bug 14918 part 2: some simple renames (WIP)

s/VK_QUEUE_SPARSE_MEMMGR_BIT/VK_QUEUE_SPARSE_BINDING_BIT/g
s/VK_SPARSE_IMAGE_FMT_/VK_SPARSE_IMAGE_FORMAT_/g
s/maxTexelBufferSize/maxTexelBufferElements/g
s/residencyStandard2DMSBlockShape/residencyStandard2DMultisampleBlockShape/g
s/formatProps/formatProperties/g
s/strideInBytes/stride/g
s/offsetInBytes/offset/g
s/blendConst\b/blendConstants/g
s/fillSize/size/g

https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14918
diff --git a/tests/blit_tests.cpp b/tests/blit_tests.cpp
index 2a7b483..d7844f5 100644
--- a/tests/blit_tests.cpp
+++ b/tests/blit_tests.cpp
@@ -659,7 +659,7 @@
 
     cmd_.begin();
     VkBufferCopy region = {};
-    region.copySize = 4;
+    region.size = 4;
     vkCmdCopyBuffer(cmd_.handle(), src.handle(), dst.handle(), 1, &region);
     cmd_.end();
 
@@ -687,7 +687,7 @@
 
     cmd_.begin();
     VkBufferCopy region = {};
-    region.copySize = size * sizeof(VkDeviceSize);
+    region.size = size * sizeof(VkDeviceSize);
     vkCmdCopyBuffer(cmd_.handle(), src.handle(), dst.handle(), 1, &region);
     cmd_.end();
 
@@ -738,7 +738,7 @@
     for (int i = 0; i < ARRAY_SIZE(regions); i++) {
         const VkBufferCopy &r = regions[i];
 
-        for (int j = 0; j < r.copySize; j++) {
+        for (int j = 0; j < r.size; j++) {
             EXPECT_EQ(r.srcOffset + j, data[r.destOffset + j]) <<
                 "Region is: " << i << "\n" <<
                 "Offset is: " << r.destOffset + j;
@@ -791,7 +791,7 @@
     vkCmdPipelineBarrier(cmd_.handle(), src_stages, dest_stages, 0, 1, (const void * const*)&pmemory_barrier);
 
     VkBufferCopy region = {};
-    region.copySize = 4;
+    region.size = 4;
     vkCmdCopyBuffer(cmd_.handle(), bufs[0].handle(), bufs[1].handle(), 1, &region);
 
     memory_barrier = bufs[1].buffer_memory_barrier(
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 76705fe..d265265 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -1856,8 +1856,8 @@
 
     VkPipelineCacheCreateInfo pc_ci = {};
         pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
-        pc_ci.initialSize = 0;
-        pc_ci.initialData = 0;
+        pc_ci.initialDataSize = 0;
+        pc_ci.pInitialData = 0;
         pc_ci.maxSize = 0;
 
     VkPipeline pipeline;
@@ -4747,8 +4747,8 @@
     m_cmdBuffer->FillBuffer(buffer.handle(), 0, 6, 0x11111111);
     msgFlags = m_errorMonitor->GetState(&msgString);
     ASSERT_TRUE(0 != (msgFlags & VK_DBG_REPORT_ERROR_BIT)) << "Did not receive an err after calling FillBuffer with bad size";
-    if (!strstr(msgString.c_str(),"fillSize, is not a multiple of 4")) {
-        FAIL() << "Error received was not 'vkCmdFillBuffer parameter, VkDeviceSize fillSize, is not a multiple of 4'";
+    if (!strstr(msgString.c_str(),"size, is not a multiple of 4")) {
+        FAIL() << "Error received was not 'vkCmdFillBuffer parameter, VkDeviceSize size, is not a multiple of 4'";
     }
     EndCommandBuffer();
 }
diff --git a/tests/render_tests.cpp b/tests/render_tests.cpp
index 4c1e8a8..9576e69 100644
--- a/tests/render_tests.cpp
+++ b/tests/render_tests.cpp
@@ -762,7 +762,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                      // binding ID
-         sizeof(g_vbData[0]),              // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+         sizeof(g_vbData[0]),              // stride;  Distance between vertices in bytes (0 = no advancement)
          VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate;       // Rate at which binding is incremented
     };
 
