Make layer activation via CreateDevice struct or env variable
Also finish making all activated layers per icd and per gpu.
diff --git a/xgl-generate.py b/xgl-generate.py
index 2f155d8..2551bbf 100755
--- a/xgl-generate.py
+++ b/xgl-generate.py
@@ -124,13 +124,13 @@
if proto.name == "CreateDevice" and qual == "LOADER_EXPORT ":
funcs.append("%s%s\n"
"{\n"
- " ActivateLayers(&%s);\n"
+ " ActivateLayers(&%s, %s);\n"
" XGL_BASE_LAYER_OBJECT* wrapped_obj = (XGL_BASE_LAYER_OBJECT*)%s;\n"
" const XGL_LAYER_DISPATCH_TABLE * const *disp =\n"
" (const XGL_LAYER_DISPATCH_TABLE * const *) wrapped_obj->baseObject;\n"
" %s = wrapped_obj->nextObject;\n"
" %s;\n"
- "}" % (qual, decl, proto.params[0].name, proto.params[0].name, proto.params[0].name, stmt))
+ "}" % (qual, decl, proto.params[0].name, proto.params[1].name, proto.params[0].name, proto.params[0].name, stmt))
elif proto.params[0].ty != "XGL_PHYSICAL_GPU":
funcs.append("%s%s\n"
"{\n"