intel: use the same PCB alloc setup for normal and meta paths

Eventually, we will set up PCB alloc once per command buffer.  Let both paths
agree with each other for now.
diff --git a/icd/intel/cmd_pipeline.c b/icd/intel/cmd_pipeline.c
index dd36cb1..e5b1123 100644
--- a/icd/intel/cmd_pipeline.c
+++ b/icd/intel/cmd_pipeline.c
@@ -2173,7 +2173,8 @@
 
 static void gen7_meta_urb(struct intel_cmd *cmd)
 {
-    const struct intel_cmd_meta *meta = cmd->bind.meta;
+    const int pcb_alloc = (cmd->dev->gpu->gt == 3) ? 16 : 8;
+    const int urb_offset = pcb_alloc / 8;
     int vs_entry_count;
     uint32_t *dw;
 
@@ -2183,7 +2184,12 @@
     cmd_batch_pointer(cmd, 10, &dw);
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PUSH_CONSTANT_ALLOC_VS) | (2 - 2);
-    dw[1] = (meta->mode == INTEL_CMD_META_VS_POINTS);
+    dw[1] = pcb_alloc << GEN7_PCB_ALLOC_ANY_DW1_SIZE__SHIFT;
+    dw += 2;
+
+    dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PUSH_CONSTANT_ALLOC_PS) | (2 - 2);
+    dw[1] = pcb_alloc << GEN7_PCB_ALLOC_ANY_DW1_OFFSET__SHIFT |
+            pcb_alloc << GEN7_PCB_ALLOC_ANY_DW1_SIZE__SHIFT;
     dw += 2;
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PUSH_CONSTANT_ALLOC_HS) | (2 - 2);
@@ -2196,10 +2202,8 @@
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PUSH_CONSTANT_ALLOC_GS) | (2 - 2);
     dw[1] = 0;
-    dw += 2;
 
-    dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_PUSH_CONSTANT_ALLOC_PS) | (2 - 2);
-    dw[1] = (meta->mode == INTEL_CMD_META_FS_RECT);
+    cmd_wa_gen7_post_command_cs_stall(cmd);
 
     cmd_wa_gen7_pre_vs_depth_stall_write(cmd);
 
@@ -2217,20 +2221,20 @@
     cmd_batch_pointer(cmd, 8, &dw);
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_URB_VS) | (2 - 2);
-    dw[1] = 1 << GEN7_URB_ANY_DW1_OFFSET__SHIFT |
+    dw[1] = urb_offset << GEN7_URB_ANY_DW1_OFFSET__SHIFT |
             vs_entry_count;
     dw += 2;
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_URB_HS) | (2 - 2);
-    dw[1] = 0;
+    dw[1] = urb_offset << GEN7_URB_ANY_DW1_OFFSET__SHIFT;
     dw += 2;
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_URB_DS) | (2 - 2);
-    dw[1] = 0;
+    dw[1] = urb_offset << GEN7_URB_ANY_DW1_OFFSET__SHIFT;
     dw += 2;
 
     dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_URB_GS) | (2 - 2);
-    dw[1] = 0;
+    dw[1] = urb_offset << GEN7_URB_ANY_DW1_OFFSET__SHIFT;
     dw += 2;
 }