vulkan: beautification changes
TODO: verify vk-layer-generate.py
TODO: need to rename object tracker generator
v2: fix "python3 vulkan.py"
fix dead cod in tri introduced by rebase
beautify wsi_null.c (olv)
diff --git a/icd/intel/gpu.h b/icd/intel/gpu.h
index 70237e2..a113a5e 100644
--- a/icd/intel/gpu.h
+++ b/icd/intel/gpu.h
@@ -66,7 +66,7 @@
int gen_opaque; /* always read this with intel_gpu_gen() */
int gt;
- VK_GPU_SIZE max_batch_buffer_size;
+ VkGpuSize max_batch_buffer_size;
uint32_t batch_buffer_reloc_count;
/*
@@ -85,7 +85,7 @@
uint32_t display_count;
};
-static inline struct intel_gpu *intel_gpu(VK_PHYSICAL_GPU gpu)
+static inline struct intel_gpu *intel_gpu(VkPhysicalGpu gpu)
{
return (struct intel_gpu *) gpu;
}
@@ -99,27 +99,27 @@
#endif
}
-VK_RESULT intel_gpu_create(const struct intel_instance *instance, int devid,
+VkResult intel_gpu_create(const struct intel_instance *instance, int devid,
const char *primary_node, const char *render_node,
struct intel_gpu **gpu_ret);
void intel_gpu_destroy(struct intel_gpu *gpu);
void intel_gpu_get_props(const struct intel_gpu *gpu,
- VK_PHYSICAL_GPU_PROPERTIES *props);
+ VkPhysicalGpuProperties *props);
void intel_gpu_get_perf(const struct intel_gpu *gpu,
- VK_PHYSICAL_GPU_PERFORMANCE *perf);
+ VkPhysicalGpuPerformance *perf);
void intel_gpu_get_queue_props(const struct intel_gpu *gpu,
enum intel_gpu_engine_type engine,
- VK_PHYSICAL_GPU_QUEUE_PROPERTIES *props);
+ VkPhysicalGpuQueueProperties *props);
void intel_gpu_get_memory_props(const struct intel_gpu *gpu,
- VK_PHYSICAL_GPU_MEMORY_PROPERTIES *props);
+ VkPhysicalGpuMemoryProperties *props);
int intel_gpu_get_max_threads(const struct intel_gpu *gpu,
- VK_PIPELINE_SHADER_STAGE stage);
+ VkPipelineShaderStage stage);
int intel_gpu_get_primary_fd(struct intel_gpu *gpu);
-VK_RESULT intel_gpu_init_winsys(struct intel_gpu *gpu);
+VkResult intel_gpu_init_winsys(struct intel_gpu *gpu);
void intel_gpu_cleanup_winsys(struct intel_gpu *gpu);
enum intel_ext_type intel_gpu_lookup_extension(const struct intel_gpu *gpu,