commit | 2fd2d03c4a53e588575e3b7ee9f5c055c2fa36f6 | [log] [tgz] |
---|---|---|
author | Mark Lobodzinski <mark@lunarg.com> | Wed Dec 16 14:25:22 2015 -0700 |
committer | Mark Lobodzinski <mark@lunarg.com> | Thu Dec 17 08:24:16 2015 -0700 |
tree | 0a69ff89b1d4d7442966950fe15ae02f9413c143 | |
parent | 89dc91c6cc4cc8ec76885fb10dcbc71242a5acd3 [diff] |
layers: Work around Windows release build crash in cube DrawState validate_pipeline_shaders is doing something uncool.