misc: Loader and Layers move device chain activation to CreateDevice
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index 09bb3ee..e803940 100755
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -1491,7 +1491,7 @@
VK_LAYER_EXPORT VkResult VKAPI vkCreateDevice(VkPhysicalDevice gpu, const VkDeviceCreateInfo* pCreateInfo, VkDevice* pDevice)
{
- VkResult result = nextTable.CreateDevice(gpu, pCreateInfo, pDevice);
+ VkResult result = nextInstanceTable.CreateDevice(gpu, pCreateInfo, pDevice);
return result;
}
@@ -1572,7 +1572,7 @@
{
pCurObj = (VkBaseLayerObject *) gpu;
loader_platform_thread_once(&g_initOnce, initDrawState);
- VkResult result = nextTable.EnumerateLayers(gpu, maxStringSize, pLayerCount, pOutLayers, pReserved);
+ VkResult result = nextInstanceTable.EnumerateLayers(gpu, maxStringSize, pLayerCount, pOutLayers, pReserved);
return result;
} else {
if (pLayerCount == NULL || pOutLayers == NULL || pOutLayers[0] == NULL)