tests: Add CopyImage to XglImage and use for textures
diff --git a/tests/xglrenderframework.h b/tests/xglrenderframework.h
index 7963caa..10c1bee 100644
--- a/tests/xglrenderframework.h
+++ b/tests/xglrenderframework.h
@@ -210,7 +210,7 @@
return mems.empty() ? XGL_NULL_HANDLE : mems[0];
}
-
+ XGL_RESULT CopyImage(XglImage &fromImage);
XGL_IMAGE image() const
{
return obj();
@@ -243,7 +243,7 @@
XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
};
-class XglTextureObj : public xgl_testing::Image
+class XglTextureObj : public XglImage
{
public:
XglTextureObj(XglDevice *device, uint32_t *colors = NULL);