vulkan.h: Split attachment and image clears (#13914, v126)
- Add bit flags for image aspects.
- Replace VkRect with VkRect2D and VkRect3D.
- Rename vkCmdClearDepthStencil to vkCmdClearDepthStencilImage
- Add vkCmdClearColorAttachment and vkCmdClearDepthStencilAttachment
Remaining to be done:
- Actually implement vkCmdClearColorAttachment,
vkCmdClearDepthStencilAttachment in the Intel ICD
- Enforce renderpass interactions: CmdClear*Attachment may only be
called within a renderpass; CmdClear*Image may only be called outside
a renderpass.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
diff --git a/layers/draw_state.cpp b/layers/draw_state.cpp
index b99a5b1..3da7d54 100644
--- a/layers/draw_state.cpp
+++ b/layers/draw_state.cpp
@@ -249,9 +249,9 @@
case VK_STRUCTURE_TYPE_DYNAMIC_VP_STATE_CREATE_INFO:
memcpy(&pStateNode->create_info, pCreateInfo, sizeof(VkDynamicVpStateCreateInfo));
pVPCI = (VkDynamicVpStateCreateInfo*)pCreateInfo;
- pStateNode->create_info.vpci.pScissors = new VkRect[pStateNode->create_info.vpci.viewportAndScissorCount];
+ pStateNode->create_info.vpci.pScissors = new VkRect2D[pStateNode->create_info.vpci.viewportAndScissorCount];
pStateNode->create_info.vpci.pViewports = new VkViewport[pStateNode->create_info.vpci.viewportAndScissorCount];
- scSize = pVPCI->viewportAndScissorCount * sizeof(VkRect);
+ scSize = pVPCI->viewportAndScissorCount * sizeof(VkRect2D);
vpSize = pVPCI->viewportAndScissorCount * sizeof(VkViewport);
memcpy((void*)pStateNode->create_info.vpci.pScissors, pVPCI->pScissors, scSize);
memcpy((void*)pStateNode->create_info.vpci.pViewports, pVPCI->pViewports, vpSize);
@@ -2497,7 +2497,7 @@
}
}
-VK_LAYER_EXPORT void VKAPI vkCmdClearDepthStencil(VkCmdBuffer cmdBuffer,
+VK_LAYER_EXPORT void VKAPI vkCmdClearDepthStencilImage(VkCmdBuffer cmdBuffer,
VkImage image, VkImageLayout imageLayout,
float depth, uint32_t stencil,
uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
@@ -2507,7 +2507,7 @@
if (pCB->state == CB_UPDATE_ACTIVE) {
updateCBTracking(cmdBuffer);
addCmd(pCB, CMD_CLEARDEPTHSTENCIL);
- get_dispatch_table(draw_state_device_table_map, cmdBuffer)->CmdClearDepthStencil(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges);
+ get_dispatch_table(draw_state_device_table_map, cmdBuffer)->CmdClearDepthStencilImage(cmdBuffer, image, imageLayout, depth, stencil, rangeCount, pRanges);
} else {
report_error_no_cb_begin(cmdBuffer, "vkCmdBindIndexBuffer()");
}
@@ -2956,8 +2956,8 @@
return (void*) vkCmdFillBuffer;
if (!strcmp(funcName, "vkCmdClearColorImage"))
return (void*) vkCmdClearColorImage;
- if (!strcmp(funcName, "vkCmdClearDepthStencil"))
- return (void*) vkCmdClearDepthStencil;
+ if (!strcmp(funcName, "vkCmdClearDepthStencilImage"))
+ return (void*) vkCmdClearDepthStencilImage;
if (!strcmp(funcName, "vkCmdResolveImage"))
return (void*) vkCmdResolveImage;
if (!strcmp(funcName, "vkCmdSetEvent"))