xgl: Add XGL_PIPE_EVENT to CmdResetEvent

part 3 of bug #12904
alpha header: r29684 (0.59.0)

(3) Where does xglCmdResetEvent update the event's status? Unlike xglCmdSetEvent this function doesn't take a parameter specifying this.

- Added pipeEvent parameter also to xglCmdResetEvent. Also renamed XGL_SET_EVENT to XGL_PIPE_EVENT as now it's no longer used only for set operations.
diff --git a/tests/xglrenderframework.cpp b/tests/xglrenderframework.cpp
index 3721816..4083b02 100644
--- a/tests/xglrenderframework.cpp
+++ b/tests/xglrenderframework.cpp
@@ -523,7 +523,7 @@
 
     XGL_IMAGE_MEMORY_BARRIER *pmemory_barrier = &image_memory_barrier;
 
-    XGL_SET_EVENT set_events[] = { XGL_SET_EVENT_GPU_COMMANDS_COMPLETE };
+    XGL_PIPE_EVENT set_events[] = { XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE };
     XGL_PIPELINE_BARRIER pipeline_barrier;
     pipeline_barrier.sType = XGL_STRUCTURE_TYPE_PIPELINE_BARRIER;
     pipeline_barrier.pNext = NULL;
@@ -741,7 +741,7 @@
         buffer_memory_barrier(outputMask, inputMask, 0, m_numVertices * m_stride);
     XGL_BUFFER_MEMORY_BARRIER *pmemory_barrier = &memory_barrier;
 
-    XGL_SET_EVENT set_events[] = { XGL_SET_EVENT_GPU_COMMANDS_COMPLETE };
+    XGL_PIPE_EVENT set_events[] = { XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE };
     XGL_PIPELINE_BARRIER pipeline_barrier = {};
     pipeline_barrier.sType = XGL_STRUCTURE_TYPE_PIPELINE_BARRIER;
     pipeline_barrier.eventCount = 1;
@@ -1184,7 +1184,7 @@
     memory_barrier.subresourceRange = srRange;
     XGL_IMAGE_MEMORY_BARRIER *pmemory_barrier = &memory_barrier;
 
-    XGL_SET_EVENT set_events[] = { XGL_SET_EVENT_GPU_COMMANDS_COMPLETE };
+    XGL_PIPE_EVENT set_events[] = { XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE };
     XGL_PIPELINE_BARRIER pipeline_barrier = {};
     pipeline_barrier.sType = XGL_STRUCTURE_TYPE_PIPELINE_BARRIER;
     pipeline_barrier.eventCount = 1;
@@ -1270,7 +1270,7 @@
     memory_barrier.subresourceRange = srRange;
     XGL_IMAGE_MEMORY_BARRIER *pmemory_barrier = &memory_barrier;
 
-    XGL_SET_EVENT set_events[] = { XGL_SET_EVENT_GPU_COMMANDS_COMPLETE };
+    XGL_PIPE_EVENT set_events[] = { XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE };
     XGL_PIPELINE_BARRIER pipeline_barrier = {};
     pipeline_barrier.sType = XGL_STRUCTURE_TYPE_PIPELINE_BARRIER;
     pipeline_barrier.eventCount = 1;