commit | 32e3b464bf8c97b28a788efdda6b9d97b205b5c6 | [log] [tgz] |
---|---|---|
author | Chris Forbes <chrisf@ijw.co.nz> | Sat May 09 10:31:21 2015 +1200 |
committer | Chris Forbes <chrisf@ijw.co.nz> | Tue May 12 04:51:37 2015 +1200 |
tree | eec700202dd82f15185726666491cc89480cb42a | |
parent | dcea6b17de82b75938b384ab55b1a71b8499b99a [diff] [blame] |
layers: remove assumption that there's a glslang source tree alongside We have an in-tree spirv.h now, just use that.
diff --git a/layers/shader_checker.cpp b/layers/shader_checker.cpp index bd9a62e..e56ad9d 100644 --- a/layers/shader_checker.cpp +++ b/layers/shader_checker.cpp
@@ -38,7 +38,7 @@ // being used: #include "loader_platform.h" -#include "SPIRV/spirv.h" +#include "spirv/spirv.h" static std::unordered_map<void *, VkLayerDispatchTable *> tableMap;