@@ -770,11 +770,11 @@
     vi_attribs[0].binding = MESH_BIND_ID;               // Binding ID
     vi_attribs[0].location = 0;                         // location, position
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                    // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                    // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BIND_ID;               // Binding ID
     vi_attribs[1].location = 1;                         // location, color
     vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[1].offsetInBytes = 1*sizeof(float)*4;     // Offset of first element in bytes from base of vertex
+    vi_attribs[1].offset = 1*sizeof(float)*4;     // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -841,7 +841,7 @@
 #define MESH_BUF_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BUF_ID,                            // Binding ID
-        sizeof(vb_data[0]),                     // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(vb_data[0]),                     // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -849,7 +849,7 @@
     vi_attrib.binding = MESH_BUF_ID;            // index into vertexBindingDescriptions
     vi_attrib.location = 0;
     vi_attrib.format = VK_FORMAT_R32G32_SFLOAT;   // format of source data
-    vi_attrib.offsetInBytes = 0;                // Offset of first element in bytes from base of vertex
+    vi_attrib.offset = 0;                // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(&vi_attrib, 1);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -950,7 +950,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                           // binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -958,11 +958,11 @@
     vi_attribs[0].binding = MESH_BIND_ID;               // binding ID from BINDING_DESCRIPTION array to use for this attribute
     vi_attribs[0].location = 0;                         // layout location of vertex attribute
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                    // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                    // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BIND_ID;               // binding ID from BINDING_DESCRIPTION array to use for this attribute
     vi_attribs[1].location = 1;                         // layout location of vertex attribute
     vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[1].offsetInBytes = 16;                   // Offset of first element in bytes from base of vertex
+    vi_attribs[1].offset = 16;                   // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1043,7 +1043,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                           // binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1051,7 +1051,7 @@
     vi_attribs[0].binding = MESH_BIND_ID;               // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                    // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                    // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,1);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1131,7 +1131,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                           // binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1139,7 +1139,7 @@
     vi_attribs[0].binding = MESH_BIND_ID;               // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                    // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                    // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,1);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1229,7 +1229,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                           // binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1237,7 +1237,7 @@
     vi_attribs[0].binding = MESH_BIND_ID;               // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                    // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                    // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,1);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1318,7 +1318,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                           // binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1326,7 +1326,7 @@
     vi_attribs[0].binding = MESH_BIND_ID;               // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                    // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                    // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,1);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1555,7 +1555,7 @@
 #define MESH_BUF_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BUF_ID,                            // Binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1563,11 +1563,11 @@
     vi_attribs[0].binding = MESH_BUF_ID;            // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32_SFLOAT;   // format of source data
-    vi_attribs[0].offsetInBytes = 0;                // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BUF_ID;            // binding ID
     vi_attribs[1].location = 1;
     vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT;   // format of source data
-    vi_attribs[1].offsetInBytes = 16;                // Offset of first element in bytes from base of vertex
+    vi_attribs[1].offset = 16;                // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs, 2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1658,7 +1658,7 @@
 #define MESH_BUF_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BUF_ID,                            // Binding ID
-        sizeof(vData[0]),                       // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(vData[0]),                       // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1666,11 +1666,11 @@
     vi_attribs[0].binding = MESH_BUF_ID;                                        // binding ID
     vi_attribs[0].location = 4;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT;                         // format of source data
-    vi_attribs[0].offsetInBytes = sizeof(float) * 4 * 2;   // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = sizeof(float) * 4 * 2;   // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BUF_ID;                                        // binding ID
     vi_attribs[1].location = 1;
     vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;                         // format of source data
-    vi_attribs[1].offsetInBytes = sizeof(float) * 4 * 1;   // Offset of first element in bytes from base of vertex
+    vi_attribs[1].offset = sizeof(float) * 4 * 1;   // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs, 2);
     pipelineobj.AddVertexInputBindings(&vi_binding, 1);
@@ -1751,7 +1751,7 @@
 #define MESH_BUF_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BUF_ID,                            // Binding ID
-        sizeof(g_vbData[0]),                    // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                    // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1759,11 +1759,11 @@
     vi_attribs[0].binding = MESH_BUF_ID;            // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT;            // format of source data
-    vi_attribs[0].offsetInBytes = 0;                // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BUF_ID;            // binding ID
     vi_attribs[1].location = 1;
     vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;            // format of source data
-    vi_attribs[1].offsetInBytes = 16;                // Offset of first element in bytes from base of vertex
+    vi_attribs[1].offset = 16;                // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs, 2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -1868,7 +1868,7 @@
 #define MESH_BUF_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BUF_ID,                            // Binding ID
-        sizeof(g_vbData[0]),                     // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vbData[0]),                     // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX       // stepRate;       // Rate at which binding is incremented
     };
 
