compiler: Start using fs compile results
diff --git a/icd/intel/pipeline_shader.c b/icd/intel/pipeline_shader.c
index 21bd456..05f5506 100644
--- a/icd/intel/pipeline_shader.c
+++ b/icd/intel/pipeline_shader.c
@@ -268,6 +268,8 @@
 static XGL_RESULT pipeline_shader_copy_ir(struct intel_pipeline_shader *sh,
                                           const struct intel_shader *ir)
 {
+
+
     sh->pCode = icd_alloc(ir->ir->size, 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
     if (!sh->pCode)
         return XGL_ERROR_OUT_OF_MEMORY;
@@ -385,13 +387,6 @@
     if (ret != XGL_SUCCESS)
         return ret;
 
-    // continue to copy the ISA out of kernel* until the above call
-    // is hooked up completely
-
-    ret = pipeline_shader_copy_ir(fs, intel_shader(info->fs.shader));
-    if (ret != XGL_SUCCESS)
-        return ret;
-
     /* assuming one RT; need to parse the shader */
     fs->rmap = rmap_create(pipeline->dev,
             &info->fs.descriptorSetMapping[0],