gpu: Be more careful cleaning up resources
Change-Id: I3073fd367925a26f6742d70278548a76135ea0f1
diff --git a/layers/gpu_validation.h b/layers/gpu_validation.h
index c2d1637..7cf85cd 100644
--- a/layers/gpu_validation.h
+++ b/layers/gpu_validation.h
@@ -47,7 +47,6 @@
VkResult GetDescriptorSets(uint32_t count, VkDescriptorPool *pool, std::vector<VkDescriptorSet> *desc_sets);
void PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set);
- void DestroyDescriptorPools();
private:
static const uint32_t kItemsPerChunk = 512;
@@ -75,6 +74,13 @@
std::unordered_map<VkCommandBuffer, std::vector<GpuBufferInfo>> command_buffer_map; // gpu_buffer_list;
uint32_t output_buffer_size;
VmaAllocator vmaAllocator;
+ GpuValidationState(bool aborted = false, bool reserve_binding_slot = false, VkCommandPool barrier_command_pool = VK_NULL_HANDLE,
+ VkCommandBuffer barrier_command_buffer = VK_NULL_HANDLE, VmaAllocator vmaAllocator = {})
+ : aborted(aborted),
+ reserve_binding_slot(reserve_binding_slot),
+ barrier_command_pool(barrier_command_pool),
+ barrier_command_buffer(barrier_command_buffer),
+ vmaAllocator(vmaAllocator){};
std::vector<GpuBufferInfo> &GetGpuBufferInfo(const VkCommandBuffer command_buffer) {
auto buffer_list = command_buffer_map.find(command_buffer);