@@ -1876,11 +1876,11 @@
     vi_attribs[0].binding = MESH_BUF_ID;            // binding ID
     vi_attribs[0].location = 0;
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT;            // format of source data
-    vi_attribs[0].offsetInBytes = 0;                // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BUF_ID;            // binding ID
     vi_attribs[1].location = 1;
     vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;            // format of source data
-    vi_attribs[1].offsetInBytes = 16;                // Offset of first element in bytes from base of vertex
+    vi_attribs[1].offset = 16;                // Offset of first element in bytes from base of vertex
 
     pipelineobj.AddVertexInputAttribs(vi_attribs, 2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
@@ -2743,7 +2743,7 @@
 #define MESH_BIND_ID 0
     VkVertexInputBindingDescription vi_binding = {
         MESH_BIND_ID,                      // binding ID
-        sizeof(g_vb_texture_Data[0]),               // strideInBytes;  Distance between vertices in bytes (0 = no advancement)
+        sizeof(g_vb_texture_Data[0]),               // stride;  Distance between vertices in bytes (0 = no advancement)
         VK_VERTEX_INPUT_STEP_RATE_VERTEX  // stepRate;       // Rate at which binding is incremented
     };
 
@@ -2751,11 +2751,11 @@
     vi_attribs[0].binding = MESH_BIND_ID;                 // Binding ID
     vi_attribs[0].location = 0;                           // location
     vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data
-    vi_attribs[0].offsetInBytes = 0;                      // Offset of first element in bytes from base of vertex
+    vi_attribs[0].offset = 0;                      // Offset of first element in bytes from base of vertex
     vi_attribs[1].binding = MESH_BIND_ID;                 // Binding ID
     vi_attribs[1].location = 1;                           // location
     vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT;       // format of source data
-    vi_attribs[1].offsetInBytes = 16;                     // Offset of uv components
+    vi_attribs[1].offset = 16;                     // Offset of uv components
 
     pipelineobj.AddVertexInputAttribs(vi_attribs,2);
     pipelineobj.AddVertexInputBindings(&vi_binding,1);
diff --git a/tests/vkrenderframework.cpp b/tests/vkrenderframework.cpp
index d571d8f..9e4bafa 100644
--- a/tests/vkrenderframework.cpp
+++ b/tests/vkrenderframework.cpp
@@ -206,10 +206,10 @@
     m_depthBiasClamp = 0.0f;
     m_depthBiasSlopeFactor = 0.0f;
 
-    m_blendConst[0] = 1.0f;
-    m_blendConst[1] = 1.0f;
-    m_blendConst[2] = 1.0f;
-    m_blendConst[3] = 1.0f;
+    m_blendConstants[0] = 1.0f;
+    m_blendConstants[1] = 1.0f;
+    m_blendConstants[2] = 1.0f;
+    m_blendConstants[3] = 1.0f;
 
     m_minDepthBounds = 0.f;
     m_maxDepthBounds = 1.f;
@@ -1147,10 +1147,10 @@
     m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
     m_cb_state.pNext = VK_NULL_HANDLE;
     m_cb_state.logicOp = VK_LOGIC_OP_COPY;
-    m_cb_state.blendConst[0] = 1.0f;
-    m_cb_state.blendConst[1] = 1.0f;
-    m_cb_state.blendConst[2] = 1.0f;
-    m_cb_state.blendConst[3] = 1.0f;
+    m_cb_state.blendConstants[0] = 1.0f;
+    m_cb_state.blendConstants[1] = 1.0f;
+    m_cb_state.blendConstants[2] = 1.0f;
+    m_cb_state.blendConstants[3] = 1.0f;
 
     m_ms_state.pNext = VK_NULL_HANDLE;
     m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
@@ -1543,9 +1543,9 @@
 }
 
 void VkCommandBufferObj::SetBlendConstants(
-    const float                         blendConst[4])
+    const float                         blendConstants[4])
 {
-    vkCmdSetBlendConstants( handle(), blendConst);
+    vkCmdSetBlendConstants( handle(), blendConstants);
 }
 
 void VkCommandBufferObj::SetDepthBounds(
diff --git a/tests/vkrenderframework.h b/tests/vkrenderframework.h
index a68380b..4415b9c 100644
--- a/tests/vkrenderframework.h
+++ b/tests/vkrenderframework.h
@@ -116,7 +116,7 @@
     float                               m_depthBiasConstantFactor;
     float                               m_depthBiasClamp;
     float                               m_depthBiasSlopeFactor;
-    float                               m_blendConst[4];
+    float                               m_blendConstants[4];
     float                               m_minDepthBounds;
     float                               m_maxDepthBounds;
     uint32_t                            m_stencilCompareMask;
@@ -193,7 +193,7 @@
     void SetScissor(uint32_t scissorCount, const VkRect2D* pScissors);
     void SetLineWidth(float lineWidth);
     void SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
-    void SetBlendConstants(const float blendConst[4]);
+    void SetBlendConstants(const float blendConstants[4]);
     void SetDepthBounds(float minDepthBounds, float maxDepthBounds);
     void SetStencilReadMask(VkStencilFaceFlags faceMask, uint32_t stencilCompareMask);
     void SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t stencilWriteMask);