if (!ir->kernel) {
- icd_free(ir);
- return XGL_ERROR_OUT_OF_MEMORY;
- }
+ // invoke our program creation as well
+ ir->shader_program = shader_create_program_bil(sh, bil, size);
+ if (!ir->shader_program)
+ return XGL_ERROR_BAD_SHADER_CODE;
- // TODO: Translate BIL header to internal-IR
-
+ // TODO: set necessary shader information. This should really
+ // happen as result of create_program call.
sh->ir = ir;
return XGL_SUCCESS;