layers: Add VkGeometryNV validation
Adds checks to validate VkGeometryNV structs in ray tracing functions.
diff --git a/scripts/object_tracker_generator.py b/scripts/object_tracker_generator.py
index d8d47ad..8295526 100644
--- a/scripts/object_tracker_generator.py
+++ b/scripts/object_tracker_generator.py
@@ -792,7 +792,7 @@
pre_code += '%s}\n' % indent
indent = self.decIndent(indent)
pre_code += '%s}\n' % indent
- # Single Struct
+ # Single Struct Pointer
elif ispointer:
# Update struct prefix
new_prefix = '%s%s->' % (prefix, member.name)
@@ -804,6 +804,13 @@
pre_code += tmp_pre
indent = self.decIndent(indent)
pre_code += '%s}\n' % indent
+ # Single Nested Struct
+ else:
+ # Update struct prefix
+ new_prefix = '%s%s.' % (prefix, member.name)
+ # Process sub-structs
+ tmp_pre = self.validate_objects(struct_info, indent, new_prefix, array_index, disp_name, member.type, False)
+ pre_code += tmp_pre
return pre_code
#
# For a particular API, generate the object handling code
@@ -838,7 +845,6 @@
#
# Capture command parameter info needed to create, destroy, and validate objects
def genCmd(self, cmdinfo, cmdname, alias):
-
# Add struct-member type information to command parameter information
OutputGenerator.genCmd(self, cmdinfo, cmdname, alias)
members = cmdinfo.elem.findall('.//param')
@@ -858,7 +864,6 @@
# Generate member info
membersInfo = []
- constains_extension_structs = False
allocator = 'nullptr'
for member in members:
# Get type and name of member