tests:Add destructors for 4 objects
Textures, Pipelines, Shaders and Samplers
diff --git a/tests/xglrenderframework.h b/tests/xglrenderframework.h
index bc61c7f..ea1b576 100644
--- a/tests/xglrenderframework.h
+++ b/tests/xglrenderframework.h
@@ -153,6 +153,7 @@
{
public:
XglTextureObj(XglDevice *device);
+ ~XglTextureObj();
void ChangeColors(uint32_t color1, uint32_t color2);
XGL_IMAGE m_texture;
XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
@@ -171,6 +172,7 @@
{
public:
XglSamplerObj(XglDevice *device);
+ ~XglSamplerObj();
XGL_SAMPLER m_sampler;
protected:
@@ -210,6 +212,7 @@
{
public:
XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
+ ~XglShaderObj();
XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
@@ -236,6 +239,7 @@
{
public:
XglPipelineObj(XglDevice *device);
+ ~XglPipelineObj();
void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
void AddShader(XglShaderObj* shaderObj);
void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);