tests:Use specified bindings for input buffers
diff --git a/tests/tony_render_tests.cpp b/tests/tony_render_tests.cpp
index a2032d0..3e52a75 100644
--- a/tests/tony_render_tests.cpp
+++ b/tests/tony_render_tests.cpp
@@ -1040,7 +1040,7 @@
pipelineobj.AddVertexInputAttribs(vi_attribs,2);
pipelineobj.AddVertexInputBindings(&vi_binding,1);
- pipelineobj.AddVertexDataBuffer(&meshBuffer);
+ pipelineobj.AddVertexDataBuffer(&meshBuffer,0);
GenericDrawTriangleTest(pipelineobj, descriptorSet, 12);
QueueCommandBuffer(NULL, 0);
@@ -1184,6 +1184,7 @@
pipelineobj.AddVertexInputBindings(&vi_binding,1);
pipelineobj.AddVertexInputAttribs(vi_attribs,2);
+ pipelineobj.AddVertexDataBuffer(&meshBuffer,0);
ClearDepthStencil(1.0f);
GenericDrawTriangleTest(pipelineobj, descriptorSet, 12);
@@ -1346,6 +1347,7 @@
pipelineobj.AddVertexInputBindings(&vi_binding,1);
pipelineobj.AddVertexInputAttribs(vi_attribs,2);
+ pipelineobj.AddVertexDataBuffer(&meshBuffer,0);
ClearDepthStencil(1.0f);
GenericDrawTriangleTest(pipelineobj, descriptorSet, 12);