vulkan.h: V102 -- Rename min/maxDepth for DepthStencil, Bug# 13917

Renamed depth-stencil minDepth and maxDepth to minDepthBounds and
maxDepthBounds.
diff --git a/include/vulkan.h b/include/vulkan.h
index 768ee25..d3c6e8d 100644
--- a/include/vulkan.h
+++ b/include/vulkan.h
@@ -33,7 +33,7 @@
 #include "vk_platform.h"
 
 // Vulkan API version supported by this file
-#define VK_API_VERSION VK_MAKE_VERSION(0, 101, 0)
+#define VK_API_VERSION VK_MAKE_VERSION(0, 102, 0)
 
 #ifdef __cplusplus
 extern "C"
@@ -1902,10 +1902,10 @@
 
 typedef struct VkDynamicDsStateCreateInfo_
 {
-    VkStructureType                             sType;      // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
-    const void*                                 pNext;      // Pointer to next structure
-    float                                       minDepth;               // optional (depth_bounds_test)
-    float                                       maxDepth;               // optional (depth_bounds_test)
+    VkStructureType                             sType;              // Must be VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
+    const void*                                 pNext;              // Pointer to next structure
+    float                                       minDepthBounds;     // optional (depth_bounds_test)
+    float                                       maxDepthBounds;     // optional (depth_bounds_test)
     uint32_t                                    stencilReadMask;
     uint32_t                                    stencilWriteMask;
     uint32_t                                    stencilFrontRef;
diff --git a/tests/vkrenderframework.cpp b/tests/vkrenderframework.cpp
index a1968f4..96c6efc 100644
--- a/tests/vkrenderframework.cpp
+++ b/tests/vkrenderframework.cpp
@@ -227,8 +227,8 @@
 
     VkDynamicDsStateCreateInfo depthStencil = {};
     depthStencil.sType = VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO;
-    depthStencil.minDepth = 0.f;
-    depthStencil.maxDepth = 1.f;
+    depthStencil.minDepthBounds = 0.f;
+    depthStencil.maxDepthBounds = 1.f;
     depthStencil.stencilFrontRef = 0;
     depthStencil.stencilBackRef = 0;
     depthStencil.stencilReadMask = 0xff;