tests:Use specified bindings for input buffers
diff --git a/tests/tony_render_tests.cpp b/tests/tony_render_tests.cpp
index a2032d0..3e52a75 100644
--- a/tests/tony_render_tests.cpp
+++ b/tests/tony_render_tests.cpp
@@ -1040,7 +1040,7 @@
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
-    pipelineobj.AddVertexDataBuffer(&meshBuffer);
+    pipelineobj.AddVertexDataBuffer(&meshBuffer,0);
 
     GenericDrawTriangleTest(pipelineobj, descriptorSet, 12);
     QueueCommandBuffer(NULL, 0);
@@ -1184,6 +1184,7 @@
 
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
     pipelineobj.AddVertexInputAttribs(vi_attribs,2);
+    pipelineobj.AddVertexDataBuffer(&meshBuffer,0);
 
     ClearDepthStencil(1.0f);
     GenericDrawTriangleTest(pipelineobj, descriptorSet, 12);
@@ -1346,6 +1347,7 @@
 
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
     pipelineobj.AddVertexInputAttribs(vi_attribs,2);
+    pipelineobj.AddVertexDataBuffer(&meshBuffer,0);
 
     ClearDepthStencil(1.0f);
     GenericDrawTriangleTest(pipelineobj, descriptorSet, 12);