tests: Add matrix library (libglm-dev) and test
Update draw with uniform to take the uniform (matrix) as a
parameter and can now rotate the test triangle.
diff --git a/tests/xglrenderframework.h b/tests/xglrenderframework.h
index 995a538..06f8a3d 100644
--- a/tests/xglrenderframework.h
+++ b/tests/xglrenderframework.h
@@ -45,6 +45,7 @@
void InitPipeline();
void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
void InitConstantBuffer( int constantCount, int constantSize, const void* data );
+ void UpdateConstantBuffer(const void* data);
void InitViewport(float width, float height);
void InitViewport();
void InitRenderTarget();