intel: clean up pipeline shader building a bit
diff --git a/icd/intel/pipeline.h b/icd/intel/pipeline.h
index ad6262f..bf6e811 100644
--- a/icd/intel/pipeline.h
+++ b/icd/intel/pipeline.h
@@ -103,6 +103,8 @@
XGL_UINT urb_read_length;
XGL_FLAGS barycentric_interps;
+
+ struct intel_rmap *rmap;
};
/*
@@ -158,9 +160,7 @@
XGL_PIPELINE_SHADER vs;
XGL_PIPELINE_SHADER fs;
struct intel_pipe_shader intel_vs;
- struct intel_rmap *vs_rmap;
struct intel_pipe_shader intel_fs;
- struct intel_rmap *fs_rmap;
struct intel_pipe_shader gs;
struct intel_pipe_shader tess_control;
struct intel_pipe_shader tess_eval;