render_test: Restore use of %
diff --git a/tests/render_tests.cpp b/tests/render_tests.cpp
index 6c8e0a3..18419c1 100644
--- a/tests/render_tests.cpp
+++ b/tests/render_tests.cpp
@@ -764,7 +764,7 @@
" gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
"}\n";
static const char *vertShader2 =
- "#version 330\n"
+ "#version 130\n"
"out vec4 color;\n"
"out vec4 scale;\n"
"out vec2 samplePos;\n"
@@ -777,14 +777,14 @@
" colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
" colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
" colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
- " color = colors[int(mod(gl_VertexID, 3))];\n"
+ " color = colors[gl_VertexID % 3];\n"
" vec2 positions[3];"
" positions[0] = vec2( 0.0, 0.0);\n"
" positions[1] = vec2( 1.0, 0.0);\n"
" positions[2] = vec2( 1.0, 1.0);\n"
" scale = vec4(1.0, 1.0, 1.0, 1.0);\n"
- " samplePos = positions[int(mod(gl_VertexID, 3))];\n"
- " gl_Position = vec4(vertices[int(mod(gl_VertexID, 3))], 0.0, 1.0);\n"
+ " samplePos = positions[gl_VertexID % 3];\n"
+ " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
"}\n";
ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,