layers: Added VK_NV_viewport_swizzle

Added support for VK_NV_viewport_swizzle to the
validation layers.
diff --git a/layers/parameter_validation_utils.cpp b/layers/parameter_validation_utils.cpp
index cfb82a3..87346fb 100644
--- a/layers/parameter_validation_utils.cpp
+++ b/layers/parameter_validation_utils.cpp
@@ -1190,6 +1190,8 @@
                         pCreateInfos[i].pViewportState->pNext);
                     auto coarse_sample_order_struct = lvl_find_in_chain<VkPipelineViewportCoarseSampleOrderStateCreateInfoNV>(
                         pCreateInfos[i].pViewportState->pNext);
+                    const auto vp_swizzle_struct =
+                        lvl_find_in_chain<VkPipelineViewportSwizzleStateCreateInfoNV>(pCreateInfos[i].pViewportState->pNext);
 
                     if (!physical_device_features.multiViewport) {
                         if (viewport_state.viewportCount != 1) {
@@ -1360,6 +1362,17 @@
                             i, i);
                     }
 
+                    if (vp_swizzle_struct) {
+                        if (vp_swizzle_struct->viewportCount != viewport_state.viewportCount) {
+                            skip |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT,
+                                            VK_NULL_HANDLE, "VUID-VkPipelineViewportSwizzleStateCreateInfoNV-viewportCount-01215",
+                                            "vkCreateGraphicsPipelines: The viewport swizzle state vieport count of %" PRIu32
+                                            " does "
+                                            "not match the viewport count of %" PRIu32 " in VkPipelineViewportStateCreateInfo.",
+                                            vp_swizzle_struct->viewportCount, viewport_state.viewportCount);
+                        }
+                    }
+
                     // validate the VkViewports
                     if (!has_dynamic_viewport && viewport_state.pViewports) {
                         for (uint32_t viewport_i = 0; viewport_i < viewport_state.viewportCount; ++viewport_i) {