| @echo off |
| REM Update source for glslang |
| |
| REM Determine the appropriate CMake strings for the current version of Visual Studio |
| echo Determining VS version |
| python .\scripts\determine_vs_version.py > vsversion.tmp |
| set /p VS_VERSION=< vsversion.tmp |
| echo Detected Visual Studio Version as %VS_VERSION% |
| |
| REM Cleanup the file we used to collect the VS version output since it's no longer needed. |
| del /Q /F vsversion.tmp |
| |
| setlocal EnableDelayedExpansion |
| set errorCode=0 |
| set BUILD_DIR=%~dp0 |
| set BASE_DIR="%BUILD_DIR%external" |
| set REVISION_DIR="%BUILD_DIR%external_revisions" |
| set GLSLANG_DIR=%BASE_DIR%\glslang |
| |
| REM // ======== Parameter parsing ======== // |
| |
| set arg-use-implicit-component-list=1 |
| set arg-do-glslang=0 |
| set arg-no-sync=0 |
| set arg-no-build=0 |
| |
| :parameterLoop |
| |
| if "%1"=="" goto:parameterContinue |
| |
| if "%1" == "--glslang" ( |
| set arg-do-glslang=1 |
| set arg-use-implicit-component-list=0 |
| echo Building glslang ^(%1^) |
| shift |
| goto:parameterLoop |
| ) |
| |
| if "%1" == "-g" ( |
| set arg-do-glslang=1 |
| set arg-use-implicit-component-list=0 |
| echo Building glslang ^(%1^) |
| shift |
| goto:parameterLoop |
| ) |
| |
| if "%1" == "--no-sync" ( |
| set arg-no-sync=1 |
| echo Skipping sync ^(%1^) |
| shift |
| goto:parameterLoop |
| ) |
| |
| if "%1" == "--no-build" ( |
| set arg-no-build=1 |
| echo Skipping build ^(%1^) |
| shift |
| goto:parameterLoop |
| ) |
| |
| if "%1" == "--spirv-tools" ( |
| echo --spirv-tools argument has been deprecated and is no longer necessary |
| shift |
| goto:parameterLoop |
| ) |
| |
| if "%1" == "-s" ( |
| echo --s argument has been deprecated and is no longer necessary |
| shift |
| goto:parameterLoop |
| ) |
| |
| if "%1" == "--all" ( |
| echo --all argument has been deprecated and is no longer necessary |
| set arg-do-glslang=1 |
| set arg-use-implicit-component-list=0 |
| echo Building glslang ^(%1^) |
| shift |
| goto:parameterLoop |
| ) |
| |
| echo. |
| echo Unrecognized option "%1" |
| echo. |
| echo usage: update_external_sources.bat [options] |
| echo. |
| echo Available options: |
| echo -g ^| --glslang enable glslang component |
| echo --all enable all components |
| echo --no-sync skip sync from git |
| echo --no-build skip build |
| echo. |
| echo If any component enables are provided, only those components are enabled. |
| echo If no component enables are provided, all components are enabled. |
| echo. |
| echo Sync uses git to pull a specific revision. |
| echo Build configures CMake, builds Release and Debug. |
| |
| |
| goto:error |
| |
| :parameterContinue |
| |
| if %arg-use-implicit-component-list% equ 1 ( |
| echo Building glslang |
| set arg-do-glslang=1 |
| ) |
| |
| set sync-glslang=0 |
| set build-glslang=0 |
| set check-glslang-build-dependencies=0 |
| |
| if %arg-do-glslang% equ 1 ( |
| if %arg-no-sync% equ 0 ( |
| set sync-glslang=1 |
| ) |
| if %arg-no-build% equ 0 ( |
| set check-glslang-build-dependencies=1 |
| set build-glslang=1 |
| ) |
| ) |
| |
| REM this is a debugging aid that can be enabled while debugging command-line parsing |
| if 0 equ 1 ( |
| set arg |
| set sync-glslang |
| set build-glslang |
| set check-glslang-build-dependencies |
| goto:error |
| ) |
| |
| REM // ======== end Parameter parsing ======== // |
| |
| |
| REM // ======== Dependency checking ======== // |
| REM git is required for all paths |
| for %%X in (git.exe) do (set FOUND=%%~$PATH:X) |
| if not defined FOUND ( |
| echo Dependency check failed: |
| echo git.exe not found |
| echo Git for Windows can be downloaded here: https://git-scm.com/download/win |
| echo Install and ensure git.exe makes it into your PATH |
| set errorCode=1 |
| ) |
| |
| if %check-glslang-build-dependencies% equ 1 ( |
| for %%X in (cmake.exe) do (set FOUND=%%~$PATH:X) |
| if not defined FOUND ( |
| echo Dependency check failed: |
| echo cmake.exe not found |
| echo Get CMake for Windows here: http://www.cmake.org/cmake/resources/software.html |
| echo Install and ensure each makes it into your PATH, default is "C:\Program Files (x86)\CMake\bin" |
| set errorCode=1 |
| ) |
| ) |
| |
| |
| REM goto:main |
| |
| REM // ======== end Dependency checking ======== // |
| |
| :main |
| |
| if %errorCode% neq 0 (goto:error) |
| |
| REM Read the target versions from external file, which is shared with Linux script |
