vulkan.h: V97 -- Remove multiple allocations. Bug# 13948.
Remove multiple memory allocation requirements from API, and supporting
changes in driver, demos, layers, and tests.
diff --git a/tests/vkrenderframework.cpp b/tests/vkrenderframework.cpp
index 5e97c6e..9029bf2 100644
--- a/tests/vkrenderframework.cpp
+++ b/tests/vkrenderframework.cpp
@@ -106,7 +106,7 @@
}
while (!m_renderTargets.empty()) {
vkDestroyObject(device(), VK_OBJECT_TYPE_COLOR_ATTACHMENT_VIEW, m_renderTargets.back()->targetView());
- vkBindObjectMemory(device(), VK_OBJECT_TYPE_IMAGE, m_renderTargets.back()->image(), 0, VK_NULL_HANDLE, 0);
+ vkBindObjectMemory(device(), VK_OBJECT_TYPE_IMAGE, m_renderTargets.back()->image(), VK_NULL_HANDLE, 0);
vkDestroyObject(device(), VK_OBJECT_TYPE_IMAGE, m_renderTargets.back()->image());
vkFreeMemory(device(), m_renderTargets.back()->memory());
m_renderTargets.pop_back();