tests: Add test for 64bit VI attributes matched to VS
Signed-off-by: Chris Forbes <chrisforbes@google.com>
diff --git a/tests/layer_validation_tests.cpp b/tests/layer_validation_tests.cpp
index 1b45b82..971b924 100644
--- a/tests/layer_validation_tests.cpp
+++ b/tests/layer_validation_tests.cpp
@@ -5844,6 +5844,73 @@
m_errorMonitor->VerifyFound();
}
+TEST_F(VkLayerTest, CreatePipeline64BitAttributesPositive) {
+ m_errorMonitor->ExpectSuccess();
+
+ ASSERT_NO_FATAL_FAILURE(InitState());
+ ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
+
+ if (!m_device->phy().features().tessellationShader) {
+ printf("Device does not support 64bit vertex attributes; skipped.\n");
+ return;
+ }
+
+ VkVertexInputBindingDescription input_bindings[1];
+ memset(input_bindings, 0, sizeof(input_bindings));
+
+ VkVertexInputAttributeDescription input_attribs[4];
+ memset(input_attribs, 0, sizeof(input_attribs));
+ input_attribs[0].location = 0;
+ input_attribs[0].offset = 0;
+ input_attribs[0].format = VK_FORMAT_R64G64B64A64_SFLOAT;
+ input_attribs[1].location = 2;
+ input_attribs[1].offset = 32;
+ input_attribs[1].format = VK_FORMAT_R64G64B64A64_SFLOAT;
+ input_attribs[2].location = 4;
+ input_attribs[2].offset = 64;
+ input_attribs[2].format = VK_FORMAT_R64G64B64A64_SFLOAT;
+ input_attribs[3].location = 6;
+ input_attribs[3].offset = 96;
+ input_attribs[3].format = VK_FORMAT_R64G64B64A64_SFLOAT;
+
+ char const *vsSource =
+ "#version 450\n"
+ "\n"
+ "layout(location=0) in dmat4 x;\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ "};\n"
+ "void main(){\n"
+ " gl_Position = vec4(x[0][0]);\n"
+ "}\n";
+ char const *fsSource =
+ "#version 450\n"
+ "\n"
+ "layout(location=0) out vec4 color;\n"
+ "void main(){\n"
+ " color = vec4(1);\n"
+ "}\n";
+
+ VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
+ VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
+
+ VkPipelineObj pipe(m_device);
+ pipe.AddColorAttachment();
+ pipe.AddShader(&vs);
+ pipe.AddShader(&fs);
+
+ pipe.AddVertexInputBindings(input_bindings, 1);
+ pipe.AddVertexInputAttribs(input_attribs, 4);
+
+ VkDescriptorSetObj descriptorSet(m_device);
+ descriptorSet.AppendDummy();
+ descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
+
+ pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
+
+ m_errorMonitor->VerifyNotFound();
+}
+
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attachment 0 not written by FS");