| |
| if not exist %REVISION_DIR%\glslang_giturl ( |
| echo. |
| echo Missing glslang_giturl file! Place it in %REVISION_DIR% with git repo URL in it. |
| set errorCode=1 |
| goto:error |
| ) |
| |
| if not exist %REVISION_DIR%\glslang_revision ( |
| echo. |
| echo Missing glslang_revision file! Place it in %REVISION_DIR% with target version in it. |
| set errorCode=1 |
| goto:error |
| ) |
| |
| set /p GLSLANG_GITURL= < %REVISION_DIR%\glslang_giturl |
| set /p GLSLANG_REVISION= < %REVISION_DIR%\glslang_revision |
| |
| echo GLSLANG_GITURL=%GLSLANG_GITURL% |
| echo GLSLANG_REVISION=%GLSLANG_REVISION% |
| |
| |
| echo Creating and/or updating glslang in %BASE_DIR% |
| |
| if %sync-glslang% equ 1 ( |
| if not exist %GLSLANG_DIR% ( |
| call:create_glslang |
| ) |
| if %errorCode% neq 0 (goto:error) |
| call:update_glslang |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| if %build-glslang% equ 1 ( |
| call:build_glslang |
| if %errorCode% neq 0 (goto:error) |
| ) |
| |
| echo. |
| echo Exiting |
| goto:finish |
| |
| :error |
| echo. |
| echo Halting due to error |
| set errorCode=1 |
| goto:finish |
| |
| :finish |
| if not "%cd%\" == "%BUILD_DIR%" ( cd %BUILD_DIR% ) |
| exit /b %errorCode% |
| |
| |
| REM // ======== Functions ======== // |
| |
| :create_glslang |
| echo. |
| echo Creating local glslang repository %GLSLANG_DIR%) |
| mkdir %GLSLANG_DIR% |
| cd %GLSLANG_DIR% |
| git clone %GLSLANG_GITURL% . |
| git checkout %GLSLANG_REVISION% |
| python.exe .\update_glslang_sources.py |
| if not exist %GLSLANG_DIR%\SPIRV ( |
| echo glslang source download failed! |
| set errorCode=1 |
| ) |
| goto:eof |
| |
| :update_glslang |
| echo. |
| echo Updating %GLSLANG_DIR% |
| cd %GLSLANG_DIR% |
| git fetch --all |
| git checkout %GLSLANG_REVISION% |
| python.exe .\update_glslang_sources.py |
| goto:eof |
| |
| :build_glslang |
| echo. |
| echo Building %GLSLANG_DIR% |
| cd %GLSLANG_DIR% |
| |
| if not exist build32 ( |
| mkdir build32 |
| ) |
| if not exist build ( |
| mkdir build |
| ) |
| |
| echo Making 32-bit glslang |
| echo ************************* |
| |
| set GLSLANG_BUILD_DIR=%GLSLANG_DIR%\build32 |
| cd %GLSLANG_BUILD_DIR% |
| |
| echo Generating 32-bit Glslang CMake files for Visual Studio %VS_VERSION% -DCMAKE_INSTALL_PREFIX=install .. |
| cmake -G "Visual Studio %VS_VERSION%" -DCMAKE_INSTALL_PREFIX=install .. |
| |
| echo Building 32-bit Glslang: MSBuild INSTALL.vcxproj /p:Platform=x86 /p:Configuration=Debug |
| msbuild INSTALL.vcxproj /p:Platform=x86 /p:Configuration=Debug /verbosity:quiet |
| |
| REM Check for existence of one lib, even though we should check for all results |
| if not exist %GLSLANG_BUILD_DIR%\glslang\Debug\glslangd.lib ( |
| echo. |
| echo glslang 32-bit Debug build failed! |
| set errorCode=1 |
| ) |
| echo Building Glslang: MSBuild INSTALL.vcxproj /p:Platform=x86 /p:Configuration=Release |
| msbuild INSTALL.vcxproj /p:Platform=x86 /p:Configuration=Release /verbosity:quiet |
| |
| REM Check for existence of one lib, even though we should check for all results |
| if not exist %GLSLANG_BUILD_DIR%\glslang\Release\glslang.lib ( |
| echo. |
| echo glslang 32-bit Release build failed! |
| set errorCode=1 |
| ) |
| |
| cd .. |
| |
| echo Making 64-bit glslang |
| echo ************************* |
| set GLSLANG_BUILD_DIR=%GLSLANG_DIR%\build |
| cd %GLSLANG_BUILD_DIR% |
| |
| echo Generating 64-bit Glslang CMake files for Visual Studio %VS_VERSION% -DCMAKE_INSTALL_PREFIX=install .. |
| cmake -G "Visual Studio %VS_VERSION% Win64" -DCMAKE_INSTALL_PREFIX=install .. |
| |
| echo Building 64-bit Glslang: MSBuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Debug |
| msbuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Debug /verbosity:quiet |
| |
| REM Check for existence of one lib, even though we should check for all results |
| if not exist %GLSLANG_BUILD_DIR%\glslang\Debug\glslangd.lib ( |
| echo. |
| echo glslang 64-bit Debug build failed! |
| set errorCode=1 |
| ) |
| |
| echo Building Glslang: MSBuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Release |
| msbuild INSTALL.vcxproj /p:Platform=x64 /p:Configuration=Release /verbosity:quiet |
| |
| REM Check for existence of one lib, even though we should check for all results |
| if not exist %GLSLANG_BUILD_DIR%\glslang\Release\glslang.lib ( |
| echo. |
| echo glslang 64-bit Release build failed! |
| set errorCode=1 |
| ) |
| goto:eof |