misc: Loader and Layers move device chain activation to CreateDevice
diff --git a/layers/mem_tracker.cpp b/layers/mem_tracker.cpp
index ced65d4..5ab3bca 100644
--- a/layers/mem_tracker.cpp
+++ b/layers/mem_tracker.cpp
@@ -828,7 +828,7 @@
const VkDeviceCreateInfo *pCreateInfo,
VkDevice *pDevice)
{
- VkResult result = nextTable.CreateDevice(gpu, pCreateInfo, pDevice);
+ VkResult result = nextInstanceTable.CreateDevice(gpu, pCreateInfo, pDevice);
// Save off device in case we need it to create Fences
globalDevice = *pDevice;
return result;
@@ -937,7 +937,7 @@
pCurObj = (VkBaseLayerObject *) gpu;
loader_platform_thread_once(&g_initOnce, initMemTracker);
loader_platform_thread_once(&g_tabDeviceOnce, initDeviceTable);
- VkResult result = nextTable.EnumerateLayers(gpu,
+ VkResult result = nextInstanceTable.EnumerateLayers(gpu,
maxStringSize, pLayerCount, pOutLayers, pReserved);
return result;
} else